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This article tracks the drops from Locked Chests in the Crystal Desert.

Item Max Dmg Average Requirement Rarity Prefix Upgrade Mod 1
(I) = Inscription
Mod 2
(I) = Inscription
Suffix Upgrade Salvage Armor Tome Signature
G P Sup Maj
Foehammer 19-35 9 Hammer Mastery 1 0 Cruel +15% -5 energy - of Shelter (A+7) 0 0 0 Ezekiel 23:41, 26 April 2007 (CDT)
Necromancer Tome - - 0 0 - - - - 0 0 Nec Ezekiel 23:41, 26 April 2007 (CDT)
Totals 1 9 1 0 1 1 0 1 0 0 1 Ezekiel 23:41, 26 April 2007 (CDT)
100% 0% 100% 0% 100% 100% 0% 100% 0% 0% 50% 9:04, 20 April 2007 (ECT)


Note: In order to make sure the results are valid, the user must decide to record the chest's contents before opening it. Otherwise there is a risk of artificially skewing data in favor of good or bad drops.

Level 2 Data:

  • Chance Equippable (Total Equippable/Total Drops): 1/2
  • Chance Rune (Total Rune/Total Drops):
  • Average requirement: 9/1(Total Req/Number of Equippable items)
  • Chance Gold (G/Total Equippable): 1/1
  • Chance Purple (P/Total Equippable): 0/1
  • Chance Prefix Prefect (Num of Perfect Prefixes/Total Equippable): *
  • Chance Mod Prefect (Num of Perfect Mods/Total Equippable): 1/1*
  • Chance Suffix Prefect (Num of Perfect Suffixes/Total Equippable): 1/1*
  • Chance Superior Rune (Num of Sups/Total Rune):
  • Chance Major Rune (Num of Majs/Total Rune):
  • Chance Minor Rune (Num of Mins/Total Rune):
  • Chance of Tome (Num of Tomes/Total drops): 1/2
  • Do not count upgrades/mods that are always maximum in either number, such as Poisoner's or Reducing Dazed and so forth.

Level 3 Data:

  • Chance of Fortitude upgrade: (Num of Fortitude/Num of Suffix Upgrades)
  • Etc...
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