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{{Shadow Refuge|effectonend}}
 
{{Shadow Refuge|effectonend}}
 
{{Way of the Lotus|effectonend}}
 
{{Way of the Lotus|effectonend}}
 
{{Attacker's Insight|effectonend}}
 
{{Aura of Thorns|effectonend}}
 
{{Aura of Thorns|effectonend}}
 
{{Balthazar's Rage|effectonend}}
 
{{Balthazar's Rage|effectonend}}
  +
{{Conviction|effectonend}}
 
{{Dust Cloak|effectonend}}
 
{{Dust Cloak|effectonend}}
  +
{{Ebon Dust Aura|effectonend}}
  +
{{Enchanted Haste|effectonend}}
  +
{{Eremite's Zeal|effectonend}}
  +
{{Eternal Aura|effectonend}}
 
{{Faithful Intervention|effectonend}}
 
{{Faithful Intervention|effectonend}}
 
{{Fleeting Stability|effectonend}}
 
{{Fleeting Stability|effectonend}}
{{Grenth's Aura|effectonend}}
 
 
{{Grenth's Fingers|effectonend}}
 
{{Grenth's Fingers|effectonend}}
 
{{Heart of Holy Flame|effectonend}}
 
{{Heart of Holy Flame|effectonend}}
{{Intimidating Aura|effectonend}}
+
{{Lyssa's Haste|effectonend}}
{{Mirage Cloak|effectonend}}
+
{{Mystic Corruption|effectonend}}
  +
{{Pious Renewal|effectonend}}
  +
{{Rending Aura|effectonend}}
 
{{Staggering Force|effectonend}}
 
{{Staggering Force|effectonend}}
 
{{Vital Boon|effectonend}}
 
{{Vital Boon|effectonend}}

Revision as of 17:15, 22 February 2011

Name Original Target Duration Effect if skill ends prematurely Target for Effect Stats Effect Skill type Attr Cam
Charging Strike Charging Strike Self 1..8s Special Foe
    5 Energy   5 Recharge
Ends if a successful attack is made and deals bonus damage Elite Stance WarriorStr N
Enraging Charge Enraging Charge Self 5...13s Special Self
    5 Energy   20 Recharge
Ends if a successful melee attack is made and gives adrenaline Stance WarriorStr N
Steady Stance Steady Stance Self 10s Special Self
    5 Energy   6 Recharge
Prevents next knockdown and you gain adrenaline and energy Elite Stance WarriorTact N
Lacerate Lacerate Spirit range 30..126s Yes Spirit range
    10 Energy 3 Activation 15 Recharge
Inflicts bleeding on creatures with less than 90% health Elite Nature Ritual RangerBeast F
Dwayna's Sorrow Dwayna's Sorrow Ally & nearby allies 30s Special Ally
    5 Energy 1 Activation 5 Recharge
If affected ally dies while under the effects, party is healed Enchantment Spell MonkHeal F
Holy Veil Holy Veil Ally maintained Yes Ally
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Remove hex when ends Enchantment Spell MonkNone C
Patient Spirit Patient Spirit Ally 2s No Ally
    5 Energy ¼ Activation 4 Recharge
Ally healed for 30...102 Health. Enchantment Spell MonkHeal E
Purifying Veil Purifying Veil Ally maintained Yes Ally
-1 Upkeep 5 Energy 1 Activation 6 Recharge
Remove condition when ends Enchantment Spell MonkProt E
Shield Guardian Shield Guardian Ally 1...3s Special Ally
    5 Energy 1½ Activation 20 Recharge
Next time that affected party member blocks, heal all allies in earshot Enchantment Spell MonkProt F
Unyielding Aura Unyielding Aura Self Maintained Yes Random other dead party member
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Target is resurrected and teleported to your location Elite Enchantment Spell MonkDF P
Vengeance Vengeance Dead party member 30s Yes Party member
    10 Energy 4 Activation 30 Recharge
party member dies Enchantment Spell MonkNone P
Watchful Healing Watchful Healing Ally 10s Only Ally
    5 Energy 1 Activation 10 Recharge
if it ends prematurely, ally gains 30...102 Health Enchantment Spell MonkDF N
Watchful Spirit Watchful Spirit Ally Maintained Yes Ally
-1 Upkeep 15 Energy 1 Activation 5 Recharge
when ends, target is healed for 30...150 health Enchantment Spell MonkDF P
Blood Bond Blood Bond Foe & adjacent foes 3...10s Special Nearby allies
    5 Energy 1 Activation 8 Recharge
If target dies under effect, nearby allies are healed Hex Spell NecromancerBlood F
Blood Renewal Blood Renewal Self 10s Yes Self
15% Sacrifice 1 Energy 1 Activation 7 Recharge
you gain 40...160 Health Enchantment Spell NecromancerBlood P
Mark of Fury Mark of Fury Foe 5s Yes Foe
    5 Energy ¾ Activation 10 Recharge
Inflicts Cracked Armor for 1...12s Hex Spell NecromancerBlood N
Icy Veins Icy Veins Foe 10..30s Special Nearby foes
    10 Energy 1 Activation 5 Recharge
If target dies under effect, nearby foes take damage Elite Hex Spell NecromancerSR F
Malaise Malaise Foe 5..29s Special Foe
    5 Energy 2 Activation 2 Recharge
Ends if foe's energy reaches 0, and foe takes damage Hex Spell NecromancerCurses P
Parasitic Bond Parasitic Bond Foe 20s Yes Self
    5 Energy 1 Activation 2 Recharge
caster is healed for 30...102 when Parasitic Bond ends Hex Spell NecromancerCurses C
Putrid Bile Putrid Bile Foe + nearby 5..17 s Special Nearby foes
    10 Energy 1 Activation 12 Recharge
If foe dies while hexed nearby foes take 25...73 damage Hex Spell NecromancerDeath E
Rising Bile Rising Bile Foe 20s Yes Foe and foes in the area (foe and foes in his area)
    10 Energy 1 Activation 20 Recharge
1...5 damage for each second Rising Bile was in effect Hex Spell NecromancerDeath F
Verata's Aura Verata's Aura Self 120..264s Yes Self
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Lose your bond with any minions bonded to you. Enchantment Spell NecromancerDeath P
Wither Wither Foe 5..29s Special Foe
    10 Energy 2 Activation 10 Recharge
Ends if foe's energy reaches 0, and foe takes damage Elite Hex Spell NecromancerCurses P
Ether Phantom Ether Phantom Foe 10s Only Foe
    5 Energy 1 Activation 10 Recharge
On premature ending, foe loses energy. Hex Spell MesmerInsp N
Ethereal Burden Ethereal Burden Foe 10s Yes Self
    15 Energy 1½ Activation 30 Recharge
You gain energy. Hex Spell MesmerIll P
Illusion of Haste Illusion of Haste Self 5...10s Yes Self
    5 Energy 1 Activation 5 Recharge
You are Crippled Enchantment Spell MesmerIll C
Illusion of Pain Illusion of Pain Foe 8s Yes Foe
    10 Energy 2 Activation 5 Recharge
Foe is healed for 36...103 Hex Spell MesmerIll F
Illusion of Weakness Illusion of Weakness Self When your health drops below 25% Yes Self
    10 Energy 2 Activation 30 Recharge
You equal health to that lost on casting. Enchantment Spell MesmerIll P
Kitah's Burden Kitah's Burden Foe 10s Yes Self
    15 Energy 1½ Activation 30 Recharge
You gain energy. Hex Spell MesmerIll F
Mantra of Recall Mantra of Recall Self 20s Yes Self
    10 Energy 1 Activation 30 Recharge
You gain energy. Elite Enchantment Spell MesmerInsp P
Phantom Pain Phantom Pain Foe 10s Yes Foe
    5 Energy 2 Activation 15 Recharge
Foe suffers Deep Wound Hex Spell MesmerIll P
Shrinking Armor Shrinking Armor Foe 10s Yes Foe
    5 Energy 1 Activation 8 Recharge
Foe suffers Cracked Armor Hex Spell MesmerIll E
Wastrel's Worry Wastrel's Worry Foe 3s No Foe
    5 Energy ¼ Activation 1 Recharge
Ends if the target uses a skill. Deals 20...84 damage upon ending Hex Spell MesmerDom P
Web of Disruption Web of Disruption Foe 10s Yes Foe
    5 Energy ¼ Activation 15 Recharge
Foe is interrupted. Hex Spell MesmerNone N
Burning Speed Burning Speed Self 7s Yes Adjacent foes
    10 Energy ¼ Activation  
adjacent foes are set on fire for 3...8 seconds Enchantment Spell ElementalistFire F
Ether Prodigy Ether Prodigy Self 5...17s Yes Self
    5 Energy 1 Activation 5 Recharge
-2 health for each energy you have when skill ends Elite Enchantment Spell ElementalistEnergy P
Incendiary Bonds Incendiary Bonds Foe & nearby foes 3s Yes Foe
    10 Energy 1 Activation 7 Recharge
Hexed foes take fire damage and are set on fire Hex Spell ElementalistFire P
Lightning Surge Lightning Surge Foe 3s No Foe
    10 Energy 1 Activation 10 Recharge
knockdown, 5...17s Cracked Armor, 14...83 lightning dmg (25% armor penetration) Elite Hex Spell ElementalistAir C
Shatterstone Shatterstone Foe 3s Yes Foe + nearby
    10 Energy 2 Activation 8 Recharge
25...85 cold damage Elite Hex Spell ElementalistWater F
Smoldering Embers Smoldering Embers {{{target}}} {{{durationuntilend}}} {{{effectifitendsprematurely}}} {{{targetend}}}
    10 Energy 1½ Activation 7 Recharge
Hex Spell ElementalistFire F
Assassin's Promise Assassin's Promise Foe 5..13s Special Self
    5 Energy ¾ Activation 45 Recharge
If foe dies while under effect, caster's skills recharged and gains energy Elite Hex Spell AssassinDeadly F
Aura of Displacement Aura of Displacement Foe Maintained Yes Self
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Shadow step to location where cast. Elite Enchantment Spell AssassinNone F
Enduring Toxin Enduring Toxin Foe 5s Yes Foe
    5 Energy ¼ Activation 10 Recharge
If Foe is moving, hex is renewed. Hex Spell AssassinDeadly F
Mark of Instability Mark of Instability Foe 20s Special Foe
    10 Energy ¼ Activation 20 Recharge
If caster uses a dual attack on target, hex ends and target is knocked down Hex Spell AssassinNone F
Recall Recall Ally Maintained Yes Self
-1 Upkeep 15 Energy 1 Activation 10 Recharge
Shadow step to enchanted ally, skills disabled for 10 seconds Enchantment Spell AssassinNone F
Shadow Form Shadow Form (PvP) Self 5...13s Yes Self
    10 Energy 1 Activation 60 Recharge
Lose all but 5...41 Health Elite Enchantment Spell AssassinShadow F
Shadow Meld Shadow Meld Other Ally Maintained Yes Self
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Return to location where cast. Elite Enchantment Spell AssassinNone N
Shadow Refuge Shadow Refuge Self 4s Yes Self
    5 Energy 1 Activation 8 Recharge
Gain health if attacking. Enchantment Spell AssassinShadow F
Way of the Lotus Way of the Lotus Self 20s Special Self
    5 Energy ¼ Activation 20 Recharge
When caster uses a dual attack, ends and gives energy Enchantment Spell AssassinShadow F
Attacker's Insight Attacker's Insight Self 3...9s Yes Adjacent foes
    10 Energy   10 Recharge
Weakness on foes Flash Enchantment Spell DervishWind N
Aura of Thorns Aura of Thorns Self 30s Yes Nearby foes
    5 Energy   10 Recharge
Foes become crippled. Flash Enchantment Spell DervishEarth N
Balthazar's Rage Balthazar's Rage Self 20s Yes Self
    10 Energy   10 Recharge
Gain adrenaline if foes in earshot Flash Enchantment Spell DervishMyst N
Conviction Conviction Self 10s Yes Self
    5 Energy   10 Recharge
Removes 1...2 conditions. Flash Enchantment Spell DervishEarth N
Dust Cloak Dust Cloak Self 30s Yes Adjacent foes.
    10 Energy   6 Recharge
Foes are blinded. Flash Enchantment Spell DervishEarth N
Ebon Dust Aura Ebon Dust Aura Self 30s Yes Self
    10 Energy   20 Recharge
Removes blindness Elite Flash Enchantment Spell DervishEarth N
Enchanted Haste Enchanted Haste Self 7s Yes Self
    10 Energy   15 Recharge
Lose 1 condition if end prematurely. Flash Enchantment Spell DervishNone N
Eremite's Zeal Eremite's Zeal Self 10s Yes Self
    5 Energy ¼ Activation 15 Recharge
Gain energy for foes in earshot Enchantment Spell DervishMyst N
Eternal Aura Eternal Aura Self n/a Yes Party
    15 Energy 4 Activation 30 Recharge
Resurrect members in the area Enchantment Spell DervishSunspear N
Faithful Intervention Faithful Intervention Self When your health drops below 50% Yes Self
    5 Energy 2 Activation 20 Recharge
You are healed 30..126 health Enchantment Spell DervishMyst N
Fleeting Stability Fleeting Stability Self 2...5s No Self
    5 Energy   10 Recharge
Flash Enchantment Spell DervishEarth N
Grenth's Fingers Grenth's Fingers Self 30s Yes Nearby foes.
    5 Energy   10 Recharge
Transfer 1...2 conditions Flash Enchantment Spell DervishWind N
Heart of Holy Flame Heart of Holy Flame Self 30s Yes Nearby foes.
    10 Energy   10 Recharge
Foes begin burning. Flash Enchantment Spell DervishMyst N
Lyssa's Haste Lyssa's Haste Self 3...13s Yes Adjacent foes
    10 Energy   15 Recharge
Interrupts Flash Enchantment Spell DervishWind N
Mystic Corruption Mystic Corruption Self 20s Yes Party members in earshot
    10 Energy   10 Recharge
Removes disease Flash Enchantment Spell DervishMyst N
Pious Renewal Pious Renewal Self 8s Yes Self
    5 Energy   8 Recharge
Recharges. Gain Energy and HEalth Elite Flash Enchantment Spell DervishMyst N
Rending Aura Rending Aura Self 30s Yes Nearby foes
    10 Energy   6 Recharge
Cracked armor Flash Enchantment Spell DervishWind N
Staggering Force Staggering Force Self 30s Yes Nearby foes.
    10 Energy   6 Recharge
Foes suffer from Cracked Armor. Flash Enchantment Spell DervishEarth N
Vital Boon Vital Boon Self 20s Yes Self
    5 Energy 1 Activation 8 Recharge
You are healed 75..175 health. Enchantment Spell DervishEarth N
Zealous Renewal Zealous Renewal Self 5...21s Yes Self
    5 Energy   10 Recharge
Gain 1...4 energy if ends prematurely. Flash Enchantment Spell DervishMyst N