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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Sacrifice Health sacrifice requirement

Activation Activation time

Recharge Recharge time

Curses

Atrophy Atrophy Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Barbs Barbs Hex Spell. For 30 seconds, target foe takes 1...12...15 more damage when hit by physical damage.
    10 Energy 2 Activation 5 Recharge
Core    
Cacophony Cacophony Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage.
    10 Energy 2 Activation 15 Recharge
Eye of the North    
Chilblains Chilblains Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10...37...44 cold damage and lose 1...2...2 enchantments.
    25 Energy 2 Activation 8 Recharge
Core   Can be obtained through a quest
Corrupt Enchantment Corrupt Enchantment Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds.
    5 Energy ¾ Activation 10 Recharge
Nightfall    
Defile Defenses Defile Defenses Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage.
    5 Energy 1 Activation 5 Recharge
Eye of the North    
Defile Enchantments Defile Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Desecrate Enchantments  
Defile Flesh Defile Flesh Hex Spell. For 5...29...35 seconds, target foe gains only two-thirds Health from healing.
10% Sacrifice 10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Depravity Depravity Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy.
    10 Energy 2 Activation 15 Recharge
Nightfall    
Desecrate Enchantments Desecrate Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Defile Enchantments  
Enfeeble Enfeeble Spell. Target suffers from Weakness for 10...26...30 seconds.
    5 Energy ¼ Activation 5 Recharge
Prophecies   Can be obtained through a quest
Enfeebling Blood Enfeebling Blood Spell. Target foe and all nearby foes suffer from Weakness for 5...17...20 seconds.
10% Sacrifice 1 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Enfeebling Touch Enfeebling Touch Skill. Target touched foe loses 5...41...50 Health and suffers from Weakness for 5...17...20 seconds.
    5 Energy ¾ Activation 5 Recharge
Factions    
Envenom Enchantments Envenom Enchantments Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9...10 seconds.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Faintheartedness Faintheartedness Hex Spell. For the next 3...13...16 seconds, target foe attacks 50% slower, and that foe suffers -0...2...3 Health degeneration.
    10 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Feast of Corruption Feast of Corruption Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex.
    15 Energy 2 Activation 20 Recharge
Prophecies    
Insidious Parasite Insidious Parasite Hex Spell. For 5...13...15 seconds, whenever target foe hits with an attack, you steal up to 15...39...45 Health from that foe.
    15 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Lingering Curse Lingering Curse Elite Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration, and receive 20% less benefit from healing.
    15 Energy 1 Activation 10 Recharge
Core    
Malaise Malaise Hex Spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41...50 damage and Malaise ends.
    5 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Mark of Pain Mark of Pain Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34...40 shadow damage to adjacent foes.
    10 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Meekness Meekness Hex Spell. For 5...25...30 seconds, target foe and all foes in the area attack 50% slower.
17% Sacrifice 15 Energy 2 Activation 15 Recharge
Nightfall    
Order of Apostasy Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health.
    25 Energy 2 Activation  
Factions    
Pain of Disenchantment Pain of Disenchantment Elite Spell. Target foe loses 1...3...3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82...100 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Parasitic Bond Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Plague Sending Plague Sending Spell. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target foe and all adjacent foes.
10% Sacrifice 1 Energy 1 Activation 5 Recharge
Prophecies    
Plague Signet Plague Signet Elite Signet. Transfer all negative conditions with 100...180...200% of their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.)
        1 Activation 4 Recharge
Core    
Plague Touch Plague Touch Skill. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target touched foe.
    5 Energy ¾ Activation  
Core   Can be obtained through a quest
Poisoned Heart Poisoned Heart Spell. You and all adjacent foes are Poisoned for 5...13...15 seconds.
    5 Energy ¼ Activation 12 Recharge
Nightfall    
Price of Failure Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37...46 damage whenever that foe fails to hit in combat.
    15 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Reckless Haste Reckless Haste Hex Spell. For 6...11...12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks.
    15 Energy 1 Activation 12 Recharge
Factions    
Rend Enchantments Rend Enchantments Spell. Remove 5...8...9 enchantments from target foe. For each Monk enchantment removed, you lose 55...31...25 Health.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Rigor Mortis Rigor Mortis Hex Spell. For 8...18...20 seconds, target foe cannot block.
    10 Energy 1 Activation 20 Recharge
Core    
Rip Enchantment Rip Enchantment Spell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Shadow of Fear Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25...30 seconds.
    10 Energy 2 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Shivers of Dread Shivers of Dread Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6...5 Energy or Shivers of Dread ends.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Spinal Shivers  
Soul Barbs Soul Barbs Hex Spell. For 30 seconds, target foe takes 15...27...30 damage when an enchantment or hex is cast on that target.
    10 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Soul Bind Soul Bind Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68...80 damage. This hex ends if target is suffering from a Smiting Prayers hex.
    10 Energy 1 Activation 5 Recharge
Factions    
Spinal Shivers Spinal Shivers Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Shivers of Dread  
Spiteful Spirit Spiteful Spirit Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe.
    15 Energy 2 Activation 10 Recharge
Prophecies    
Suffering Suffering Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration.
    15 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Ulcerous Lungs Ulcerous Lungs Hex Spell. For 10...22...25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13...15 seconds
    15 Energy 2 Activation 10 Recharge
Nightfall    
Vocal Minority Vocal Minority Hex Spell. For 5...17...20 seconds, target foe and all nearby foes cannot use shouts or chants.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Weaken Armor Weaken Armor Spell. Target foe and foes adjacent to your target have Cracked Armor for 5...17...20 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Weaken Knees Weaken Knees Elite Hex Spell. For 1...13...16 seconds, target foe suffers -1...3...4 Health degeneration and takes 5...9...10 damage while moving.
    5 Energy 1 Activation 10 Recharge
Factions    
Well of Darkness Well of Darkness Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41...50 seconds. Hexed foes within the Well of Darkness miss 50% of the time.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Well of Ruin Well of Ruin Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5...25...30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17...20 seconds.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Well of Silence Well of Silence Well Spell. Exploit target corpse to create a Well of Silence for 10...26...30 seconds. Foes within the well cannot use shouts or chants and suffer -1...3...4 Health degeneration.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Well of Weariness Well of Weariness Well Spell. Exploit target corpse to create a Well of Weariness for 10...46...55 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration.
    5 Energy 1 Activation 5 Recharge
Factions    
Wither Wither Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends.
    10 Energy 2 Activation 10 Recharge
Prophecies    
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