GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement
Skill details
Cultist's Fervor
Cultist's Fervor.jpg
Campaign Factions Necromancer
Profession Necromancer
Attribute Blood Magic
Type Elite Enchantment Spell
    5 Energy.png 1 Activation.png 25 Recharge.png

Full: For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...4...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.

Concise: (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...4...5 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell.

Blood Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Less Energy 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 7

Acquisition[]

Signet of Capture:

Notes[]

  • Good synergy with Angorodon's Gaze, as the Bleeding caused by this enchantment will satisfy the condition for energy gain.
  • Using Plague Sending while under this enchantment will immediately transfer the Bleeding condition.

Related articles[]

Advertisement