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Full: For 5...10...11 seconds, if you are wielding a hammer, you attack 33% faster, you gain +40 armor, and your attack skills interrupt foes when they hit.
Concise: (5...10...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped.
Effective at building adrenaline due to the attack speed increase, best used at the start of a battle since you will have no adrenaline anyway and the casters will be using their most powerful spells at this point, ready to be interrupted.
The skill's description suggests that a hammer is only required for the interruption effect, however the skill cannot be activated without a hammer.