m (→Notes: split and expanded note. -- Last one for today, heading to bed.) |
m (Um no, it's not... What made you think you can reach Eastern Frontier from ToA?) |
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==Notes== |
==Notes== |
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− | *[[Vanquisher]]s must defeat 170-218 monsters in this area. |
+ | * [[Vanquisher]]s must defeat 170-218 monsters in this area. |
− | **This area can be particularly hard to clear with the large numbers of [[Grawl]] and [[Grawl Ulodyte]]s. Ulodytes are potent healers and fast kiters, so with a party size of just 4, taking out more than one of them at a time can prove to be a tough task. Interrupting their [[Heal Area]] skill is crucial. |
+ | ** This area can be particularly hard to clear with the large numbers of [[Grawl]] and [[Grawl Ulodyte]]s. Ulodytes are potent healers and fast kiters, so with a party size of just 4, taking out more than one of them at a time can prove to be a tough task. Interrupting their [[Heal Area]] skill is crucial. |
− | **Also, watch out for hidden devourers that pop up as you pass; sometimes they'll spawn above you on a cliff that will require a long walk to get to! |
+ | ** Also, watch out for hidden devourers that pop up as you pass; sometimes they'll spawn above you on a cliff that will require a long walk to get to! |
− | **[[Caravan vanquishing]], i.e. bringing a party of 6 on the long journey from [[Yak's Bend]] or [[Borlis Pass (outpost)|Borlis Pass]] to this area (without entering any outpost along the way) is a possible option. |
+ | ** [[Caravan vanquishing]], i.e. bringing a party of 6 on the long journey from [[Yak's Bend]] or [[Borlis Pass (outpost)|Borlis Pass]] to this area (without entering any outpost along the way) is a possible option. Another alternative is to have the quest [[Frontier Gate Fugitives]] partially complete as Footman Quinn can help the party with his knockdowns. |
− | **Another alternative is to have the quest [[Frontier Gate Fugitives]] partially complete as Footman Quinn can help the party with his knockdowns. |
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{{bug|Just east of the entrance to the [[Ruins of Surmia (outpost)|Ruins of Surmia]] is a tall cliff that is possible to climb similar to the [[Green Hills County#Notes|glitched hill in Green Hills County of Pre-Searing.]]}} |
{{bug|Just east of the entrance to the [[Ruins of Surmia (outpost)|Ruins of Surmia]] is a tall cliff that is possible to climb similar to the [[Green Hills County#Notes|glitched hill in Green Hills County of Pre-Searing.]]}} |
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Revision as of 21:13, 15 March 2011
Eastern Frontier | ||||||||||
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Explorable area | ||||||||||
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Map | ||||||||||
General Information
The Eastern Frontier, once a beautiful land of green hills and lush foliage, has been completely ravaged in the Searing by the Charr. It is now a rough and dry land, with little to no plants or water, only dead rocks and a few thorn scrubs. All settlements lie in ruins.
Exits
Towns and Outposts
Explorable areas
- Pockmark Flats (southeast)
Points of Interest
- Northwest: Statue of Lyssa
- Northwest: Titan effigy.
NPCs
- Collectors
- Various
- 5 (20) Footman Tate (only during quest Frontier Gate Fugitives)
- 10 (20) Mhenlo (before completion of Caravan in Trouble)
- 10 (20) Cynn (before completion of Caravan in Trouble)
- /7 (20) Caravan Guard (before completion of Caravan in Trouble)
Bestiary
Monsters
Note: text refers to the red acronyms used in the map
- Devourers:
- 4 (22) Carrion Devourers
- 4/7 (22) Whiptail Devourers
- 3/8 (22/23) Plague Devourers
- Grawl:
- 4 (22) Grawl
- 3 (22) Grawl Ulodyte
- Charr:
- 8 (23) Charr Axe Fiend
- 6 (23) Charr Axe Warrior
- 8 (23) Charr Blade Storm
- 6 (23) Charr Blade Warrior
- 8 (23) Charr Hunter
- 6 (23) Charr Stalker
- 5 (22) Charr Martyr
- 8 (23) Charr Shaman
- 6 (23) Charr Ash Walker
- 8 (23) Charr Ashen Claw
- 8 (23) Charr Chaot
- 6 (23) Charr Fire Caller
- 8 (23) Charr Flame Wielder
- 7 (23) Flame Keeper (only during the quest Fires in the East)
Bosses
- Charr:
- 8 (27) Rrrack Whitefire
- 9 (27) Scint the Malign
- 9 (27) Slaug Firehide
- Devourers:
- 9 (27) Gnash Underfoot
- 9 (27) Hurl Foulspine
- 9 (27) Fester Fang
Pets
- 3 Moa Bird
Quests
Eastern Frontier
Notes
- Vanquishers must defeat 170-218 monsters in this area.
- This area can be particularly hard to clear with the large numbers of Grawl and Grawl Ulodytes. Ulodytes are potent healers and fast kiters, so with a party size of just 4, taking out more than one of them at a time can prove to be a tough task. Interrupting their Heal Area skill is crucial.
- Also, watch out for hidden devourers that pop up as you pass; sometimes they'll spawn above you on a cliff that will require a long walk to get to!
- Caravan vanquishing, i.e. bringing a party of 6 on the long journey from Yak's Bend or Borlis Pass to this area (without entering any outpost along the way) is a possible option. Another alternative is to have the quest Frontier Gate Fugitives partially complete as Footman Quinn can help the party with his knockdowns.