GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement

Corpse denial is the process by which players or enemy AI attempt to exploit as many corpses as possible using their own skills mainly in order to deny enemies the use of those corpses for their skills. Such strategies are effective against necromancers - especially those specializing in Death Magic or Blood Magic. The main tactics that corpse denial tries to counter are minion mastery and wells.

Another reason to use Corpse denial would be to prevent enemies from using corpses to gain energy with Consume Corpse or deal damage with Putrid Explosion. Although Death Magic at 10 points only yields 15 energy from a body, in larger battles a player using Consume Corpse facing an enemy with no Corpse denial can easily keep their energy and even health at maximum at all time.

A good example of corpse denial would be the Forgotten Cursebearers in the Crystal Desert or the Shadow Beasts of the Fissure of Woe. Both creatures will cast Consume Corpse when a creature dies, thereby making their corpse unavailable for any other necromancers.

A Bloodstained insignia helps necromancers who are attempting to use Corpse Denial, because it gives them a speed edge on casting skills that exploit corpses. Another method is to use a Mesmer/Necromancer who has Fast Casting with Corpse denial for an assured jump on necromancers using corpse exploits.

Good corpse denial skills[ | ]

Corpse denial skills are all necromancer skills and they differ in what they have to offer. The following is a list of skills that many players find useful in corpse denial and the characteristics of each:


Consume Corpse Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.
    10 Energy 1 Activation  
Prophecies    
Necrotic Traversal Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds.
    5 Energy ¾ Activation  
Prophecies   Can be obtained through a quest
Putrid Explosion Putrid Explosion Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101...120 damage to nearby foes.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Soul Feast Soul Feast Spell. Exploit nearest corpse to gain 50...234...280 Health.
    10 Energy 1 Activation  
Core   Can be obtained through a quest
Well of Blood Well of Blood Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18...20 seconds, allies in that area receive +1...5...6 Health regeneration.
    10 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Well of Suffering Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration.
    10 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Advertisement