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Disambiguous This article is about the 2009 Costume Brawl minigame. For information on previous versions, see Costume Brawl (2008) or Costume Brawl (2007).

Overview

The Costume Brawl is a part of the Halloween festivals, first introduced during Halloween 2007. It allows players to join a PvP match looking like a notable person of the Guild Wars storyline of the same profession and gender of the character. Two randomly-grouped teams of 5 players each compete to be the first to 20 points. At the end of the match, every player on the winning team receives a prize.

Obtained from

Bobby in Lion's Arch, Kamadan, Droknar's Forge or Great Temple of Balthazar

Quotes

"After you speak with Bobby, you will enter the outpost for the Costume Brawl already dressed in your costume, with your skills selected. If you forgot a weapon, one will be spawned at your feet. From there, you will join the combat in one of two brand new arenas or two favorites from the Hero Battle series. Each brawl is free of Death Penalty, and each round will last ten minutes. At the end of a match, every player on the winning team will receive a prize." [1]

Prize

  • 5 Trick-or-Treat Bags
  • 9+n Gamer Points (where n is the number of consecutive wins, the first win gets 10 points, the second 11, the third 12, and so on, up to a maximum of 41).
  • 40 Balthazar Faction for the first kill of each member of the opposing team, 20 Faction every time your team earns a point, and an additional 5 Faction per point for a victory.

Disguises

Costume Brawl disguise

Costume Brawl disguise

Profession Male Costume Female Costume
Warrior Warrior Lukas Devona
Ranger Ranger Aidan Zho
Monk Monk Mhenlo Tahlkora
Necromancer Necromancer Olias Livia
Mesmer Mesmer Erys Vasburg Seaguard Hala
Elementalist Elementalist Argo Cynn
Assassin Assassin Anton Nika
Ritualist Ritualist Razah Xandra
Paragon Paragon Morgahn Hayda
Dervish Dervish Kahmu Melonni

Skills used

  • Each profession uses their corresponding skills listed below.
  • Gender of the character does not change these skills.

Warrior

Strength: 10, Hammer Mastery: 14, Tactics: 10

Devastating Hammer

Devastating Hammer

Crushing Blow

Crushing Blow

Mighty Blow

Mighty Blow

Bull's Strike

Bull's Strike

Enraging Charge

Enraging Charge

Healing Signet

Healing Signet

Tiger Stance

Tiger Stance

Defensive Stance

Defensive Stance

Ranger

Expertise: 11, Wilderness Survival: 12, Marksmanship: 12

Melandru's Arrows

Melandru's Arrows

Keen Arrow

Keen Arrow

Savage Shot

Savage Shot

Pin Down

Pin Down

Poison Tip Signet

Poison Tip Signet

Troll Unguent

Troll Unguent

Antidote Signet

Antidote Signet

Natural Stride

Natural Stride

Monk

Healing Prayers: 9, Smiting Prayers: 14, Divine Favor: 11

Ray of Judgment

Ray of Judgment

Bane Signet

Bane Signet

Banish

Banish

Signet of Devotion

Signet of Devotion

Smite Condition

Smite Condition

Smite Hex

Smite Hex

Healing Breeze

Healing Breeze

Judge's Intervention

Judge's Intervention

Necromancer

Death Magic: 12, Soul Reaping: 11, Curses: 11

Faintheartedness

Faint heartedness

Toxic Chill

Toxic Chill

Vile Miasma

Vile Miasma

Deathly Swarm

Deathly Swarm

Plague Sending

Plague Sending

Taste of Pain

Taste of Pain

Signet of Lost Souls

Signet of Lost Souls

Rip Enchantment

Rip Enchantment

Mesmer

Fast Casting: 8, Illusion Magic: 12, Inspiration Magic: 14

Tease

Tease

Images of Remorse

Images of Remorse

Illusion of Pain

Illusion of Pain

Accumulated Pain

Accumulated Pain

Ethereal Burden

Ethereal Burden

Signet of Clumsiness

Signet of Clumsiness

Power Drain

Power Drain

Ether Feast

Ether Feast

Elementalist

Air Magic: 13, Water Magic: 11, Energy Storage: 10

Blinding Flash

Blinding Flash

Winter's Embrace

Winter's Embrace

Shard Storm

Shard Storm

Lightning Orb

Lightning Orb

Lightning Hammer

Lightning Hammer

Aura of Restoration

Aura of Restoration

Elemental Attunement

Elemental Attunement

Air Attunement

Air Attunement

Assassin

Dagger Mastery: 14, Shadow Arts: 9, Critical Strikes: 11

Palm Strike

Palm Strike

Trampling Ox

Trampling Ox

Falling Spider

Falling Spider

Twisting Fangs

Twisting Fangs

Critical Strike

Critical Strike

Signet of Malice

Signet of Malice

Death's Charge

Death's Charge

Shadow Refuge

Shadow Refuge

Ritualist

Restoration Magic: 12, Channeling Magic: 13, Spawning Power: 9

Clamor of Souls

Clamor of Souls

Essence Strike

Essence Strike

Spirit Burn

Spirit Burn

Resilient Weapon

Resilient Weapon

Nightmare Weapon

Nightmare Weapon

Mending Grip

Mending Grip

Bloodsong

Bloodsong

Rejuvenation

Rejuvenation

Paragon

Spear Mastery: 14, Command: 10, Leadership: 10

Cruel Spear

Cruel Spear

Wearying Spear

Wearying Spear

Spear of Lightning

Spear of Lightning

Remedy Signet

Remedy Signet

"Go for the Eyes!"

"Go for the Eyes!"

"Fall Back!"

"Fall Back!"

Anthem of Flame

Anthem of Flame

Leader's Comfort

Leader's Comfort

Dervish

Scythe Mastery: 14, Wind Prayers: 11, Mysticism: 9

Onslaught

Onslaught

Pious Assault

Pious Assault

Aura Slicer

Aura Slicer

Chilling Victory

Chilling Victory

Faithful Intervention

Faithful Intervention

Attacker's Insight

Attacker's Insight

Mystic Vigor

Mystic Vigor

Dwayna's Touch

Dwayna's Touch

Weapons

Upon entering the mission, a customized weapon (and shield, if applicable) will drop for each player. These weapons match the skill set of your costume. These cannot be sold to merchants.

Warrior

Blunt Dmg: 9-35 (Requires 12 Hammer Mastery)
Damage +15% (while Health is above 50%)
Damage +20%

Ranger

Piercing Dmg: 15-28 (Requires 12 Marksmanship)
Damage +15% (while Health is above 50%)
Damage +20%

Monk

Holy Dmg: 11-22 (Requires 12 Smiting Prayers)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Necromancer

Dark Dmg: 11-22 (Requires 12 Death Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Mesmer

Chaos Dmg: 11-22 (Requires 12 Illusion Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Elementalist

Lightning Dmg: 11-22 (Requires 12 Air Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Customized (Damage +20%)

Assassin

Piercing Dmg: 7-17 (Requires 12 Dagger Mastery)
Damage +15% (while Health is above 50%)
Damage +20%

Ritualist

Lightning Dmg: 11-22 (Requires 12 Channeling Magic)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Paragon

Piercing Dmg: 14-27 (Requires 12 Spear Mastery)
Damage +15% (while Health is above 50%)
Damage +20%
Armor: 16 (Requires 9 Command)

Dervish

Slashing Dmg: 9-41 (Requires 12 Scythe Mastery)
Damage +15% (while health is above 50%)
Damage +20%

Maps and Strategies

There are three maps and each has capture points; the objective of both maps is to be the first team to score 20 points. Points are accumulated by killing opponents (1 point each kill) and capturing shrines, which fill up the team's "Morale" bar and consequently grants points each time it fills up completely. Holding more capture points increases the rate at which the Morale bar fills up.

Depending on the map, the following shrines may be encountered:

  • Battle Cry Shrine: Grants Battle Cry effect, increasing movement, attack and skill recharge speed by 15%
  • Health Shrine: Gives +120 maximum health
  • Energy Shrine: Reduces energy cost of skills by 20%
  • Morale Shrine: Increases morale speed by twice as much as other shrines and also gives all nearby creatures the "To the Pain!" buff. While under this effect, you deal 10% more damage but healing is reduced by 10%.

Unlike Alliance Battles, capturing shrines is not the key to victory, as shrines will only add to the morale speed rather than adding points directly. However, the teams that neglect shrines will be faced with both a tactical disadvantage and may not be able to kill faster than the opposing team is gaining points from shrines. Teams should therefore balance shrine-holding and killing while preventing deaths.

If you decide to break off from your team alone or with a partner, make sure you know the advantages and disadvantages of your own team's professions as well as you know the other team's. Safety in numbers can be beneficial, but knowing how classes match up can allow your team to take a more spread out approach, allowing you to cap more shrines with less wasted effort and sometimes allowing you to split up the enemy team as well to pick them off.

It is often smart to split up at the very beginning to cap more shrines, since 4 people cap at the same speed as 5, and you won't be running into any enemies in the first 15 seconds of the game anyways.

Keep in mind that every death from your team gives the opponent a point, so make sure you know when to retreat from battle and when to lay on pressure. In general, don't allow yourself to be outnumbered if you can help it. Additionally, if your opponent is able to outrun or snare you, it may be best to turn around and cause them as much trouble as possible.

Notes

  • Whilst in Costume Brawl or its mission location, you will be under a disguise effect named after the character you are disguised as (for a male monk, the effect is named "Mhenlo", for a female elementalist, the effect is named "Cynn").
  • Any level player may participate in this arena with players of every level having the same max health, armor (max AL for each profession), and energy.
  • Even though you can change your skill bar or reorder the skills, when you enter the Mission, the skill bar will reset to its default settings.
  • The dances of characters are based on the in-game character rather than the profession. For example, Mhenlo performs a Ranger dance as he does as an NPC rather than a Monk dance.
  • Guild capes do not appear on character models in the Costume Brawl.
  • No new skills can be unlocked by using a Costume Brawl disguise.
  • Death does not count against the Survivor title.
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