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== Notes == |
== Notes == |
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* This is the fastest activating [[resurrect (action)|resurrect]]ion skill. |
* This is the fastest activating [[resurrect (action)|resurrect]]ion skill. |
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− | * Death caused by this skill does not incur Death |
+ | * Death caused by this skill does not incur [[Death penalty]], does not increase the opposition's score in [[Kill Count]] or [[Hero Battle]] games, nor does it count towards the total shown by /deaths. |
* A good idea is to use Death Pact Signet on a fallen ally, then cast [[Lively Was Naomei]] and stay nearby. If they die again, the effect of Death Pact Signet will kill you as well, forcing Naomei's Ashes to drop, thus resurrecting both players two seconds later. |
* A good idea is to use Death Pact Signet on a fallen ally, then cast [[Lively Was Naomei]] and stay nearby. If they die again, the effect of Death Pact Signet will kill you as well, forcing Naomei's Ashes to drop, thus resurrecting both players two seconds later. |
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− | * This is a great skill to use for creating a minion factory chain. One uses this on the sacrificer |
+ | * This is a great skill to use for creating a minion factory chain. One uses this on the sacrificer; when the sacrificer dies, the resurrector dies as well, providing more corpses to exploit, without causing another character to gather death penalty. |
* Consider weapon switching to +15/-1 energy sets before using Death Pact Signet to allow the ally to be resurrected with as much energy as possible. |
* Consider weapon switching to +15/-1 energy sets before using Death Pact Signet to allow the ally to be resurrected with as much energy as possible. |
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* Be warned if you cast this skill on multiple allies! It will trigger with the death of each ally - the effect will not wear off when you die. This could mean that when you die an ally may risk wasting a possible [[Resurrection Signet]] on you with the risk of you dying again as soon as another ally dies. |
* Be warned if you cast this skill on multiple allies! It will trigger with the death of each ally - the effect will not wear off when you die. This could mean that when you die an ally may risk wasting a possible [[Resurrection Signet]] on you with the risk of you dying again as soon as another ally dies. |
Revision as of 06:50, 9 September 2007
Skill details
Death Pact Signet | ||||||||||||
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Full: Resurrect target party member with your current Health and 15...83...100% maximum Energy. The next time that ally dies within 120 seconds, so do you.
Concise: Resurrects target party member with your current Health and 15...83...100% maximum Energy. For 120 seconds, you die the next time this party member dies.
Restoration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
% Energy | 15 | 21 | 26 | 32 | 38 | 43 | 49 | 55 | 60 | 66 | 72 | 77 | 83 | 89 | 94 | 100 | 106 | 111 | 117 | 123 | 128 | 134 |
Acquisition
Notes
- This is the fastest activating resurrection skill.
- Death caused by this skill does not incur Death penalty, does not increase the opposition's score in Kill Count or Hero Battle games, nor does it count towards the total shown by /deaths.
- A good idea is to use Death Pact Signet on a fallen ally, then cast Lively Was Naomei and stay nearby. If they die again, the effect of Death Pact Signet will kill you as well, forcing Naomei's Ashes to drop, thus resurrecting both players two seconds later.
- This is a great skill to use for creating a minion factory chain. One uses this on the sacrificer; when the sacrificer dies, the resurrector dies as well, providing more corpses to exploit, without causing another character to gather death penalty.
- Consider weapon switching to +15/-1 energy sets before using Death Pact Signet to allow the ally to be resurrected with as much energy as possible.
- Be warned if you cast this skill on multiple allies! It will trigger with the death of each ally - the effect will not wear off when you die. This could mean that when you die an ally may risk wasting a possible Resurrection Signet on you with the risk of you dying again as soon as another ally dies.