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== Notes == |
== Notes == |
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+ | * Without altering activation times, this is the fastest activating [[resurrect (action)|resurrect]]ion skill. |
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− | * Contrary to popular belief this is not the fastest possible [[Resurrect]]. it is possible to have a one second cast, here's how: Use [[Healer's Boon]] then cast [[Holy Haste]] then casting [[Renew Life]] will be a 1 second hard rez. |
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* Death caused by this skill does not incur [[Death penalty]], does not increase the opposition's score in [[Kill Count]] or [[Hero Battle]] games, nor does it count towards the total shown by /deaths. |
* Death caused by this skill does not incur [[Death penalty]], does not increase the opposition's score in [[Kill Count]] or [[Hero Battle]] games, nor does it count towards the total shown by /deaths. |
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* This is a great skill to use for creating a minion factory chain. One uses this on the sacrificer; when the sacrificer dies, the resurrector dies as well, providing more corpses to exploit, without causing another character to gather death penalty. |
* This is a great skill to use for creating a minion factory chain. One uses this on the sacrificer; when the sacrificer dies, the resurrector dies as well, providing more corpses to exploit, without causing another character to gather death penalty. |
Revision as of 21:28, 3 February 2008
Skill details
Death Pact Signet | ||||||||||||
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Full: Resurrect target party member with your current Health and 15...83...100% maximum Energy. The next time that ally dies within 120 seconds, so do you.
Concise: Resurrects target party member with your current Health and 15...83...100% maximum Energy. For 120 seconds, you die the next time this party member dies.
Restoration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
% Energy | 15 | 21 | 26 | 32 | 38 | 43 | 49 | 55 | 60 | 66 | 72 | 77 | 83 | 89 | 94 | 100 | 106 | 111 | 117 | 123 | 128 | 134 |
Acquisition
Notes
- Without altering activation times, this is the fastest activating resurrection skill.
- Death caused by this skill does not incur Death penalty, does not increase the opposition's score in Kill Count or Hero Battle games, nor does it count towards the total shown by /deaths.
- This is a great skill to use for creating a minion factory chain. One uses this on the sacrificer; when the sacrificer dies, the resurrector dies as well, providing more corpses to exploit, without causing another character to gather death penalty.
- Consider weapon switching to +15/-1 energy sets before using Death Pact Signet to allow the ally to be resurrected with as much energy as possible.
- Be warned if you cast this skill on multiple allies! It will trigger with the death of each ally - the effect will not wear off when you die. This could mean that when you die an ally may risk wasting a possible Resurrection Signet on you with the risk of you dying again as soon as another ally dies.
- This skill can be quite useful in fast-paced situations without much penalty for death, such as Challenge Missions or Alliance Battles.
- Since deaths incurred by this skill do not give death penalty, a character can use this when the party is near wipe, and resurrect with the party. Since the Death Pact Signet user incurs no death penalty, the party will never reach full 60%.