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{{skill-stub}}
 
 
{{Drain Delusions}}
 
{{Drain Delusions}}
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==Acquisition==
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'''[[Skill Trainer]]s''':
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*[[Dau]] ([[The Mouth of Torment]])
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'''[[Hero Skill Trainer]]s''':
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*[[Godaj]] ([[Lair of the Forgotten]])
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'''[[Signet of Capture]]''':
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*[[Rual, Stealer of Hope]] ([[The Ruptured Heart]])
   
 
==Notes==
 
==Notes==
This is an effective skill to use in conjunction with [[Ether Phantom]] - at 14 inspiration, it will drain 10 energy, and completely refund the cost of casting both spells.
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*This is an effective skill to use in conjunction with [[Ether Phantom]]: at 14 inspiration, it will provide up to 20 energy and also cause the foe to lose up to 10 energy for only a 10 energy cost.
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*Consider using this skill to prematurely cancel out effects such as [[Kitah's Burden]] for massive energy management: at 10 inspiration and 13 illusion, this combination grants a net gain of 16 energy, after the energy costs of the hex and Drain Delusions.  This technique is useful against stationary enemies such as shrine/quarry NPCs in PvP.
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*There is great synergy between this skill and [[Web of Disruption]].
   
 
==Related skills==
 
==Related skills==
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*{{skill icon|Energy Drain}} ([[elite]])
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*{{skill icon|Energy Tap}}
 
*{{skill icon|Shatter Delusions}}
 
*{{skill icon|Shatter Delusions}}
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== Related articles ==
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*[[Gain/Lose energy skills quick reference]]
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*[[Hex removal skills quick reference]]
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[[de:Täuschungen entziehen]]

Latest revision as of 05:08, 7 December 2010

Skill details
Drain Delusions
Drain Delusions
Campaign Nightfall Mesmer
Profession Mesmer
Attribute Inspiration Magic
Type Spell
    5 Energy ¼ Activation 12 Recharge

Full: Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost.

Concise: Removes one Mesmer hex from target foe. Causes 1...4...5 Energy loss. You gain 4 Energy for each point lost. No effect unless a hex was removed.

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy loss 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 7

Acquisition[ | ]

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes[ | ]

  • This is an effective skill to use in conjunction with Ether Phantom: at 14 inspiration, it will provide up to 20 energy and also cause the foe to lose up to 10 energy for only a 10 energy cost.
  • Consider using this skill to prematurely cancel out effects such as Kitah's Burden for massive energy management: at 10 inspiration and 13 illusion, this combination grants a net gain of 16 energy, after the energy costs of the hex and Drain Delusions.  This technique is useful against stationary enemies such as shrine/quarry NPCs in PvP.
  • There is great synergy between this skill and Web of Disruption.

Related skills[ | ]

Related articles[ | ]