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**[[Dakk]] ([[Ember Light Camp]])
 
**[[Dakk]] ([[Ember Light Camp]])
 
*[[Factions]]
 
*[[Factions]]
  +
**[[Masaharu]] ([[Seitung Harbor]])
 
**[[Michiko]] ([[Kaineng Center]])
 
**[[Michiko]] ([[Kaineng Center]])
 
*[[Guild Wars Nightfall|Nightfall]]
 
*[[Guild Wars Nightfall|Nightfall]]

Revision as of 15:34, 15 November 2007

Skill details
Dark Bond
Dark Bond
Campaign Core Necromancer
Profession Necromancer
Attribute Blood Magic
Type Enchantment Spell
    5 Energy 2 Activation 20 Recharge

Full: For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.

Concise: (30...54...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant.

Blood Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72

Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes

  • This skill does not reduce the effect of Health Stealing skills such as Vampiric Gaze and Vampiric Touch, nor health lost from sacrificial skills, such as Blood of the Master or Verata's Aura.
  • Combines well with Aura of the Lich - the aura halves all damage received, so your minion will only take 75% of the halved damage.
  • Stacks nicely with Life Bond and Life Barrier as well. As Dark Bond is recast often, the damage reduction is generally applied after that of Life Bond/Life Barrier's.
  • Even with 0 Blood Magic, this is a useful skill for a Necromancer with minions to use since it lasts longer than the recharge time (and can thus be kept up indefinitely)