- This skill may be earned from a quest. See skill information for details.
- This Spell causes Exhaustion.
- Energy requirement
- Activation Time
- Recharge Time
Earth Magic
Aftershock [edit]
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Spell. Nearby foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage. |
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Armor of Earth [edit]
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Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower. |
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Ash Blast [edit]
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Hex Spell. Target and adjacent foes are struck for 35...59...65 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 20...64...75% chance to miss with attacks. |
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Churning Earth [edit]
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Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. |
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Crystal Wave [edit]
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Spell. Foes adjacent to you are struck for 10...58...70 damage but are cured of any negative conditions. Each condition removed deals 5...13...15 damage. |
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Dragon's Stomp [edit]
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Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. |
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Earth Attunement [edit]
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Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic. |
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Earthquake [edit]
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Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. |
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Eruption [edit]
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Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34...40 earth damage and are Blinded for 10 seconds. |
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Grasping Earth [edit]
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Hex Spell. For 5...17...20 seconds, all nearby foes move 50% slower. |
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Iron Mist [edit]
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Enchantment Spell. For 8...14...15 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. |
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Kinetic Armor [edit]
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Enchantment Spell. For 8 seconds, you gain +20...68...80 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds. |
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Magnetic Aura [edit]
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Enchantment Spell. For 1...4...5 seconds, you block the next attack against you and deal 10...42...50 damage to your attacker. If you are Overcast, all party members in earshot are also enchanted. |
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Obsidian Flame [edit]
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Spell. Deal 22...94...112 damage to target foe. This spell ignores armor. |
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Obsidian Flesh [edit]
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Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration. |
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Shockwave [edit]
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Elite Spell. All foes in the area take 15...51...60 earth damage and are Weakened for 1...8...10 seconds. Nearby foes also take +15...51...60 earth damage and have Cracked Armor for 1...8...10 seconds. Adjacent foes suffer the previous effects, take +15...51...60 earth damage, and are Blinded for 1...8...10 seconds. |
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Sliver Armor [edit]
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Enchantment Spell. For 5...10...11 seconds, you have 25...45...50% chance to block attacks and whenever you are the target of a hostile spell or attack one nearby foe is struck for 5...29...35 earth damage. |
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Stone Daggers [edit]
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Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28...33 earth damage if it hits. If you are Overcast, each projectile inflicts Bleeding for 1...4...5 seconds. |
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Stoning [edit]
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Spell. Send out a large stone, striking target foe for 45...93...105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. |
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Teinai's Crystals [edit]
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Spell. Target foe takes 20...36...40 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 20...36...40 damage, and nearby foes also suffer Cracked Armor for 5...13...15 seconds. |
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Unsteady Ground [edit]
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Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34...40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. |
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Ward Against Elements [edit]
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Ward Spell. You create a Ward Against Elements at your current location. For 8...18...20 seconds, non-spirit allies in this area gain +24 armor against elemental damage. |
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Ward Against Foes [edit]
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Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-spirit foes in this area move 50% slower. |
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Ward Against Melee [edit]
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Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks. |
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Ward of Stability [edit]
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Ward Spell. Create a Ward of Stability at your current location. For 10...22...25 seconds, non-spirit allies cannot be knocked down. |
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Factions |