This skill may be earned from a quest. See skill information for details.
Domination Magic
Aneurysm [edit]
|
Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30 Energy lost). |
| |||||||||||
Eye of the North | |||||||||||||
Arcane Larceny [edit]
|
Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell. |
| |||||||||||
Factions | |||||||||||||
Arcane Thievery [edit]
|
Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell. |
| |||||||||||
Prophecies | |||||||||||||
Backfire [edit]
|
Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage. |
| |||||||||||
Core | |||||||||||||
Blackout [edit]
|
Skill. For 2...5...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. |
| |||||||||||
Prophecies | |||||||||||||
Chaos Storm [edit]
|
Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21...25 damage and lose 0...2...2 Energy. |
| |||||||||||
Prophecies | |||||||||||||
Complicate [edit]
|
Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11...12 seconds. |
| |||||||||||
Factions | |||||||||||||
Cry of Frustration [edit]
|
Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15...63...75 damage. |
| |||||||||||
Core | |||||||||||||
Diversion [edit]
|
Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge. |
| |||||||||||
Core | |||||||||||||
Empathy [edit]
|
Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage and deals 1...12...15 less damage. |
| |||||||||||
Core | |||||||||||||
Enchanter's Conundrum [edit]
|
Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage. |
| |||||||||||
Nightfall | |||||||||||||
Energy Burn [edit]
|
Spell. Target foe loses 1...8...10 Energy and takes 9 damage for each point of Energy lost. |
| |||||||||||
Core | |||||||||||||
Energy Surge [edit]
|
Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. |
| |||||||||||
Core | |||||||||||||
Guilt [edit]
|
Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe. |
| |||||||||||
Prophecies | |||||||||||||
Hex Breaker [edit]
|
Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage. |
| |||||||||||
Core | |||||||||||||
Hex Eater Vortex [edit]
|
Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment. |
| |||||||||||
Nightfall | |||||||||||||
Ignorance [edit]
|
Hex Spell. For 8...18...20 seconds target foe cannot use signets. |
| |||||||||||
Core | |||||||||||||
Mind Wrack [edit]
|
Hex Spell. For 5...33...40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage. |
| |||||||||||
Core | |||||||||||||
Mistrust [edit]
|
Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to that foe and all nearby foes. |
| |||||||||||
Nightfall | |||||||||||||
Overload [edit]
|
Hex Spell. For 5 seconds, target foe suffers -1...3...3 Health degeneration. If target foe is using a skill, Overload deals 15...63...75 damage to that foe and all adjacent foes. |
| |||||||||||
Factions | |||||||||||||
Panic [edit]
|
Elite Hex Spell. For 1...8...10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. |
| |||||||||||
Prophecies | |||||||||||||
Power Block [edit]
|
Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10...12 seconds and that skill is interrupted. |
| |||||||||||
Prophecies | |||||||||||||
Power Flux [edit]
|
Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration. |
| |||||||||||
Nightfall | |||||||||||||
Power Leak [edit]
|
Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14...17 Energy. |
| |||||||||||
Prophecies | |||||||||||||
Power Lock [edit]
|
Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds. |
| |||||||||||
Eye of the North | |||||||||||||
Power Spike [edit]
|
Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30...102...120 damage. |
| |||||||||||
Core | |||||||||||||
Price of Pride [edit]
|
Hex Spell. For 5...17...20 seconds, the next time target foe uses an elite skill, that foe loses 1...6...7 Energy. |
| |||||||||||
Nightfall | |||||||||||||
Psychic Distraction [edit]
|
Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11...12 seconds. |
| |||||||||||
Factions | |||||||||||||
Shame [edit]
|
Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12...14 Energy from that foe. |
| |||||||||||
Prophecies | |||||||||||||
Shatter Delusions [edit]
|
Spell. Remove one Mesmer hex from target foe. If a hex is removed, that foe and all adjacent foes take 15...63...75 damage. |
| |||||||||||
Prophecies | |||||||||||||
Shatter Enchantment [edit]
|
Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83...100 damage. |
| |||||||||||
Core | |||||||||||||
Shatter Hex [edit]
|
Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102...120 damage. |
| |||||||||||
Core | |||||||||||||
Signet of Disruption [edit]
|
Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43...51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills. |
| |||||||||||
Factions | |||||||||||||
Signet of Distraction [edit]
|
Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped. |
| |||||||||||
Eye of the North | |||||||||||||
Signet of Weariness [edit]
|
Signet. Target foe and all nearby foes lose 3...7...8 Energy and suffer from Weakness for 1...10...12 seconds. |
| |||||||||||
Prophecies | |||||||||||||
Simple Thievery [edit]
|
Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill. |
| |||||||||||
Nightfall | |||||||||||||
Spiritual Pain [edit]
|
Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage. |
| |||||||||||
Nightfall | |||||||||||||
Unnatural Signet [edit]
|
Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage. |
| |||||||||||
Factions | |||||||||||||
Visions of Regret [edit]
|
Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex. |
| |||||||||||
Nightfall | |||||||||||||
Wastrel's Demise [edit]
|
Hex Spell. For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage and an additional 1...8...10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. |
| |||||||||||
Nightfall | |||||||||||||
Wastrel's Worry [edit]
|
Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84...100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage. |
| |||||||||||
Prophecies |