In-game description:
- Crippled
- Condition. While suffering from this injury, you move 50% slower.
Crippled characters move more slowly. A character affected by Cripple moves 50% slower for the duration of cripple. Visually, a crippled character can be easily spotted as they move with a severe limp.
Since movement speed debuffs cannot stack beyond a net 50% reduction, cripple will not stack unless the crippled foe is also under the effects of a movement speed buff.
Sources
- "You're All Alone!" (10 seconds, if target foe is not near any of his allies)
- Axe Rake (for 15 seconds) (if foe has Deep Wound)
- Crippling Slash (for 5...13 seconds)
- Desperation Blow (chance of 25%)
- Drunken Blow (chance of 25%)
- Hamstring (for 3...13 seconds)
- Barbed Trap (for 3...21 seconds)
- Crippling Shot (for 1...7 seconds) (cannot be "blocked" or "evaded")
- Pin Down (for 3...13 seconds)
- Spike Trap (for 3...13 seconds)
- Snare (for 3...13 seconds)
- Maiming Strike (for 3...13 seconds) (if foe is moving)
- Illusion of Haste (for 15 seconds) (when it ends; self-imposed)
- Black Mantis Thrust (for 3...13 seconds) (if foe is hexed)
- Caltrops (for 5...13 seconds) (foe and adjacent foes)
- Crippling Dagger (for 3...13 seconds) (if foe is moving)
- Hidden Caltrops (for 5...17 seconds the next time target foe takes damage while moving)
- Leaping Mantis Sting (for 3...13 seconds) (if foe is moving)
- Mantis Touch (for 5...17 seconds)
- Return (for 3...7 seconds) (adjacent foes)
- Aura of Thorns (for 4..9 seconds)
- Crippling Sweep (for 5 seconds per enchantment on self)
- Grenth's Fingers (for 4..9 seconds) (when enchantment ends)
- Harrier's Grasp (for 3..13 seconds) (attacks cripple moving targets)
- Veil of Thorns (for 5...13 seconds, the attacker is crippled whenever he hits you)
- Crippling Anthem (for 5..13 seconds) (next attack skill used by each ally within earshot)
- Crippling Attack (monster skill)
Condition Transferring Skills
Template:Condition Transferring
Condition Removal Skills
- Antidote Signet (removes Poison, Disease, and Blind)
- Blessed Light (heal, remove one condition and hex)
- Contemplation of Purity (remove from self, lose enchantments)
- Dismiss Condition (remove 1 from ally)
- Empathic Removal (self and target other ally)
- Extinguish (remove one condition from each party member, heals if burning removed)
- Mend Ailment (remove 1 from ally)
- Mend Condition (remove 1 from other ally)
- Mending Touch (remove 2 from touched ally)
- Purge Conditions (remove all from ally)
- Purge Signet (remove all from ally)
- Restore Condition (remove all from other ally)
- Crystal Wave/Teinai's Crystals (removes conditions from adjacent enemies)
- Signet of Malice (remove one condition for each condition target foe is suffering)
- Assassin's Remedy (remove one condition for each critical hit inflicted)
- Mend Body and Soul (one per spirit in area)
- Cautery Signet (remove all from party, burning for 1 second per condition removed)
- Remedy Signet (remove 1 from self)
- "It's just a flesh wound." (remove all from other ally, suffer a Deep Wound)
- Purifying Finale (remove 1 from ally whenever a Chant or Shout ends)
- Song of Purification (remove 1 from each ally in range whenever that ally uses a skill)
Lengthening the Crippling duration
- Crippling weapon upgrades lengthen the duration of cripple by 33%.
Conditions |
Bleeding • Blind • Burning • Cracked Armor • Crippled • Dazed • Deep Wound • Disease • Poison • Weakness |