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(minor bug i just found)
(oops double linkage)
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* The fireworks appear to originate from characters (player and NPC) in the Hall; they are most spectacular near larger groups.
 
* The fireworks appear to originate from characters (player and NPC) in the Hall; they are most spectacular near larger groups.
 
* If you attempt to launch a crate during a fireworks display (whether from a Crate of Fireworks or a [[Disco Ball]]), you will receive a red error message, "<span style="color:red;">There is already a fireworks display active.</span>"
 
* If you attempt to launch a crate during a fireworks display (whether from a Crate of Fireworks or a [[Disco Ball]]), you will receive a red error message, "<span style="color:red;">There is already a fireworks display active.</span>"
{{bug|Crates obtained from a [[Gift of the Traveler]] will be added to an empty inventory slot even if the character is already holding some.}}
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{{bug|Crates obtained from a Gift of the Traveler will be added to an empty inventory slot even if the character is already holding some.}}
   
 
== See also ==
 
== See also ==

Revision as of 04:00, 14 October 2010

Crate of Fireworks
Crate of Fireworks
Consumable
Subtype Party favor
Rarity Common
Value 0 Gold
Stackable Yes
Campaign Core
Uses 1
Festiveness 3

Description

Double-click to activate a 10 minute fireworks display. This item can only be used in a Guild Hall and only one can be in use at any given time.

Acquisition

Notes

  • The fireworks show will automatically stop if every player leaves the Guild Hall.
  • The fireworks appear to originate from characters (player and NPC) in the Hall; they are most spectacular near larger groups.
  • If you attempt to launch a crate during a fireworks display (whether from a Crate of Fireworks or a Disco Ball), you will receive a red error message, "There is already a fireworks display active."
Bug Bug! Crates obtained from a Gift of the Traveler will be added to an empty inventory slot even if the character is already holding some.

See also