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Disambiguous.png This article is about the 2010 Costume Brawl minigame. For information on previous versions, see Costume Brawl (2009), Costume Brawl (2008) or Costume Brawl (2007).


The Costume Brawl is a part of the Halloween festivals, first introduced during Halloween 2007. It allows players to join a PvP match looking like a notable person of the Guild Wars storyline of the same profession and gender of the character. Two randomly-grouped teams of 5 players each compete to be the first to 20 points. At the end of the match, every player on the winning team receives a prize.

Obtained from

Bobby in Lion's Arch, Kamadan, Droknar's Forge or Great Temple of Balthazar


"After you speak with Bobby, you will enter the outpost for the Costume Brawl already dressed in your costume, with your skills selected. If you forgot a weapon, one will be spawned at your feet. From there, you will join the combat in one of two brand new arenas or two favorites from the Hero Battle series. Each brawl is free of Death Penalty, and each round will last ten minutes. At the end of a match, every player on the winning team will receive a prize." [1]



Costume Brawl disguise

Each class and gender has one of two costumes that is chosen at random when the player enters the arena and each match. All costumes of heroes wear Brotherhood armor.

Profession Male costume Female costume
Warrior Warrior
  1. Lukas
  2. Turai Ossa
  1. Devona
  2. Jora
Ranger Ranger
  1. Aidan
  2. Keiran Thackeray
  1. Zho
  2. Margrid the Sly
Monk Monk
  1. Mhenlo
  2. Saul D'Alessio
  1. Tahlkora
  2. Jamei
Necromancer Necromancer
  1. Olias
  2. Palawa Joko
  1. Livia
  2. Eve
Mesmer Mesmer
  1. Erys Vasburg
  2. Dunham
  1. Seaguard Hala
  2. Gwen
Elementalist Elementalist
  1. Argo
  2. Lawrence Crafton
  1. Cynn
  2. Elementalist Aziure
Assassin Assassin
  1. Anton
  2. Shiro
  1. Nika
  2. Mysterious Assassin
Ritualist Ritualist
  1. Razah
  2. Master Togo
  1. Xandra
  2. Headmaster Quin
Paragon Paragon
  1. Morgahn
  2. Egil Fireteller
  1. Hayda
  2. Kormir
Dervish Dervish
  1. Kahmu
  2. Gehraz
  1. Melonni
  2. Varesh

Skills used[]

  • Each profession uses their corresponding skills listed below.
  • Gender of the character does not change these skills.


Strength: 13, Swordsmanship: 14

Rage of the Ntouka.jpg

Rage of the Ntouka

Sever Artery.jpg

Sever Artery



Final Thrust.jpg

Final Thrust

Bull's Strike.jpg

Bull's Strike

Lion's Comfort.jpg

Lion's Comfort

Tiger Stance.jpg

Tiger Stance




Expertise: 13, Wilderness Survival: 12, Marksmanship: 12

Incendiary Arrows.jpg

Incendiary Arrows

Savage Shot.jpg

Savage Shot

Forked Arrow.jpg

Forked Arrow

Pin Down.jpg

Pin Down

Kindle Arrows.jpg

Kindle Arrows

Troll Unguent.jpg

Troll Unguent

Natural Stride.jpg

Natural Stride

Antidote Signet.jpg

Antidote Signet


Healing Prayers: 9, Smiting Prayers: 14, Divine Favor: 11

Word of Censure.jpg

Word of Censure

Bane Signet.jpg

Bane Signet

Holy Strike.jpg

Holy Strike

Castigation Signet.jpg

Castigation Signet

Smite Condition.jpg

Smite Condition

Judge's Intervention.jpg

Judge's Intervention

Healing Breeze.jpg

Healing Breeze

Signet of Devotion.jpg

Signet of Devotion


Blood Magic: 12, Soul Reaping: 11, Curses: 11

Ravenous Gaze.jpg

Ravenous Gaze

Blood of the Aggressor.jpg

Blood of the Aggressor

Vampiric Gaze.jpg

Vampiric Gaze

Blood Renewal.jpg

Blood Renewal

Barbed Signet.jpg

Barbed Signet

Ulcerous Lungs.jpg

Ulcerous Lungs

Foul Feast.jpg

Foul Feast

Plague Sending.jpg

Plague Sending


Fast Casting: 9, Illusion Magic: 9, Domination Magic: 14, Inspiration Magic: 11



Cry of Frustration.jpg

Cry of Frustration

No icon for this skill

Signet of Clumsiness (PvP)

Energy Burn.jpg

Energy Burn

Shatter Enchantment.jpg

Shatter Enchantment

No icon for this skill

Calculated Risk (PvP)

Waste Not, Want Not.jpg

Waste Not, Want Not

Ether Feast.jpg

Ether Feast


Air Magic: 14, Earth Magic: 9, Energy Storage: 12

Lightning Surge.jpg

Lightning Surge

Ash Blast.jpg

Ash Blast



Energy Blast.jpg

Energy Blast

Lightning Bolt.jpg

Lightning Bolt

Windborne Speed.jpg

Windborne Speed

Air Attunement.jpg

Air Attunement

Glyph of Restoration.jpg

Glyph of Restoration


Dagger Mastery: 13, Deadly Arts: 10, Shadow Arts: 8, Critical Strikes: 10

Black Mantis Thrust.jpg

Black Mantis Thrust

Fox Fangs.jpg

Fox Fangs

Repeating Strike.jpg

Repeating Strike

Twisting Fangs.jpg

Twisting Fangs

Way of the Empty Palm.jpg

Way of the Empty Palm

Enduring Toxin.jpg

Enduring Toxin



Shadow Refuge.jpg

Shadow Refuge


Restoration Magic: 10, Channeling Magic: 13, Communing: 9, Spawning Power: 6

Spirit Light Weapon.jpg

Spirit Light Weapon

Essence Strike.jpg

Essence Strike

Spirit Burn.jpg

Spirit Burn

Spirit Rift.jpg

Spirit Rift

Nightmare Weapon.jpg

Nightmare Weapon

Binding Chains.jpg

Binding Chains



Mending Grip.jpg

Mending Grip


Spear Mastery: 14, Command: 10, Leadership: 10

Focused Anger.jpg

Focused Anger

Spear of Redemption.jpg

Spear of Redemption

Blazing Spear.jpg

Blazing Spear

Merciless Spear.jpg

Merciless Spear

No icon for this skill

Harrier's Toss (PvP)

No icon for this skill

Anthem of Envy (PvP)

Leader's Comfort.jpg

Leader's Comfort

"Fall Back!".jpg

"Fall Back!"


Scythe Mastery: 12, Wind Prayers: 12, Earth Prayers: 6, Mysticism: 9

Reaper's Sweep.jpg

Reaper's Sweep

Lyssa's Assault.jpg

Lyssa's Assault

Aura Slicer.jpg

Aura Slicer

Crippling Victory.jpg

Crippling Victory

Attacker's Insight.jpg

Attacker's Insight

Featherfoot Grace.jpg

Featherfoot Grace

Vital Boon.jpg

Vital Boon

Signet of Pious Light.jpg

Signet of Pious Light


Upon entering the mission, a customized weapon (and shield, if applicable) will drop for each player. These weapons match the skill set of your costume. These cannot be sold to merchants.


Armor +16 (Requires 12 Strength)
Slashing Dmg: 15-22 (Requires 12 Swordsmanship)
Damage +15% (while Health is above 50%)
Damage +20%


Piercing Dmg: 15-28 (Requires 12 Marksmanship)
Damage +15% (while Health is above 50%)
Damage +20%


Holy Dmg: 11-22 (Requires 12 Smiting Prayers)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%


Dark Dmg: 11-22 (Requires 12 Death Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%


Chaos Dmg: 11-22 (Requires 12 Illusion Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%


Lightning Dmg: 11-22 (Requires 12 Air Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Customized (Damage +20%)


Piercing Dmg: 7-17 (Requires 12 Dagger Mastery)
Damage +15% (while Health is above 50%)
Damage +20%


Lightning Dmg: 11-22 (Requires 12 Channeling Magic)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%


Piercing Dmg: 14-27 (Requires 12 Spear Mastery)
Damage +15% (while Health is above 50%)
Damage +20%
Armor: 16 (Requires 9 Command)


Slashing Dmg: 9-41 (Requires 12 Scythe Mastery)
Damage +15% (while health is above 50%)
Damage +20%

Maps and Strategies[]

There are three maps and each has capture points; the objective of both maps is to be the first team to score 20 points. Points are accumulated by killing opponents (1 point each kill) and capturing shrines, which fill up the team's "Morale" bar and consequently grants points each time it fills up completely. Holding more capture points increases the rate at which the Morale bar fills up.

Depending on the map, the following shrines may be encountered:

  • Battle Cry Shrine: Grants Battle Cry effect, increasing movement, attack and skill recharge speed by 15%
  • Health Shrine: Gives +120 maximum health
  • Energy Shrine: Reduces energy cost of skills by 20%
  • Morale Shrine: Increases morale speed by twice as much as other shrines and also gives all nearby creatures the "To the Pain!" buff. While under this effect, you deal 10% more damage but healing is reduced by 10%.

Unlike Alliance Battles, capturing shrines is not the key to victory, as shrines will only add to the morale speed rather than adding points directly. However, the teams that neglect shrines will be faced with both a tactical disadvantage and may not be able to kill faster than the opposing team is gaining points from shrines. Teams should therefore balance shrine-holding and killing while preventing deaths.

If you decide to break off from your team alone or with a partner, make sure you know the advantages and disadvantages of your own team's professions as well as you know the other team's. Safety in numbers can be beneficial, but knowing how classes match up can allow your team to take a more spread out approach, allowing you to cap more shrines with less wasted effort and sometimes allowing you to split up the enemy team as well to pick them off.

It is often smart to split up at the very beginning to cap more shrines, since 4 people cap at the same speed as 5, and you won't be running into any enemies in the first 15 seconds of the game anyways.

Keep in mind that every death from your team gives the opponent a point, so make sure you know when to retreat from battle and when to lay on pressure. In general, don't allow yourself to be outnumbered if you can help it. Additionally, if your opponent is able to outrun or snare you, it may be best to turn around and cause them as much trouble as possible.


  • Whilst in Costume Brawl or its mission location, you will be under a disguise effect named after the character you are disguised as (for a male monk, the effect is named "Mhenlo", for a female elementalist, the effect is named "Cynn").
  • Any level player may participate in this arena with players of every level having the same max health, armor (max AL for each profession), and energy.
  • Even though you can change your skill bar or reorder the skills, when you enter the Mission, the skill bar will reset to its default settings.
  • The dances of characters are based on the in-game character rather than the profession. For example, Mhenlo performs a Ranger dance as he does as an NPC rather than a Monk dance.
  • Guild capes do not appear on character models in the Costume Brawl.
  • No new skills can be unlocked by using a Costume Brawl disguise.
  • Death does not count against the Survivor title.