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The Desolation is the most hazardous place in Nightfall and most players would say that it is not runnable SOLO without aid from a Junundu Wurm. This however is NOT the case. Starting from Sunspear Sanctuary, players can run to "Gate of Desolation", ,and with proper knowledge, can traverse the sulfur in any area of the Desolation. This allows early access to the Remains of Sahlahja challenge mission as well as early access to the Basalt Grotto which is the back door into Vabbi, followed by easy and pre-access to all the Vabbi outposts and missions. This means that players as low as level 4 can get Vabbian Armor in the Kodash Bazaar. In fact, this run is commonly known as the Vabbi Tour, which is perhaps the most sought after run in Nightfall.

This guide will simply focus on the desolation part the run, as well as Bone Palace, Lair of The Forgotten, Proph runs (through Crystal Overlook), Mouth of Torment, and Ruins of Morah runs. For more information on the Vabbi Tour, see links.

The hardest part of the Vabbi Tour is most definately the desolation part. The key to running the desolation is knowledge of safe spots. For more information about running the desolation, check out http://www.youtube.com/watch?v=V7fLY67IOz8 (skip to around 1:10) and/or go to Beacon's Perch and ask about desolation running there. Many runners who chill in Beacon's Perch can run desolation very well.

Sulfurous Wastes

The Sulfurous Wastes can be broken down into two parts, the first part beginning from Gate of Desolation to the middle rez shrine in the zone. The second part starts from the rez shrine to Remains. Below lists the fast way using shadow steps.

  • Upon zoning, run forward on the sand hill until you reach a cliff. There are Djinns at this cliff. Step to Djinns, HoS off them down to the rocks below, quickly run to the outer rim of haze.
  • Use Dash to cross the large gap to the other side of the sulfur.
  • Follow the outer rim and use IAU when you hit the first turn.
  • Skip from safe spot to safe spot until you get to the sand side (where the wurm spoor is...note that Dash is needed to get to some safe spots)
  • At the resurrection shrine, take a right turn and head north. Keep following the safety of the outer rim until you get to another area of safe sand.
  • Get past the Margonite group by using spell protection and keep heading north under the archway.
  • Upon reaching the group of undead monsters (they look like horses and such), use IAU to prevent knockdown.
  • Continue heading north until reaching the Remains of Sahlahja.



Please see http://guildwars.wikia.com/wiki/Vabbi_Tour for more information about the complete Vabbi Tour guide.

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