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m (→‎Notes: split and expanded note. -- Last one for today, heading to bed.)
m (Um no, it's not... What made you think you can reach Eastern Frontier from ToA?)
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==Notes==
 
==Notes==
*[[Vanquisher]]s must defeat 170-218 monsters in this area.
+
* [[Vanquisher]]s must defeat 170-218 monsters in this area.
**This area can be particularly hard to clear with the large numbers of [[Grawl]] and [[Grawl Ulodyte]]s. Ulodytes are potent healers and fast kiters, so with a party size of just 4, taking out more than one of them at a time can prove to be a tough task. Interrupting their [[Heal Area]] skill is crucial.
+
** This area can be particularly hard to clear with the large numbers of [[Grawl]] and [[Grawl Ulodyte]]s. Ulodytes are potent healers and fast kiters, so with a party size of just 4, taking out more than one of them at a time can prove to be a tough task. Interrupting their [[Heal Area]] skill is crucial.
**Also, watch out for hidden devourers that pop up as you pass; sometimes they'll spawn above you on a cliff that will require a long walk to get to!
+
** Also, watch out for hidden devourers that pop up as you pass; sometimes they'll spawn above you on a cliff that will require a long walk to get to!
**[[Caravan vanquishing]], i.e. bringing a party of 6 on the long journey from [[Yak's Bend]] or [[Borlis Pass (outpost)|Borlis Pass]] to this area (without entering any outpost along the way) is a possible option. It is also possible to reach this area with a party of 8 if you start from [[Temple of the Ages]]
+
** [[Caravan vanquishing]], i.e. bringing a party of 6 on the long journey from [[Yak's Bend]] or [[Borlis Pass (outpost)|Borlis Pass]] to this area (without entering any outpost along the way) is a possible option. Another alternative is to have the quest [[Frontier Gate Fugitives]] partially complete as Footman Quinn can help the party with his knockdowns.
**Another alternative is to have the quest [[Frontier Gate Fugitives]] partially complete as Footman Quinn can help the party with his knockdowns.
 
 
{{bug|Just east of the entrance to the [[Ruins of Surmia (outpost)|Ruins of Surmia]] is a tall cliff that is possible to climb similar to the [[Green Hills County#Notes|glitched hill in Green Hills County of Pre-Searing.]]}}
 
{{bug|Just east of the entrance to the [[Ruins of Surmia (outpost)|Ruins of Surmia]] is a tall cliff that is possible to climb similar to the [[Green Hills County#Notes|glitched hill in Green Hills County of Pre-Searing.]]}}
   

Revision as of 21:13, 15 March 2011

Eastern Frontier
Eastern Frontier
Explorable area
Campaign Prophecies
Region Ascalon
Map area 1.36%
Neighbors Frontier Gate
Pockmark Flats
Ruins of Surmia (outpost)
Services Collector
Map
Eastern Frontier map

General Information

The Eastern Frontier, once a beautiful land of green hills and lush foliage, has been completely ravaged in the Searing by the Charr. It is now a rough and dry land, with little to no plants or water, only dead rocks and a few thorn scrubs. All settlements lie in ruins.

Exits

Towns and Outposts

Explorable areas

Points of Interest

NPCs

Bestiary

Monsters

Note: text refers to the red acronyms used in the map

Bosses

Pets

Quests

Eastern Frontier


Notes

  • Vanquishers must defeat 170-218 monsters in this area.
    • This area can be particularly hard to clear with the large numbers of Grawl and Grawl Ulodytes. Ulodytes are potent healers and fast kiters, so with a party size of just 4, taking out more than one of them at a time can prove to be a tough task. Interrupting their Heal Area skill is crucial.
    • Also, watch out for hidden devourers that pop up as you pass; sometimes they'll spawn above you on a cliff that will require a long walk to get to!
    • Caravan vanquishing, i.e. bringing a party of 6 on the long journey from Yak's Bend or Borlis Pass to this area (without entering any outpost along the way) is a possible option. Another alternative is to have the quest Frontier Gate Fugitives partially complete as Footman Quinn can help the party with his knockdowns.
Bug Bug! Just east of the entrance to the Ruins of Surmia is a tall cliff that is possible to climb similar to the glitched hill in Green Hills County of Pre-Searing.