GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement
Name Original Target Duration Effect if skill ends prematurely Target for Effect Stats Effect Skill type Attr Cam
Charging Strike Charging Strike Self 1..8s Special Foe
    5 Energy   5 Recharge
Ends if a successful attack is made and deals bonus damage Elite Stance WarriorStr N
Enraging Charge Enraging Charge Self 5...13s Special Self
    5 Energy   20 Recharge
Ends if a successful melee attack is made and gives adrenaline Stance WarriorStr N
Steady Stance Steady Stance Self 10s Special Self
    5 Energy   6 Recharge
Prevents next knockdown and you gain adrenaline and energy Elite Stance WarriorTact N
Lacerate Lacerate Spirit range 30..126s Yes Spirit range
    10 Energy 3 Activation 15 Recharge
Inflicts bleeding on creatures with less than 90% health Elite Nature Ritual RangerBeast F
Dwayna's Sorrow Dwayna's Sorrow Ally & nearby allies 30s Special Ally
    5 Energy 1 Activation 5 Recharge
If affected ally dies while under the effects, party is healed Enchantment Spell MonkHeal F
Holy Veil Holy Veil Ally maintained Yes Ally
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Remove hex when ends Enchantment Spell MonkNone C
Patient Spirit Patient Spirit Ally 2s No Ally
    5 Energy ¼ Activation 4 Recharge
Ally healed for 30...102 Health. Enchantment Spell MonkHeal E
Purifying Veil Purifying Veil Ally maintained Yes Ally
-1 Upkeep 5 Energy 1 Activation 6 Recharge
Remove condition when ends Enchantment Spell MonkProt E
Shield Guardian Shield Guardian Ally 1...3s Special Ally
    5 Energy 1½ Activation 20 Recharge
Next time that affected party member blocks, heal all allies in earshot Enchantment Spell MonkProt F
Unyielding Aura Unyielding Aura Self Maintained Yes Random other dead party member
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Target is resurrected and teleported to your location Elite Enchantment Spell MonkDF P
Vengeance Vengeance Dead party member 30s Yes Party member
    10 Energy 4 Activation 30 Recharge
party member dies Enchantment Spell MonkNone P
Watchful Healing Watchful Healing Ally 10s Only Ally
    5 Energy 1 Activation 10 Recharge
if it ends prematurely, ally gains 30...102 Health Enchantment Spell MonkDF N
Watchful Spirit Watchful Spirit Ally Maintained Yes Ally
-1 Upkeep 15 Energy 1 Activation 5 Recharge
when ends, target is healed for 30...150 health Enchantment Spell MonkDF P
Blood Bond Blood Bond Foe & adjacent foes 3...10s Special Nearby allies
    5 Energy 1 Activation 8 Recharge
If target dies under effect, nearby allies are healed Hex Spell NecromancerBlood F
Blood Renewal Blood Renewal Self 10s Yes Self
15% Sacrifice 1 Energy 1 Activation 7 Recharge
you gain 40...160 Health Enchantment Spell NecromancerBlood P
Mark of Fury Mark of Fury Foe 5s Yes Foe
    5 Energy ¾ Activation 10 Recharge
Inflicts Cracked Armor for 1...12s Hex Spell NecromancerBlood N
Icy Veins Icy Veins Foe 10..30s Special Nearby foes
    10 Energy 1 Activation 5 Recharge
If target dies under effect, nearby foes take damage Elite Hex Spell NecromancerSR F
Malaise Malaise Foe 5..29s Special Foe
    5 Energy 2 Activation 2 Recharge
Ends if foe's energy reaches 0, and foe takes damage Hex Spell NecromancerCurses P
Parasitic Bond Parasitic Bond Foe 20s Yes Self
    5 Energy 1 Activation 2 Recharge
caster is healed for 30...102 when Parasitic Bond ends Hex Spell NecromancerCurses C
Putrid Bile Putrid Bile Foe + nearby 5..17 s Special Nearby foes
    10 Energy 1 Activation 12 Recharge
If foe dies while hexed nearby foes take 25...73 damage Hex Spell NecromancerDeath E
Rising Bile Rising Bile Foe 20s Yes Foe and foes in the area (foe and foes in his area)
    10 Energy 1 Activation 20 Recharge
1...5 damage for each second Rising Bile was in effect Hex Spell NecromancerDeath F
Verata's Aura Verata's Aura Self 120..264s Yes Self
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Lose your bond with any minions bonded to you. Enchantment Spell NecromancerDeath P
Wither Wither Foe 5..29s Special Foe
    10 Energy 2 Activation 10 Recharge
Ends if foe's energy reaches 0, and foe takes damage Elite Hex Spell NecromancerCurses P
Ether Phantom Ether Phantom Foe 10s Only Foe
    5 Energy 1 Activation 10 Recharge
On premature ending, foe loses energy. Hex Spell MesmerInsp N
Ethereal Burden Ethereal Burden Foe 10s Yes Self
    15 Energy 1½ Activation 30 Recharge
You gain energy. Hex Spell MesmerIll P
Illusion of Haste Illusion of Haste Self 5...10s Yes Self
    5 Energy 1 Activation 5 Recharge
You are Crippled Enchantment Spell MesmerIll C
Illusion of Pain Illusion of Pain Foe 8s Yes Foe
    10 Energy 2 Activation 5 Recharge
Foe is healed for 36...103 Hex Spell MesmerIll F
Illusion of Weakness Illusion of Weakness Self When your health drops below 25% Yes Self
    10 Energy 2 Activation 30 Recharge
You equal health to that lost on casting. Enchantment Spell MesmerIll P
Kitah's Burden Kitah's Burden Foe 10s Yes Self
    15 Energy 1½ Activation 30 Recharge
You gain energy. Hex Spell MesmerIll F
Mantra of Recall Mantra of Recall Self 20s Yes Self
    10 Energy 1 Activation 30 Recharge
You gain energy. Elite Enchantment Spell MesmerInsp P
Phantom Pain Phantom Pain Foe 10s Yes Foe
    5 Energy 2 Activation 15 Recharge
Foe suffers Deep Wound Hex Spell MesmerIll P
Shrinking Armor Shrinking Armor Foe 10s Yes Foe
    5 Energy 1 Activation 8 Recharge
Foe suffers Cracked Armor Hex Spell MesmerIll E
Wastrel's Worry Wastrel's Worry Foe 3s No Foe
    5 Energy ¼ Activation 1 Recharge
Ends if the target uses a skill. Deals 20...84 damage upon ending Hex Spell MesmerDom P
Web of Disruption Web of Disruption Foe 10s Yes Foe
    5 Energy ¼ Activation 15 Recharge
Foe is interrupted. Hex Spell MesmerNone N
Burning Speed Burning Speed Self 7s Yes Adjacent foes
    10 Energy ¼ Activation  
adjacent foes are set on fire for 3...8 seconds Enchantment Spell ElementalistFire F
Ether Prodigy Ether Prodigy Self 5...17s Yes Self
    5 Energy 1 Activation 5 Recharge
-2 health for each energy you have when skill ends Elite Enchantment Spell ElementalistEnergy P
Incendiary Bonds Incendiary Bonds Foe & nearby foes 3s Yes Foe
    10 Energy 1 Activation 7 Recharge
Hexed foes take fire damage and are set on fire Hex Spell ElementalistFire P
Lightning Surge Lightning Surge Foe 3s No Foe
    10 Energy 1 Activation 10 Recharge
knockdown, 5...17s Cracked Armor, 14...83 lightning dmg (25% armor penetration) Elite Hex Spell ElementalistAir C
Earthen Shackles Earthen Shackles Foe + nearby foes 3s ? Hexed foes
    10 Energy 1 Activation 15 Recharge
Weakness (5...20s) Hex Spell ElementalistEarth E
Shatterstone Shatterstone Foe 3s Yes Foe + nearby
    10 Energy 2 Activation 8 Recharge
25...85 cold damage Elite Hex Spell ElementalistWater F
Assassin's Promise Assassin's Promise Foe 5..13s Special Self
    5 Energy ¾ Activation 45 Recharge
If foe dies while under effect, caster's skills recharged and gains energy Elite Hex Spell AssassinDeadly F
Aura of Displacement Aura of Displacement Foe Maintained Yes Self
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Shadow step to location where cast. Elite Enchantment Spell AssassinNone F
Enduring Toxin Enduring Toxin Foe 5s Yes Foe
    5 Energy ¼ Activation 10 Recharge
If Foe is moving, hex is renewed. Hex Spell AssassinDeadly F
Mark of Instability Mark of Instability Foe 20s Special Foe
    10 Energy ¼ Activation 20 Recharge
If caster uses a dual attack on target, hex ends and target is knocked down Hex Spell AssassinNone F
Recall Recall Ally Maintained Yes Self
-1 Upkeep 15 Energy 1 Activation 10 Recharge
Shadow step to enchanted ally, skills disabled for 10 seconds Enchantment Spell AssassinNone F
Shadow Form Shadow Form (PvP) Self 5...13s Yes Self
    10 Energy 1 Activation 60 Recharge
Lose all but 5...41 Health Elite Enchantment Spell AssassinShadow F
Shadow Meld Shadow Meld Other Ally Maintained Yes Self
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Return to location where cast. Elite Enchantment Spell AssassinNone N
Shadow Refuge Shadow Refuge Self 4s Yes Self
    5 Energy 1 Activation 8 Recharge
Gain health if attacking. Enchantment Spell AssassinShadow F
Way of the Lotus Way of the Lotus Self 20s Special Self
    5 Energy ¼ Activation 20 Recharge
When caster uses a dual attack, ends and gives energy Enchantment Spell AssassinShadow F
Attacker's Insight Attacker's Insight Self 3...9s Yes Adjacent foes
    10 Energy   10 Recharge
Weakness on foes Flash Enchantment Spell DervishWind N
Aura of Thorns Aura of Thorns Self 30s Yes Nearby foes
    5 Energy   10 Recharge
Foes become crippled. Flash Enchantment Spell DervishEarth N
Balthazar's Rage Balthazar's Rage Self 20s Yes Self
    10 Energy   10 Recharge
Gain adrenaline if foes in earshot Flash Enchantment Spell DervishMyst N
Conviction Conviction Self 10s Yes Self
    5 Energy   10 Recharge
Removes 1...2 conditions. Flash Enchantment Spell DervishEarth N
Dust Cloak Dust Cloak Self 30s Yes Adjacent foes.
    10 Energy   6 Recharge
Foes are blinded. Flash Enchantment Spell DervishEarth N
Ebon Dust Aura Ebon Dust Aura Self 30s Yes Self
    10 Energy   20 Recharge
Removes blindness Elite Flash Enchantment Spell DervishEarth N
Enchanted Haste Enchanted Haste Self 7s Yes Self
    10 Energy   15 Recharge
Lose 1 condition if end prematurely. Flash Enchantment Spell DervishNone N
Eremite's Zeal Eremite's Zeal Self 10s Yes Self
    5 Energy ¼ Activation 15 Recharge
Gain energy for foes in earshot Enchantment Spell DervishMyst N
Eternal Aura Eternal Aura Self n/a Yes Party
    15 Energy 4 Activation 30 Recharge
Resurrect members in the area Enchantment Spell DervishSunspear N
Faithful Intervention Faithful Intervention Self When your health drops below 50% Yes Self
    5 Energy 2 Activation 20 Recharge
You are healed 30..126 health Enchantment Spell DervishMyst N
Fleeting Stability Fleeting Stability Self 2...5s No Self
    5 Energy   10 Recharge
Flash Enchantment Spell DervishEarth N
Grenth's Fingers Grenth's Fingers Self 30s Yes Nearby foes.
    5 Energy   10 Recharge
Transfer 1...2 conditions Flash Enchantment Spell DervishWind N
Heart of Holy Flame Heart of Holy Flame Self 30s Yes Nearby foes.
    10 Energy   10 Recharge
Foes begin burning. Flash Enchantment Spell DervishMyst N
Lyssa's Haste Lyssa's Haste Self 3...13s Yes Adjacent foes
    10 Energy   15 Recharge
Interrupts Flash Enchantment Spell DervishWind N
Mystic Corruption Mystic Corruption Self 20s Yes Party members in earshot
    10 Energy   10 Recharge
Removes disease Flash Enchantment Spell DervishMyst N
Pious Renewal Pious Renewal Self 8s Yes Self
    5 Energy   8 Recharge
Recharges. Gain Energy and HEalth Elite Flash Enchantment Spell DervishMyst N
Rending Aura Rending Aura Self 30s Yes Nearby foes
    10 Energy   6 Recharge
Cracked armor Flash Enchantment Spell DervishWind N
Staggering Force Staggering Force Self 30s Yes Nearby foes.
    10 Energy   6 Recharge
Foes suffer from Cracked Armor. Flash Enchantment Spell DervishEarth N
Vital Boon Vital Boon Self 20s Yes Self
    5 Energy 1 Activation 8 Recharge
You are healed 75..175 health. Enchantment Spell DervishEarth N
Zealous Renewal Zealous Renewal Self 5...21s Yes Self
    5 Energy   10 Recharge
Gain 1...4 energy if ends prematurely. Flash Enchantment Spell DervishMyst N
Advertisement