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NOTE : As with all locked chests, these can only be found in hard mode.

This article tracks the drops from Locked Chests in the Crystal Desert.

Item Max Dmg/Armor Average Requirement Rarity Prefix Upgrade Mod 1
(I) = Inscription
Mod 2
(I) = Inscription
Suffix Upgrade Salvage Armor Tome Signature
G P Sup Maj
Foehammer 19-35 9 Hammer Mastery 1 0 Cruel +15% -5 energy - of Shelter (armor +7 vs elemental) 0 0 0 Ezekiel 23:41, 26 April 2007 (CDT)
Necromancer Tome - - - - - - - - 0 0 1 Ezekiel 23:41, 26 April 2007 (CDT)
Elite Elementalist Tome - - - - - - - - 0 0 1 Ezekiel 09:49, 27 April 2007 (CDT)
Air Wand 11-22 12 Air Magic 1 0 - Energy +5 (Health > 50%) - - 0 0 0 Ezekiel 09:49, 27 April 2007 (CDT)
Water Staff 11-21 (HSR 17%) 9 Water Magic 0 1 - Reduces Weakness duration by 20% (stacking) - of Warding (armor +6 vs elemental) 0 0 0 Ezekiel 10:26, 27 April 2007 (CDT)
Air Staff 11-21 (HSR 18%) 11 Air Magic 0 1 Defensive (armor +5) HCT of spells (9%) - - 0 0 0 Ezekiel 10:50, 27 April 2007 (CDT)
Cane 11-22 13 Illusion Magic 1 0 - Energy +5 (while Hexed) - - 0 0 0 Althan 15:37, 14 December 2007 (UTC)
Protective Icon - 9 Protection Prayers 0 1 - Health +26 - - 0 0 0 Althan 15:37, 14 December 2007 (UTC)
Hand Axe 6-28 10 Axe Mastery 0 1 Ebon +13% (Health > 50%) - of Fortitude (health +27) 0 0 0 Althan 21:26, 20 December 2007 (UTC)
Reinforced Buckler 16 Armor 11 Tactics 1 0 - Health +45 (while in a Stance) Fire Magic +1 (19% chance while using skills) - 0 0 0 Althan 21:26, 20 December 2007 (UTC)
Totals 5 11 4 4 3 8 1 3 0 0 2 Althan 21:26, 20 December 2007 (UTC)
Percentages 71.4% (5/7) - 50% 50% 37.5% (3/8) 100% (8/8) 12.5% (1/8) 37.5% (3/8) 0% 0% 20% (2/10) -


Note: In order to make sure the results are valid, the user must decide to record the chest's contents before opening it. Otherwise there is a risk of artificially skewing data in favor of good or bad drops.

Level 2 Data:

  • Chance Equippable (Total Equippable/Total Drops): 80% (8/10)
  • Chance Rune (Total Rune/Total Drops): 0% (0/10)
  • Average requirement (Total Req/Number of Equippable items): 11 (84/8)
  • Chance Gold (G/Total Equippable): 50% (4/8)
  • Chance Purple (P/Total Equippable): 50% (4/8)
  • Chance Prefix Perfect (Num of Perfect Prefixes/Total Equippable): 25% (2/8)*
  • Chance Mod Perfect (Num of Perfect Mods/Total Equippable): 62.5% (5/8)*
  • Chance Suffix Perfect (Num of Perfect Suffixes/Total Equippable): 12.5% (1/8)*
  • Chance Superior Rune (Num of Sups/Total Rune):
  • Chance Major Rune (Num of Majs/Total Rune):
  • Chance Minor Rune (Num of Mins/Total Rune):
  • Chance of Tome (Num of Tomes/Total drops): 20% (2/10)
  • Do not count upgrades/mods that are always maximum in either number, such as Poisoner's or Reducing Dazed and so forth.

Level 3 Data:

  • Chance of Fortitude upgrade: (Num of Fortitude/Num of Suffix Upgrades)
  • Etc...
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