GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Line 119: Line 119:
 
===Monk===
 
===Monk===
 
[[Healing Prayers]]: 9, [[Smiting Prayers]]: 14, [[Divine Favor]]: 11
 
[[Healing Prayers]]: 9, [[Smiting Prayers]]: 14, [[Divine Favor]]: 11
{{skill bar|Ray of Judgment|Bane Signet|Banish|Signet of Devotion|Smite Condition|Smite Hex|Healing Breeze|Judge's Intervention}}
+
{{skill bar|Word of Censure|Bane Signet|Holy Strike|Castigation Signet|Smite Condition|Judge's Intervention|Healing Breeze|Signet of Devotion}}
  +
 
===Necromancer===
 
===Necromancer===
 
[[Blood Magic]]: 12, [[Soul Reaping]]: 11, [[Curses]]: 11
 
[[Blood Magic]]: 12, [[Soul Reaping]]: 11, [[Curses]]: 11

Revision as of 05:08, 22 October 2010

Disambiguous This article is about the 2009 Costume Brawl minigame. For information on previous versions, see Costume Brawl (2008) or Costume Brawl (2007).

Overview

The Costume Brawl is a part of the Halloween festivals, first introduced during Halloween 2007. It allows players to join a PvP match looking like a notable person of the Guild Wars storyline of the same profession and gender of the character. Two randomly-grouped teams of 5 players each compete to be the first to 20 points. At the end of the match, every player on the winning team receives a prize.

Obtained from

Bobby in Lion's Arch, Kamadan, Droknar's Forge or Great Temple of Balthazar

Quotes

"After you speak with Bobby, you will enter the outpost for the Costume Brawl already dressed in your costume, with your skills selected. If you forgot a weapon, one will be spawned at your feet. From there, you will join the combat in one of two brand new arenas or two favorites from the Hero Battle series. Each brawl is free of Death Penalty, and each round will last ten minutes. At the end of a match, every player on the winning team will receive a prize." [1]

Prize

Disguises

Costume Brawl disguise

Costume Brawl disguise

Each class and gender has one of two costumes that is chosen at random when the player enters the arena and each match. All costumes of heroes wear Brotherhood armor.

Profession Male Costume Female Costume
Warrior Warrior
  1. Lukas
  2. Turai Ossa
  1. Devona
  2. Jora
Ranger Ranger
  1. Aidan
  2. Keiran Thackeray
  1. Zho
  2. Margrid the Sly
Monk Monk
  1. Mhenlo
  2. Saul D'Alessio
  1. Tahlkora
  2. Jamei
Necromancer Necromancer
  1. Olias
  2. Palawa Joko
  1. Livia
  2. Eve
Mesmer Mesmer
  1. Erys Vasburg
  2. Dunham
  1. Seaguard Hala
  2. Gwen
Elementalist Elementalist
  1. Argo
  2. Lawrence Crafton
  1. Cynn
  2. Elementalist Aziure
Assassin Assassin
  1. Anton
  2. Shiro
  1. Nika
  2. Mysterious Assassin
Ritualist Ritualist
  1. Razah
  2. Master Togo
  1. Xandra
  2. Headmaster Quin
Paragon Paragon
  1. Morgahn
  2. Egil Fireteller
  1. Hayda
  2. Kormir
Dervish Dervish
  1. Kahmu
  2. Gehraz
  1. Melonni
  2. Varesh

Skills used

  • Each profession uses their corresponding skills listed below.
  • Gender of the character does not change these skills.

Warrior

Strength: 13, Swordsmanship: 14

Rage of the Ntouka

Rage of the Ntouka

Sever Artery

Sever Artery

Gash

Gash

Final Thrust

Final Thrust

Bull's Strike

Bull's Strike

Lion's Comfort

Lion's Comfort

Tiger Stance

Tiger Stance

Rush

Rush

Ranger

Expertise: 13, Wilderness Survival: 12, Marksmanship: 12

Incendiary Arrows

Incendiary Arrows

Savage Shot

Savage Shot

Forked Arrow

Forked Arrow

Pin Down

Pin Down

Kindle Arrows

Kindle Arrows

Troll Unguent

Troll Unguent

Natural Stride

Natural Stride

Antidote Signet

Antidote Signet

Monk

Healing Prayers: 9, Smiting Prayers: 14, Divine Favor: 11

Word of Censure

Word of Censure

Bane Signet

Bane Signet

Holy Strike

Holy Strike

Castigation Signet

Castigation Signet

Smite Condition

Smite Condition

Judge's Intervention

Judge's Intervention

Healing Breeze

Healing Breeze

Signet of Devotion

Signet of Devotion

Necromancer

Blood Magic: 12, Soul Reaping: 11, Curses: 11

Ravenous Gaze

Ravenous Gaze

Blood of the Aggressor

Blood of the Aggressor

Vampiric Gaze

Vampiric Gaze

Blood Renewal

Blood Renewal

Barbed Signet

Barbed Signet

Ulcerous Lungs

Ulcerous Lungs

Foul Feast

Foul Feast

Plague Sending

Plague Sending

Mesmer

Fast Casting: 9, Illusion Magic: 9, Domination Magic: 14, Inspiration Magic: 11

Echo

Echo

Cry of Frustration

Cry of Frustration

No icon for this skill

Signet of Clumsiness (PvP)

Energy Burn

Energy Burn

Shatter Enchantment

Shatter Enchantment

No icon for this skill

Calculated Risk (PvP)

Waste Not, Want Not

Waste Not, Want Not

Ether Feast

Ether Feast

Elementalist

Air Magic: 14, Earth Magic: 9, Energy Storage: 12

Lightning Surge

Lightning Surge

Ash Blast

Ash Blast

Whirlwind

Whirlwind

Energy Blast

Energy Blast

Lightning Bolt

Lightning Bolt

Windborne Speed

Windborne Speed

Air Attunement

Air Attunement

Glyph of Restoration

Glyph of Restoration

Assassin

Dagger Mastery: 13, Deadly Arts: 10, Shadow Arts: 8, Critical Strikes: 10

Black Mantis Thrust

Black Mantis Thrust

Fox Fangs

Fox Fangs

Repeating Strike

Repeating Strike

Twisting Fangs

Twisting Fangs

Way of the Empty Palm

Way of the Empty Palm

Enduring Toxin

Enduring Toxin

Dash

Dash

Shadow Refuge

Shadow Refuge

Ritualist

Restoration Magic: 12, Channeling Magic: 13, Spawning Power: 9

Clamor of Souls

Clamor of Souls

Essence Strike

Essence Strike

Spirit Burn

Spirit Burn

Resilient Weapon

Resilient Weapon

Nightmare Weapon

Nightmare Weapon

Mending Grip

Mending Grip

Bloodsong

Bloodsong

Rejuvenation

Rejuvenation

Paragon

Spear Mastery: 14, Command: 10, Leadership: 10

Focused Anger

Focused Anger

Spear of Redemption

Spear of Redemption

Blazing Spear

Blazing Spear

Merciless Spear

Merciless Spear

No icon for this skill

Harrier's Toss (PvP)

No icon for this skill

Anthem of Envy (PvP)

Leader's Comfort

Leader's Comfort

"Fall Back!"

"Fall Back!"

Dervish

Scythe Mastery: 12, Wind Prayers: 12, Earth Prayers: 6, Mysticism: 9

Reaper's Sweep

Reaper's Sweep

Lyssa's Assault

Lyssa's Assault

Aura Slicer

Aura Slicer

Crippling Victory

Crippling Victory

Attacker's Insight

Attacker's Insight

Featherfoot Grace

Featherfoot Grace

Vital Boon

Vital Boon

Signet of Pious Light

Signet of Pious Light

Weapons

Upon entering the mission, a customized weapon (and shield, if applicable) will drop for each player. These weapons match the skill set of your costume. These cannot be sold to merchants.

Warrior

Armor +16 (Requires 12 Strength)
Slashing Dmg: 15-22 (Requires 12 Swordsmanship)
Damage +15% (while Health is above 50%)
Damage +20%

Ranger

Piercing Dmg: 15-28 (Requires 12 Marksmanship)
Damage +15% (while Health is above 50%)
Damage +20%

Monk

Holy Dmg: 11-22 (Requires 12 Smiting Prayers)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Necromancer

Dark Dmg: 11-22 (Requires 12 Death Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Mesmer

Chaos Dmg: 11-22 (Requires 12 Illusion Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Elementalist

Lightning Dmg: 11-22 (Requires 12 Air Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Customized (Damage +20%)

Assassin

Piercing Dmg: 7-17 (Requires 12 Dagger Mastery)
Damage +15% (while Health is above 50%)
Damage +20%

Ritualist

Lightning Dmg: 11-22 (Requires 12 Channeling Magic)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Paragon

Piercing Dmg: 14-27 (Requires 12 Spear Mastery)
Damage +15% (while Health is above 50%)
Damage +20%
Armor: 16 (Requires 9 Command)

Dervish

Slashing Dmg: 9-41 (Requires 12 Scythe Mastery)
Damage +15% (while health is above 50%)
Damage +20%

Maps and Strategies

There are three maps and each has capture points; the objective of both maps is to be the first team to score 20 points. Points are accumulated by killing opponents (1 point each kill) and capturing shrines, which fill up the team's "Morale" bar and consequently grants points each time it fills up completely. Holding more capture points increases the rate at which the Morale bar fills up.

Depending on the map, the following shrines may be encountered:

  • Battle Cry Shrine: Grants Battle Cry effect, increasing movement, attack and skill recharge speed by 15%
  • Health Shrine: Gives +120 maximum health
  • Energy Shrine: Reduces energy cost of skills by 20%
  • Morale Shrine: Increases morale speed by twice as much as other shrines and also gives all nearby creatures the "To the Pain!" buff. While under this effect, you deal 10% more damage but healing is reduced by 10%.

Unlike Alliance Battles, capturing shrines is not the key to victory, as shrines will only add to the morale speed rather than adding points directly. However, the teams that neglect shrines will be faced with both a tactical disadvantage and may not be able to kill faster than the opposing team is gaining points from shrines. Teams should therefore balance shrine-holding and killing while preventing deaths.

If you decide to break off from your team alone or with a partner, make sure you know the advantages and disadvantages of your own team's professions as well as you know the other team's. Safety in numbers can be beneficial, but knowing how classes match up can allow your team to take a more spread out approach, allowing you to cap more shrines with less wasted effort and sometimes allowing you to split up the enemy team as well to pick them off.

It is often smart to split up at the very beginning to cap more shrines, since 4 people cap at the same speed as 5, and you won't be running into any enemies in the first 15 seconds of the game anyways.

Keep in mind that every death from your team gives the opponent a point, so make sure you know when to retreat from battle and when to lay on pressure. In general, don't allow yourself to be outnumbered if you can help it. Additionally, if your opponent is able to outrun or snare you, it may be best to turn around and cause them as much trouble as possible.

Notes

  • Whilst in Costume Brawl or its mission location, you will be under a disguise effect named after the character you are disguised as (for a male monk, the effect is named "Mhenlo", for a female elementalist, the effect is named "Cynn").
  • Any level player may participate in this arena with players of every level having the same max health, armor (max AL for each profession), and energy.
  • Even though you can change your skill bar or reorder the skills, when you enter the Mission, the skill bar will reset to its default settings.
  • The dances of characters are based on the in-game character rather than the profession. For example, Mhenlo performs a Ranger dance as he does as an NPC rather than a Monk dance.
  • Guild capes do not appear on character models in the Costume Brawl.
  • No new skills can be unlocked by using a Costume Brawl disguise.
  • Death does not count against the Survivor title.