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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Domination Magic

Aneurysm Aneurysm Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30 Energy lost).
    5 Energy 1 Activation 5 Recharge
Eye of the North    
Arcane Larceny Arcane Larceny Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
    10 Energy 1 Activation  
Factions Duplicate of Arcane Thievery  
Arcane Thievery Arcane Thievery Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
    10 Energy 1 Activation  
Prophecies Duplicate of Arcane Larceny Can be obtained through a quest
Backfire Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage.
    15 Energy 3 Activation 20 Recharge
Core   Can be obtained through a quest
Blackout Blackout Skill. For 2...5...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
    10 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Chaos Storm Chaos Storm Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21...25 damage and lose 0...2...2 Energy.
    5 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Complicate Complicate Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11...12 seconds.
    10 Energy ¼ Activation 20 Recharge
Factions    
Cry of Frustration Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15...63...75 damage.
    10 Energy ¼ Activation 15 Recharge
Core    
Diversion Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge.
    10 Energy 3 Activation 12 Recharge
Core   Can be obtained through a quest
Empathy Empathy Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage and deals 1...12...15 less damage.
    10 Energy 2 Activation 10 Recharge
Core   Can be obtained through a quest
Enchanter's Conundrum Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage.
    10 Energy 2 Activation 10 Recharge
Nightfall    
Energy Burn Energy Burn Spell. Target foe loses 1...8...10 Energy and takes 9 damage for each point of Energy lost.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Energy Surge Energy Surge Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
    5 Energy 2 Activation 15 Recharge
Core    
Guilt Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe.
    5 Energy 2 Activation 25 Recharge
Prophecies   Can be obtained through a quest
Hex Breaker Hex Breaker Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage.
    5 Energy   15 Recharge
Core   Can be obtained through a quest
Hex Eater Vortex Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Ignorance Ignorance Hex Spell. For 8...18...20 seconds target foe cannot use signets.
    15 Energy 1 Activation 10 Recharge
Core    
Mind Wrack Mind Wrack Hex Spell. For 5...33...40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage.
    5 Energy 1 Activation 7 Recharge
Core   Can be obtained through a quest
Mistrust Mistrust Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to that foe and all nearby foes.
    10 Energy 2 Activation 12 Recharge
Nightfall    
Overload Overload Hex Spell. For 5 seconds, target foe suffers -1...3...3 Health degeneration. If target foe is using a skill, Overload deals 15...63...75 damage to that foe and all adjacent foes.
    5 Energy ¼ Activation 5 Recharge
Factions    
Panic Panic Elite Hex Spell. For 1...8...10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.
    10 Energy 1 Activation 15 Recharge
Prophecies    
Power Block Power Block Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10...12 seconds and that skill is interrupted.
    15 Energy ¼ Activation 20 Recharge
Prophecies    
Power Flux Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Power Leak Power Leak Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14...17 Energy.
    10 Energy ¼ Activation 20 Recharge
Prophecies   Can be obtained through a quest
Power Lock Power Lock Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Power Spike Power Spike Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30...102...120 damage.
    5 Energy ¼ Activation 12 Recharge
Core   Can be obtained through a quest
Price of Pride Price of Pride Hex Spell. For 5...17...20 seconds, the next time target foe uses an elite skill, that foe loses 1...6...7 Energy.
    5 Energy 2 Activation 8 Recharge
Nightfall    
Psychic Distraction Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11...12 seconds.
    10 Energy ¼ Activation 2 Recharge
Factions    
Shame Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12...14 Energy from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Shatter Delusions Shatter Delusions Spell. Remove one Mesmer hex from target foe. If a hex is removed, that foe and all adjacent foes take 15...63...75 damage.
    5 Energy ¼ Activation 6 Recharge
Prophecies   Can be obtained through a quest
Shatter Enchantment Shatter Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83...100 damage.
    10 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Shatter Hex Shatter Hex Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102...120 damage.
    10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Signet of Disruption Signet of Disruption Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43...51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.
        ¼ Activation 15 Recharge
Factions    
Signet of Distraction Signet of Distraction Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped.
        ¼ Activation 15 Recharge
Eye of the North    
Signet of Weariness Signet of Weariness Signet. Target foe and all nearby foes lose 3...7...8 Energy and suffer from Weakness for 1...10...12 seconds.
        2 Activation 30 Recharge
Prophecies    
Simple Thievery Simple Thievery Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Spiritual Pain Spiritual Pain Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage.
    5 Energy 1 Activation 7 Recharge
Nightfall    
Unnatural Signet Unnatural Signet Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage.
        1 Activation 10 Recharge
Factions    
Visions of Regret Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Wastrel's Demise Wastrel's Demise Hex Spell. For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage and an additional 1...8...10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
    5 Energy ¼ Activation 3 Recharge
Nightfall    
Wastrel's Worry Wastrel's Worry Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84...100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.
    5 Energy ¼ Activation 1 Recharge
Prophecies   Can be obtained through a quest
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