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NOTE : As with all locked chests, these can only be found in hard mode.

This article tracks the drops from Locked Chests in the Crystal Desert.

Item Max Dmg Average Requirement Rarity Prefix Upgrade Mod 1
(I) = Inscription
Mod 2
(I) = Inscription
Suffix Upgrade Salvage Armor Tome Signature
G P Sup Maj
Foehammer 19-35 9 Hammer Mastery 1 0 Cruel +15% -5 energy - of Shelter (armor +7 vs elemental) 0 0 0 Ezekiel 23:41, 26 April 2007 (CDT)
Necromancer Tome - - - - - - - - 0 0 1 Ezekiel 23:41, 26 April 2007 (CDT)
Elite Elementalist Tome - - - - - - - - 0 0 1 Ezekiel 09:49, 27 April 2007 (CDT)
Air Wand 11-22 12 Air Magic 1 0 - Energy +5 (Health > 50%) - - 0 0 0 Ezekiel 09:49, 27 April 2007 (CDT)
Water Staff 11-21 (HSR 17%) 9 Water Magic 0 1 - Reduces Weakness duration by 20% (stacking) - of Warding (armor +6 vs elemental) 0 0 0 Ezekiel 10:26, 27 April 2007 (CDT)
Air Staff 11-21 (HSR 18%) 11 Air Magic 0 1 Defensive (armor +5) HCT of spells (9%) - - 0 0 0 Ezekiel 10:50, 27 April 2007 (CDT)
Cane 11-22 13 Illusion Magic 1 0 - Energy +5 (while Hexed) - - 0 0 0 Althan 15:37, 14 December 2007 (UTC)
Protective Icon - 9 Protection Prayers 0 1 - Health +26 - - 0 0 0 Althan 15:37, 14 December 2007 (UTC)
Totals 3 11 3 3 2 6 0 2 0 0 2 Althan 15:37, 14 December 2007 (UTC)
60% (3/5) 50% 50% 25% 75% 0% 25% 0% 0% 25%


Note: In order to make sure the results are valid, the user must decide to record the chest's contents before opening it. Otherwise there is a risk of artificially skewing data in favor of good or bad drops.

Level 2 Data:

  • Chance Equippable (Total Equippable/Total Drops): 75% (6/8)
  • Chance Rune (Total Rune/Total Drops): 0% (0/8)
  • Average requirement (Total Req/Number of Equippable items): 11 (63/6)
  • Chance Gold (G/Total Equippable): 50% (3/6)
  • Chance Purple (P/Total Equippable): 50% (3/6)
  • Chance Prefix Perfect (Num of Perfect Prefixes/Total Equippable): 17% (1/6)*
  • Chance Mod Perfect (Num of Perfect Mods/Total Equippable): 67% (4/6)*
  • Chance Suffix Perfect (Num of Perfect Suffixes/Total Equippable): 17% (1/6)*
  • Chance Superior Rune (Num of Sups/Total Rune):
  • Chance Major Rune (Num of Majs/Total Rune):
  • Chance Minor Rune (Num of Mins/Total Rune):
  • Chance of Tome (Num of Tomes/Total drops): 25% (2/8)
  • Do not count upgrades/mods that are always maximum in either number, such as Poisoner's or Reducing Dazed and so forth.

Level 3 Data:

  • Chance of Fortitude upgrade: (Num of Fortitude/Num of Suffix Upgrades)
  • Etc...
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