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Skill details
Divine Intervention
Divine Intervention
Campaign Core Monk
Profession Monk
Attribute Divine Favor
Type Enchantment Spell
    5 Energy ¼ Activation 30 Recharge

Full: For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health.

Concise: (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197...240.

Divine Favor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Healing 26 40 55 69 83 97 112 126 140 154 169 183 197 211 226 240 254 269 283 297 311 326

Acquisition[ | ]

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes[ | ]

  • While this skill refers to damage being fatal as the trigger, it actually triggers whenever health would reach zero, through damage, degeneration, life steal, life loss, or life sacrifice.
  • Using this spell right after a mid battle resurrection can help you get back to healing while not worrying right away about the person just resurrected being ganked.
  • The description is somewhat ambiguous. Although it states the damage is negated and then healed for the stated health, it actually sets the character's health to the stated amount. Thus, a creature with sufficient damage to go over ~240 in one hit would still lower the target's health overall.

Related skills[ | ]

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