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[[Image:Dragon_Arena_Map.jpg|thumb|100px|right|Arena map (click to expand)]]
 
[[Image:Dragon_Arena_Map.jpg|thumb|100px|right|Arena map (click to expand)]]
The [[Dragon Arena]] is the seasonal battle place found during the Dragon Festival. It is accessible from [[Captain Li Sah]] in the [[Shing Jea Monastery (Dragon Festival 2006)|Shing Jea Monastery]] and from the [[Great Temple of Balthazar]]. In this arena people battle 6v6 using a specialized skill list and have a set life and armor. Each player is enchanted with [[Spirit of the Festival]], setting maximum [[health]] to 100, setting [[armor]] to 60, setting all [[primary attribute]]s to 0 (though it says it sets ''all'' [[attribute]]s to 0), removing the ability to attack and setting energy regeneration to 0. The first team to score 20 kills is the winner. Dead players are resurrected every 30 seconds at a shrine. There is no [[Death Penalty]] in this arena.
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The [[Dragon Arena]] is the seasonal battleground found during the [[Dragon Festival]]. It is accessible from [[Captain Li Sah]] in the [[Shing Jea Monastery (Dragon Festival)|Shing Jea Monastery]] and from the [[Great Temple of Balthazar]]. In this arena contestants engage in 6v6 PvP battle using a specialized skill set and have a pre-defined amount of Health and Energy. Upon entering a match, each player is placed under the [[Spirit of the Festival]] effect, setting maximum [[Health]] to 100, [[Energy]] to 60, ''all'' [[attribute]]s to 0 (though the effect description states that it sets ''primary'' [[attribute]]s to 0 only), and removing both Energy regeneration and the ability to attack. The first team to score 20 kills is the winner. Dead players are resurrected every 30 seconds at a shrine. There is no [[Death Penalty]] in this arena.
   
 
Upon entering the arena your [[Skill Bar|skill bar]] will be the following:
 
Upon entering the arena your [[Skill Bar|skill bar]] will be the following:
 
{{skill bar|Dragon Blast|Imperial Majesty|Trade Winds|Resurrection Signet|Resurrection Signet|Resurrection Signet|Resurrection Signet|Resurrection Signet}}
 
{{skill bar|Dragon Blast|Imperial Majesty|Trade Winds|Resurrection Signet|Resurrection Signet|Resurrection Signet|Resurrection Signet|Resurrection Signet}}
   
You get three [[Victory Token]]s as a reward for winning. You also gain 40 [[Faction (Balthazar)|Balthazar Faction]] points per [[unique kill]], as well as 50 Faction points per team win. The winning team stays to face the next team of challengers. Each five consecutive wins you gain an additional 50 faction.
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You get three [[Lunar Token]]s/[[Victory Token]]s as a reward for winning. You also gain 40 [[Balthazar Faction]] points per [[unique kill]], as well as 50 Faction points per team win. The winning team stays to face the next team of challengers. For each 5 consecutive wins, you gain an additional 50 Balthazar Faction.
Wining in the arena gives you 5 points toward the Gamer title track.
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Winning in the arena gives you 5 points toward the [[Gamer]] title track.
   
 
==Notes==
 
==Notes==
  +
*It has been reported by many that you must have [[Factions]] unlocked on your account to access the arena.
 
*This match is between 2 random teams of 6 players.
 
*This match is between 2 random teams of 6 players.
  +
*Dying in the arena does not increase your character's death tally: it is safe for [[Survivor|survivors]] to play. Prior to the 2007 Festival, this was not the case.
*Although the screen will display "PvP Battle" when you enter, dying in the arena will increase your death count. Those wishing to get a survivor title should stay clear of the arena.
 
 
*Dragon Blast kills instantly, so do your best to dodge it with Trade Winds.
 
*Dragon Blast kills instantly, so do your best to dodge it with Trade Winds.
 
*You do not receive [[Gladiator]] points in the Dragon Arena.
*The Imperial Majesty Skill says [[wikipedia:Kowtow|Kowtow]], which refers to a Chinese/Japanese person kneeling down in an Imperial Court.
 
 
*This arena is the [[Imperial Isle]] guild hall modified to section off most of the "base" areas at the ends, leaving the open central area. '''Since the 2007 Festival this is no longer the case'''.
*You do not get [[Gladiator]] points for 10 consecutive wins.
 
*This arena is the [[Imperial Isle]] guild hall modified to section off most of the "base" areas at the ends, leaving the open central area.
 
*If you just made a new character in Cantha, this arena is a good way to level up, because you'll get a lot of [[experience point]]s espacially when you kill a level 20 opponent.
 
 
*A tie will send both teams back to the outpost with the message "Guild challenge ended prematurely."
 
*A tie will send both teams back to the outpost with the message "Guild challenge ended prematurely."
  +
*The mechanics of this game are loosely based on [[Dodgeball]].
 
   
 
==Tips for winning==
 
==Tips for winning==
  +
*Always ensure the speed boost "Trade Winds" is on you. This means casting it every 5-10 seconds. The best idea is to cast it when no one is able to hit you. So before it wears off, retreat a bit to renew it.
*Use the mouse to move your character as it always makes your character run forward, which is faster than sidestepping or walking backwards.
 
*Always ensure the speed boost "trade winds" is on you. This means casting it every 5-10 seconds. The best idea is to cast it when no one is able to hit you! So before it wears off, run back a bit to renew it. If someone just resurrected you in combat, this is the first skill you want to use over anything else, since otherwise it's too difficult to dodge, and you'd be way too easy of a target.
+
*If someone just resurrected you in combat, this is the first skill you want to use over anything else, since otherwise it's too difficult to dodge, and you'd be way too easy of a target.
  +
*However, if you have been resurrected in a position where target(s) is/are deep within cast range such that you have a high probability of scoring a kill, do so immediately by casting Dragon Blast on nearest target (no need for Majesty->Blast or w/e). Making a trade kill is better than plain dying due to lack of a speed boost upon resurrection.
*Do NOT resurrect in combat. The problem is that your ally does NOT have a speed boost on upon resurrection, and is therefore an easy target. Casting the spell once ressed also makes him an easy target (although it's not as bad). Lastly, the 3 second cast of resurrection signet makes the resurrecter a very easy target as well.
+
*Do NOT resurrect in combat. The problem is that your ally does NOT have a speed boost upon resurrection, and is therefore an easy target. Casting the spell once resurrected also makes him an easy target (although it's not as bad). Lastly, the 3-second activation time of resurrection signet makes the caster a very easy target as well.
  +
*Working in pairs can be extremely beneficial, one player plays 'bait' and the other gets ready to cast [[Dragon Blast]] on anyone who stops to cast on the bait, since they will be stationary while casting the chance of a successful hit is high.
 
*When attacking, any good player will be able to dodge multiple blasts cast at the longest range. Therefore, if you want to make a kill, move up more before you fire. It's best to ensure all nearby opponents have used their attack recently before you do so, ensuring your safety for a few seconds while you get close.
 
*When attacking, any good player will be able to dodge multiple blasts cast at the longest range. Therefore, if you want to make a kill, move up more before you fire. It's best to ensure all nearby opponents have used their attack recently before you do so, ensuring your safety for a few seconds while you get close.
 
*While camping on the raised area or in the starting room will often result in victory, it is typically considered degenerative play and will often make matches take longer. Since there are no real bonuses for consecutive wins your average gamer points/tokens per period of time will remain about the same. Also, because [[Dragon Blast]] is a skill and not an actual weapon attack there is no additional range bonus for being higher than the target.
 
*While camping on the raised area or in the starting room will often result in victory, it is typically considered degenerative play and will often make matches take longer. Since there are no real bonuses for consecutive wins your average gamer points/tokens per period of time will remain about the same. Also, because [[Dragon Blast]] is a skill and not an actual weapon attack there is no additional range bonus for being higher than the target.
 
*Use the mouse to move your character as it always makes your character run forward, which is faster than sidestepping or walking backwards. NOTE: novices should not do this as they seem to always stall at crucial moments and end up increasing team deaths. Be sure to be aware.
*Charging an enemy using [[Trade Winds]] and using [[Imperial Majesty]] will knock the foe down and interrupt their use of [[Dragon Blast]]. While the enemy is knocked down, they are an easy target for [[Dragon Blast]].
 
  +
*If you want to attempt to dodge the projectiles, try running forwards in a perpendicular direction to the opposing player. With trade winds on, the chances are that you will be moving fast enough that the projectile will miss.
  +
*Join spiking: The current queueing mechanism allows a group of people to join the same game together with their friends. This is commonly done by cancelling the timer at 2 seconds and clicking the enter mission button to enable a swift join. There are unsupported claims that this method bypasses the queue and allows people to queue into the game at the same moment. The success rate is still high compared to an unsynched join.
  +
  +
==Trivia==
  +
*This game was originally created by players and called [[dodgeball (scrimmage)|dodgeball]] because of its similarity to the real life game.
 
*The Imperial Majesty skill says [[wikipedia:Kowtow|Kowtow]], which refers to a Chinese/Japanese person kneeling down in an Imperial Court.
  +
 
[[Category:Dragon Festival locations]] [[Category:Special event mini-games]] [[Category:Gamer Weekend]]
   
  +
[[de:Drachenarena (Mission)]]
[[Category:Dragon Festival 2006 locations]][[Category:Special event missions]][[Category:Special event mini-games]][[Category:Gamer Weekend]]
 

Latest revision as of 14:18, 20 June 2011

Dragon Arena Map

Arena map (click to expand)

The Dragon Arena is the seasonal battleground found during the Dragon Festival. It is accessible from Captain Li Sah in the Shing Jea Monastery and from the Great Temple of Balthazar. In this arena contestants engage in 6v6 PvP battle using a specialized skill set and have a pre-defined amount of Health and Energy. Upon entering a match, each player is placed under the Spirit of the Festival effect, setting maximum Health to 100, Energy to 60, all attributes to 0 (though the effect description states that it sets primary attributes to 0 only), and removing both Energy regeneration and the ability to attack. The first team to score 20 kills is the winner. Dead players are resurrected every 30 seconds at a shrine. There is no Death Penalty in this arena.

Upon entering the arena your skill bar will be the following:

Dragon Blast

Dragon Blast

Imperial Majesty

Imperial Majesty

Trade Winds

Trade Winds

Resurrection Signet

Resurrection Signet

Resurrection Signet

Resurrection Signet

Resurrection Signet

Resurrection Signet

Resurrection Signet

Resurrection Signet

Resurrection Signet

Resurrection Signet

You get three Lunar Tokens/Victory Tokens as a reward for winning. You also gain 40 Balthazar Faction points per unique kill, as well as 50 Faction points per team win. The winning team stays to face the next team of challengers. For each 5 consecutive wins, you gain an additional 50 Balthazar Faction. Winning in the arena gives you 5 points toward the Gamer title track.

Notes[ | ]

  • It has been reported by many that you must have Factions unlocked on your account to access the arena.
  • This match is between 2 random teams of 6 players.
  • Dying in the arena does not increase your character's death tally: it is safe for survivors to play. Prior to the 2007 Festival, this was not the case.
  • Dragon Blast kills instantly, so do your best to dodge it with Trade Winds.
  • You do not receive Gladiator points in the Dragon Arena.
  • This arena is the Imperial Isle guild hall modified to section off most of the "base" areas at the ends, leaving the open central area. Since the 2007 Festival this is no longer the case.
  • A tie will send both teams back to the outpost with the message "Guild challenge ended prematurely."


Tips for winning[ | ]

  • Always ensure the speed boost "Trade Winds" is on you. This means casting it every 5-10 seconds. The best idea is to cast it when no one is able to hit you. So before it wears off, retreat a bit to renew it.
  • If someone just resurrected you in combat, this is the first skill you want to use over anything else, since otherwise it's too difficult to dodge, and you'd be way too easy of a target.
  • However, if you have been resurrected in a position where target(s) is/are deep within cast range such that you have a high probability of scoring a kill, do so immediately by casting Dragon Blast on nearest target (no need for Majesty->Blast or w/e). Making a trade kill is better than plain dying due to lack of a speed boost upon resurrection.
  • Do NOT resurrect in combat. The problem is that your ally does NOT have a speed boost upon resurrection, and is therefore an easy target. Casting the spell once resurrected also makes him an easy target (although it's not as bad). Lastly, the 3-second activation time of resurrection signet makes the caster a very easy target as well.
  • Working in pairs can be extremely beneficial, one player plays 'bait' and the other gets ready to cast Dragon Blast on anyone who stops to cast on the bait, since they will be stationary while casting the chance of a successful hit is high.
  • When attacking, any good player will be able to dodge multiple blasts cast at the longest range. Therefore, if you want to make a kill, move up more before you fire. It's best to ensure all nearby opponents have used their attack recently before you do so, ensuring your safety for a few seconds while you get close.
  • While camping on the raised area or in the starting room will often result in victory, it is typically considered degenerative play and will often make matches take longer. Since there are no real bonuses for consecutive wins your average gamer points/tokens per period of time will remain about the same. Also, because Dragon Blast is a skill and not an actual weapon attack there is no additional range bonus for being higher than the target.
  • Use the mouse to move your character as it always makes your character run forward, which is faster than sidestepping or walking backwards. NOTE: novices should not do this as they seem to always stall at crucial moments and end up increasing team deaths. Be sure to be aware.
  • If you want to attempt to dodge the projectiles, try running forwards in a perpendicular direction to the opposing player. With trade winds on, the chances are that you will be moving fast enough that the projectile will miss.
  • Join spiking: The current queueing mechanism allows a group of people to join the same game together with their friends. This is commonly done by cancelling the timer at 2 seconds and clicking the enter mission button to enable a swift join. There are unsupported claims that this method bypasses the queue and allows people to queue into the game at the same moment. The success rate is still high compared to an unsynched join.

Trivia[ | ]

  • This game was originally created by players and called dodgeball because of its similarity to the real life game.
  • The Imperial Majesty skill says Kowtow, which refers to a Chinese/Japanese person kneeling down in an Imperial Court.