GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement
Skill details
Critical Defenses
Critical Defenses
Campaign Factions Assassin
Profession Assassin
Attribute Critical Strikes
Type Enchantment Spell
    10 Energy 1 Activation 30 Recharge

Full: For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.

Concise: (4...9...10 seconds.) You have 75% chance to block. Renewal: every time you land a critical hit.

Critical Strikes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 4 4 5 5 6 6 6 7 7 8 8 8 9 9 10 10 10 11 11 12 12

Acquisition

Skill Trainers:

Notes

  • While an Assassin's Critical Strikes attribute increases your chance of getting a critical hit greatly, using this skill can still be chancy unless you have a way of ensuring an even distribution of critical hits. Fortunately, Critical Strike, Malicious Strike, and the Warrior skills Wild Blow and Decapitate can provide critical hits on demand.
  • Critical Eye and Siphon Strength, which both increase the Assassin's critical hit rate, are also useful, though less predictable.
  • Combines well with Way of the Assassin.
  • Beware Soul Barbs or other such anti-enchantment hexes while under the effects of this enchantment, as each critical hit will count as a reapplication of the enchantment, and will trigger the effects of the hex.

Related skills

Related articles

Advertisement