GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement
Skill details
Deathly Chill
Deathly Chill
Campaign Prophecies Necromancer
Profession Necromancer
Attribute Death Magic
Type Spell
    10 Energy 1 Activation 5 Recharge

Full: Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage.

Concise: Deals 5...41...50 cold damage. Deals 5...41...50 more damage if target foe was above 50% Health.

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Cold damage 5 8 11 14 17 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68
+Shadow damage 5 8 11 14 17 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68

Acquisition[ | ]

Skill Trainers:

Signet of Capture:

Notes[ | ]

  • Much like with Shadow Strike/Lifebane Strike, beware of relying too heavily on this skill as a primary source of damage. You may be very effective initially, but once your foe's health drops below 50%, this skill alone will not be very effective without backup.

Related skills[ | ]

Related articles[ | ]

Advertisement