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Especially useful for a PBAoE spell caster, this spell allows instant travel to where the action is, as well as a quick heal. It also earns you an extra 5 (or more) Energy which is a helpful energy bonus.
Corpse selection is random, as target corpses cannot be chosen with this skill. In an area with many corpses, the teleportation location can be unpredictable.
Be wary of using this spell when a large number of strong enemies that are all fighting near the only available corpses. Under such circumstances, teleportation will often lead to a quick death as your close proximity causes the enemy to target you en masse.
Occasionally corpse teleporation can be used to bypass environmental obstacles such as walls and steep hills. This can lead to interesting tactical situations. Rarely, it can also get you stuck.
Teleporting via Consume Corpse does not cause the caster to drop held objects (like a flag or resurrection orb) whereas shadow stepping does.
Allows players to access areas earlier than intended while in Dunes of Despair (Mission) and Minister Cho's Estate (Mission).
Can be used to uncover approx. .1% of the Tyrian Map that would normally be impossible to reach in The Frost Gate (Mission) and The Wilds (Mission).
Can be used to gain access to certain enemy bases during a GvG battle without using the Guild Thief.