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Skill details
Consume Corpse
Consume Corpse
Campaign Prophecies Necromancer
Profession Necromancer
Attribute Death Magic
Type Spell
    10 Energy 1 Activation    

Full: Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.

Concise: Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse.

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health gain 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130
Energy gain 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

Acquisition

Skill Trainers:

Signet of Capture:

Notes

  • Especially useful for a PBAoE spell caster, this spell allows instant travel to where the action is, as well as a quick heal.
  • A useful spell for acquiring some hp and energy, however since corpse selection is random, use of this skill can put a player in immediate danger.
  • Occasionally corpse teleporation can be used to bypass environmental obstacles such as walls and steep hills. This can lead to interesting tactical situations, and rarely a player will get stuck.
  • Teleporting via Consume Corpse does not cause the caster to drop held objects (like a flag or resurrection orb) whereas shadow stepping does.
  • Allows players to access areas earlier than intended while in Dunes of Despair (Mission) and Minister Cho's Estate (Mission).
  • Can be used to uncover approx. .1% of the Tyrian Map that would normally be impossible to reach in The Frost Gate (Mission), The Great Northern Wall (Mission) and The Wilds (Mission).
  • Can be used to gain access to certain enemy bases during a GvG battle without using the Guild Thief.

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