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Quest-medium - This skill may be earned from a quest. See skill information for details.
Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Ranger

Beast Mastery[ | ]

Edge of Extinction Edge of Extinction Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest

Wilderness Survival[ | ]

Pestilence Pestilence Nature Ritual. Create a level 1...8...10 spirit. When any non-spirit creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds.
    5 Energy 5 Activation 60 Recharge
Nightfall    

Monk[ | ]

Healing Prayers[ | ]

Dwayna's Sorrow Dwayna's Sorrow Enchantment Spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41...50.
    5 Energy 1 Activation 5 Recharge
Factions    

Necromancer[ | ]

Blood Magic[ | ]

Blood Bond Blood Bond Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.
    5 Energy 1 Activation 8 Recharge
Factions    

Death Magic[ | ]

Death Nova Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
    5 Energy 2 Activation  
Core   Can be obtained through a quest
Jagged Bones Jagged Bones Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Malign Intervention Malign Intervention Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Putrid Bile Putrid Bile Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage.
    10 Energy 1 Activation 12 Recharge
Eye of the North    

Soul Reaping[ | ]

Icy Veins Icy Veins Elite Hex Spell. Target foe is struck for 10...74...90 cold damage. For 10...30...35 seconds, if target foe dies all nearby foes are struck for 20...92...110 cold damage.
    10 Energy 1 Activation 5 Recharge
Factions    
Reaper's Mark Reaper's Mark Elite Hex Spell. For 30 seconds, target foe suffers -1...4...5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13...15 Energy.
    5 Energy 1 Activation 15 Recharge
Nightfall    

Assassin[ | ]

Deadly Arts[ | ]

Assassin's Promise Assassin's Promise Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged.
    5 Energy ¾ Activation 45 Recharge
Factions    

Ritualist[ | ]

Restoration Magic[ | ]

Death Pact Signet Death Pact Signet Signet. Resurrect target party member with your current Health and 15...83...100% maximum Energy. The next time that ally dies within 120 seconds, so do you.
        3 Activation 12 Recharge
Nightfall    
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