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This article tracks the drops from Havok's Chests.

Equippable item Dmg/Armor Requirement Rarity Prefix Upgrade Mod 1
Inscription
Mod 2
Inherent
Suffix Upgrade Salvage Armor Stackable items (crafting materials etc.) Signature
Gr Go P Sup Maj
Conjuring Staff max 9 Spawning 0 1 0 Hale +27 Hale and Hearty +5^50 20% recharge all spells Deathbane 20% - - - Cara Mandrake 00:32, 26 August 2007 (PST)
Havok's Shield max 9 Tactics 1 0 0 - Received Damage -2 (Stance) - Health +30 0 0 - Fikusan 06:16, 26 August 2007 (CDT)
- - - - - - - - - - - - Onyx Gemstone x1 Gordon Ecker 01:44, 27 August 2007 (CDT)
Havok's Shield max 9 Tactics 1 0 0 - Received Damage -2 (Stance) - Health +30 0 0 - Gandorf 05:44, 01 September 2007 (CDT)
Tribal Spear max 11 Spear Mastery 0 1 0 Silencing (Dazed +33%) Guided by Faith (+15% while enchanted) - Defense (+5 armor) - - - Mizar 02:13, 15 September 2007 (GMT)
Forked Hornbow max 9 Marksmanship 0 1 0 Poisonous (+33%) Let The Memory Live Again (10% Half Skill Recharge of Spells 10%) - Marksmanship (+1/20%) - - - --XistdedOne 00:32, 8 November 2007 (UTC)
- - - - - - - - - - - - Diamond x1 Hatch 17:07, 4 November 2007 (UTC)
Violet Edge max 9 Swordsmanship 0 1 0 Armor Penetration(19%) Dance With Death(14% while in a stance) - Armor +7(vs. physical damage) - - - Siodh 17:47, 16 January 2008 (GMT+1)
Cobalt Staff max 9 Inspiration 0 1 0 Health +28 Vengeance is Mine (Damage +19% while health is below 50%) 20% recharge all spells - - - - Noodlewad 02:45, 20 February 2008 (UTC)
Havok's Shield max 9 Tactics 1 0 0 - Received Damage -2 (Stance) - Health +30 0 0 - Noodlewad 02:45, 20 February 2008 (UTC)
Havok's Maul max 9 Hammer Mastery 1 0 0 - Armor Penetration(20%) Damage 15%^50 Health +30 0 0 - Noodlewad 02:45, 20 February 2008 (UTC)
Golden Machete max 12 Swordsmanship 0 1 0 - Brawn over Brains (+15%/-5) - - - - - Lady Jesserz 23:09, 28 January 2008 (GMT)
Totals
- - - 2 2 0 0 0 0 0 0 0 2 Hatch 17:07, 4 November 2007 (UTC)
- - - 33% 33% 0 0 0 0 0 0 0 33% Hatch 17:07, 4 November 2007 (UTC)

Note: In order to make sure the results are valid, the user must decide to record the chest's contents before opening it. Otherwise there is a risk of artificially skewing data in favor of good or bad drops.

Level 2 Data:

  • Chance Equippable (Total Equippable/Total Drops):
  • Chance Rune (Total Rune/Total Drops):
  • Average requirement: (Total Req/Number of Equippable items)
  • Chance Gold (G/Total Equippable):
  • Chance Purple (P/Total Equippable):
  • Chance Prefix Prefect (Num of Perfect Prefixes/Total Equippable): *
  • Chance Mod Prefect (Num of Perfect Mods/Total Equippable): *
  • Chance Suffix Prefect (Num of Perfect Suffixes/Total Equippable): *
  • Chance Superior Rune (Num of Sups/Total Rune):
  • Chance Major Rune (Num of Majs/Total Rune):
  • Chance Minor Rune (Num of Mins/Total Rune):
  • Do not count upgrades/mods that are always maximum in either number, such as Poisoner's or Reducing Dazed and so forth.

Level 3 Data:

  • Chance of Fortitude upgrade: (Num of Fortitude/Num of Suffix Upgrades)
  • Etc...
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