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(No such item:Dagger handle of dwarfslaying)
 
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[[image:brawling.jpg|right]]
 
[[image:brawling.jpg|right]]
 
When Brawling:
 
When Brawling:
*Your maximum Health is 500.
+
*Your maximum Health is 500. (600 in Hard Mode)
 
*Your maximum energy starts at 15 and increases by 5 every time you are knocked out.
 
*Your maximum energy starts at 15 and increases by 5 every time you are knocked out.
 
*You can only use Brawling skills to damage foes. (Although on occasion melee attacks will damage the opponent)
 
*You can only use Brawling skills to damage foes. (Although on occasion melee attacks will damage the opponent)
*When you knock out an enemy you gain 200 Health.
+
*When you knock out an enemy you gain 200 Health. (300 in Hard Mode)
 
*Instead of dying when you reach 0 Health, you are knocked out.
 
*Instead of dying when you reach 0 Health, you are knocked out.
 
*While knocked out use STAND UP! to get back on your feet.
 
*While knocked out use STAND UP! to get back on your feet.
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*To have [[Brawling Combo Punch]] in [[Fronis Irontoe's Lair]], [[Hard Mode]] must be activated.
 
*To have [[Brawling Combo Punch]] in [[Fronis Irontoe's Lair]], [[Hard Mode]] must be activated.
   
==Being Prepared==
+
== Be Prepared ==
  +
; Weapon
*[[Thunderfist's Brass Knuckles]] can be acquired after completing a quest given by [[Kilroy Stonekin]], [[The Throwdown in a Norn Town]].
 
  +
To gain maximum advantage use this weapon customized, inscribed with a "Brawn over Brain" inscription, and upgraded with a [[Dagger Handle]] of Shelter, or Defense, and either a Furious or Sundering [[Dagger Tang]].
 
 
[[Thunderfist's Brass Knuckles]], from [[The Throwdown in a Norn Town]] given by [[Kilroy Stonekin]];
*Armor is unaffected by the Brawling effect.
 
  +
* Inscription: [[Brawn over Brains]] (since energy doesn't matter, but damage output does)
Consider using Brawler's [[Insignia]]s on an extra set of armor you can wear to obtain maximum defense against attacks while Brawling.
 
  +
* [[Dagger Handle]]: of Shelter (if you don't have that, of Defense is nearly as good)
*Make the most of your Brawling.
 
  +
* [[Dagger Tang]]: Furious, Sundering, or Vampiric, for extra adrenaline, armor penetration, or stealing health.
Enemies give large amounts of experience when killed. Bring one [[Insight Scroll]] of choice to use while completing Fronis's Lair. The Dungeon, when played on hard mode, will take a little less than 10 minutes, ideal for Adventurer's, Hero's, and Lightbringer scrolls. Alternatively, there will always be an enemy within reach, so a Brawler's or Rampager's scroll can easily last till the end of the dungeon.
 
  +
  +
; Armor
 
Use your best anti-physical Armor, as it will be unaffected by the Brawling effect
  +
* [[Insignia]]:
  +
** General: Brawler's or Stalwart, which add +10 armor while attacking or against physical damage.
  +
** [[Assassin]]s: Saboteur's, Vanguard's and Infiltrator's Insignia (+10 vs physical ''and'' +10 Armor vs Slashing, Blunt, or Piercing damage respectively)
  +
** [[Warrior]]s: Knight's (reduces physical damage by 3)
  +
** [[Paragon]]s: Centurion (take advantage of the near constant, [["Kilroy Stonekin"|Kilroy's Shout]])
  +
** [[Elementalist]]s: Prismatic (+20 armor, if you take 9 points in each attribute, using Runes)
  +
* [[Rune]]s:
  +
** Health runes have no effect during Brawling
  +
** [[Warrior]]s: Absorption (slight decrease in damage)
  +
** [[Elementalist]]s: Attribute runes (to boost your attributes to 9 each for the Prismatic Insignias)
  +
  +
; [[Insight Scroll]]s for Survivor candidates
  +
* 10 minutes of extra xp: [[Scroll of Adventurer's Insight|Adventurer's]] or [[Scroll of Hero's Insight|Hero's Insight]] or [[Scroll of the Lightbringer|Lightbringer]] — these are perfect for [[Kilroy Stonekin's Punch-Out Extravaganza!|Kilroy's ...Extravaganza]]
  +
* 5 minutes of extra xp: [[Scroll of Hunter's Insight|Hunter's]] or [[Scroll of Slayer's Insight|Slayer's Insight]] are fine for the shorter, [[Punch the Clown]] or [[The Throwdown in a Norn Town|Throwdown]]
  +
* [[Scroll of Rampager's Insight|Rampager's]] and [[Scroll of Berserker's Insight|Berserker's Insight]] work fine, if you can keep ''killing'' opponents every 30s.
   
 
==Boxing Strategies==
 
==Boxing Strategies==
*The skill [[Brawling Straight Right]] is very useful at interrupting self heals (such as [[Healing Signet]] and [[Lion's Comfort]]) so try to avoid using it as a damage dealer.
+
*The skill [[Brawling Straight Right]] is very useful at interrupting self heals (such as [[Lion's Comfort]] or [[Healing Signet]]) or enemy attacks, so try to avoid using it solely as a damage dealer.
  +
*After using the skill [[Brawling Headbutt (Brawling)|Brawling Headbutt]], your enemy will be knocked down. As soon as they are on their feet again, they will use a skill. Try to time a [[Brawling Block]] or [[Brawling Straight Right]] immediately as they are getting up to avoid taking any damage.
*[[Brawling Combo Punch]] should be used as often as possible because it has a long recharge. If you are knocked out and sucessfully recover this skill will be recharged, ready for another use.
 
*Keep [[Brawling Block]] up as much as possible as it is hard to tell which move your opponent will use next, this way you can avoid maximum damage.
+
*[[Brawling Combo Punch]] should be used as often as possible because it has a long recharge. If you are knocked out and successfully recover this skill will be recharged, ready for another use.
  +
*Keep [[Brawling Block]] up as much as possible as it is hard to tell which move your opponent will use next; this way, you can avoid more damage on average.
*If knocked out, your energy will be depleted. You must then restore your energy back to maximum by using the skill [[STAND UP!]] before the timer reaches zero. Every time the skill is used you regain 1 energy, and it helps to both tap the '8' key and click the skill button for a speedier recovery.
+
*If knocked out, your energy will be depleted. You must then restore your energy back to maximum by using the skill [[STAND UP!]] before the timer reaches zero. Every time the skill is used you regain 1 energy, and it helps to both tap the '8' key and click the skill button for a speedier recovery. You can also bind extra keys, like '9' and '0', to "Use skill 8", letting you recover energy four times as quickly by mashing the three keys and clicking at the same time.
  +
*At the beginning, receive Kilroy Stonekin's buff, Kilroy Stonekin (skill), and run past all of the enemies directly to Fronis Irontoe and defeat him. You can bypass the final blockade by staying to the right side.
   
 
==External links==
 
==External links==
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[[Category:Mini-games]]
 
[[Category:Mini-games]]
 
[[Category:Dwarven Boxing]]
 
[[Category:Dwarven Boxing]]
  +
  +
[[de:Zwergen-Rauferei]]

Latest revision as of 23:37, 4 January 2012

Kilroybox

Dwarven Boxing (A.K.A. Brawling) is a mini-game introduced in Eye of the North. It takes place through a series of quests given by Kilroy Stonekin in Gunnar's Hold which allows you to fight a variety of different foes from all over Tyria, and explore Fronis Irontoe's Lair. If you don't already have one, Kilroy will give you a pair of Brass Knuckles that must be equipped before any brawling can be done.

Brawling Quests[ | ]

These quests are all given by Kilroy Stonekin in Gunnar's Hold and are as follows:

Brawling[ | ]

Brawling

When Brawling:

  • Your maximum Health is 500. (600 in Hard Mode)
  • Your maximum energy starts at 15 and increases by 5 every time you are knocked out.
  • You can only use Brawling skills to damage foes. (Although on occasion melee attacks will damage the opponent)
  • When you knock out an enemy you gain 200 Health. (300 in Hard Mode)
  • Instead of dying when you reach 0 Health, you are knocked out.
  • While knocked out use STAND UP! to get back on your feet.

The normal Skill Bar is replaced by 8 Brawling Skills:

Brawling Block

Brawling Block

Brawling Jab

Brawling Jab

Brawling Straight Right

Brawling Straight Right

Brawling Hook

Brawling Hook

Brawling Uppercut

Brawling Uppercut

Brawling Headbutt (Brawling)

Brawling Headbutt (Brawling)

Brawling Combo Punch

Brawling Combo Punch

STAND UP!

STAND UP!

Be Prepared[ | ]

Weapon

Thunderfist's Brass Knuckles, from The Throwdown in a Norn Town given by Kilroy Stonekin;

  • Inscription: Brawn over Brains (since energy doesn't matter, but damage output does)
  • Dagger Handle: of Shelter (if you don't have that, of Defense is nearly as good)
  • Dagger Tang: Furious, Sundering, or Vampiric, for extra adrenaline, armor penetration, or stealing health.
Armor

Use your best anti-physical Armor, as it will be unaffected by the Brawling effect

  • Insignia:
    • General: Brawler's or Stalwart, which add +10 armor while attacking or against physical damage.
    • Assassins: Saboteur's, Vanguard's and Infiltrator's Insignia (+10 vs physical and +10 Armor vs Slashing, Blunt, or Piercing damage respectively)
    • Warriors: Knight's (reduces physical damage by 3)
    • Paragons: Centurion (take advantage of the near constant, Kilroy's Shout)
    • Elementalists: Prismatic (+20 armor, if you take 9 points in each attribute, using Runes)
  • Runes:
    • Health runes have no effect during Brawling
    • Warriors: Absorption (slight decrease in damage)
    • Elementalists: Attribute runes (to boost your attributes to 9 each for the Prismatic Insignias)
Insight Scrolls for Survivor candidates

Boxing Strategies[ | ]

  • The skill Brawling Straight Right is very useful at interrupting self heals (such as Lion's Comfort or Healing Signet) or enemy attacks, so try to avoid using it solely as a damage dealer.
  • After using the skill Brawling Headbutt, your enemy will be knocked down. As soon as they are on their feet again, they will use a skill. Try to time a Brawling Block or Brawling Straight Right immediately as they are getting up to avoid taking any damage.
  • Brawling Combo Punch should be used as often as possible because it has a long recharge. If you are knocked out and successfully recover this skill will be recharged, ready for another use.
  • Keep Brawling Block up as much as possible as it is hard to tell which move your opponent will use next; this way, you can avoid more damage on average.
  • If knocked out, your energy will be depleted. You must then restore your energy back to maximum by using the skill STAND UP! before the timer reaches zero. Every time the skill is used you regain 1 energy, and it helps to both tap the '8' key and click the skill button for a speedier recovery. You can also bind extra keys, like '9' and '0', to "Use skill 8", letting you recover energy four times as quickly by mashing the three keys and clicking at the same time.
  • At the beginning, receive Kilroy Stonekin's buff, Kilroy Stonekin (skill), and run past all of the enemies directly to Fronis Irontoe and defeat him. You can bypass the final blockade by staying to the right side.

External links[ | ]