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{{Conjure Frost}}
[[Category:Water Magic Skills]]
 
[[Category:Enchantment Spells]]
 
[[Category:Cold Damage]]
 
   
 
== Acquisition ==
{{Skill-stub}}
 
 
{{Skill_begin | color = lightgreen | name = Conjure Frost}}
 
{{Skill_image | image = [[image:Conjure Frost.png|100%|Conjure Frost]] | caption = }}
 
{{Skill_begin_info | color = lightgreen}}
 
{{Skill_profession_entry | value = [[Elementalist]] | icon = [[Image:Elementalist-icon.png]]}}
 
{{Skill_attribute_entry | value = [[Water Magic]]}}
 
{{Skill_type_entry | value = [[Enchantment Spell]]}}
 
{{Skill_energy_entry | value = 10}}
 
{{Skill_activation_entry | value = 1}}
 
{{Skill_recharge_entry | value = 60}}
 
{{Skill_end_info}}
 
{{Skill_end}}
 
 
==Description==
 
For 60 seconds, if you're wielding a [[Weapon Upgrades|cold weapon]], your [[attack]]s strike for an additional '''1...13''' [[cold damage]].
 
 
==Progression==
 
{{Progression|attrib=[[Water Magic]]|effect1=+Cold Damage
 
|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20}}
 
 
==Acquisition==
 
 
'''[[Skill Quests]]''':
 
'''[[Skill Quests]]''':
  +
*[[Prophecies]]
*[[The Price of Steel]] ([[Silverwood]])
+
**[[The Price of Steel]] ([[Silverwood]])
 
'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
  +
*[[Prophecies]]
*[[Tengsao]] ([[The Amnoon Oasis]])
 
*[[Dakk]] ([[Ember Light Camp]])
+
**[[Tengsao]] ([[The Amnoon Oasis]])
  +
**[[Dakk]] ([[Ember Light Camp]])
'''[[Signet of Capture]]''':
 
  +
*[[Factions]]
* ... more to be added ...
 
  +
**[[Zhao Di]] ([[Shing Jea Monastery]])
  +
*[[Guild Wars Nightfall|Nightfall]]
  +
**[[Zendeht]] ([[Gate of Torment]])
   
==Tips==
+
== Notes ==
  +
* The extra damage will not trigger if you are enchanted with [[Illusionary Weaponry]] as your attacks don't actually hit.
* You can always use an upgrade item for your weapon that enchants it with the element that Conjure X uses. For example an [[Icy]] bow string in this case would trigger Conjure Frost.
 
  +
* You can use an [[Icy]] [[weapon upgrade|upgrade]] for your martial weapons so that it will deal cold damage.
  +
*Even if you are wielding a weapon that deals cold damage the affects will not trigger if you are under the affects of skills that change damage type away from cold. Likewise if your weapon doesn't deal cold damage, you could use one of the skills that changed damage type to cold to achieve the desired affect. See [[Damage conversion skills quick reference|Damage conversion skills]] for more references.
 
* Often used by [[Ranger]]/[[Elementalist]] because it is usable with [[Barrage]], as it is not a [[preparation]].
  +
* Even though the damage type is "cold," this extra damage is unaffected by increased armor against elemental or cold damage.
  +
* [[Heroes]] will use this skill in combat even if the condition isn't met.
   
  +
== Related skills ==
==Usage==
 
  +
*{{skill icon|Conjure Flame}}
Often used on [[Barrage]] [[Ranger]]/[[Elementalist]] because it stacks with Barrage and [[preparation | preparations]] do not.
 
 
*{{skill icon|Conjure Lightning}}
   
==Related Skills==
+
== Related articles ==
  +
*[[Enchantment spell skills quick reference]]
   
  +
[[de:Frost beschwören]]
* [[Conjure Flame]]
 
* [[Conjure Lightning]]
 

Latest revision as of 04:47, 7 December 2010

Skill details
Conjure Frost
Conjure Frost
Campaign Core Elementalist
Profession Elementalist
Attribute Water Magic
Type Enchantment Spell
    10 Energy 1 Activation 45 Recharge

Full: For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage.

Concise: (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage.

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Cold damage 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

Acquisition[ | ]

Skill Quests:

Skill Trainers:

Notes[ | ]

  • The extra damage will not trigger if you are enchanted with Illusionary Weaponry as your attacks don't actually hit.
  • You can use an Icy upgrade for your martial weapons so that it will deal cold damage.
  • Even if you are wielding a weapon that deals cold damage the affects will not trigger if you are under the affects of skills that change damage type away from cold. Likewise if your weapon doesn't deal cold damage, you could use one of the skills that changed damage type to cold to achieve the desired affect. See Damage conversion skills for more references.
  • Often used by Ranger/Elementalist because it is usable with Barrage, as it is not a preparation.
  • Even though the damage type is "cold," this extra damage is unaffected by increased armor against elemental or cold damage.
  • Heroes will use this skill in combat even if the condition isn't met.

Related skills[ | ]

Related articles[ | ]