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[[Image:Elementalist-dv21.jpg|thumb|220px|right|elementalist|[[Elementalist]] Class]]
 
[[Image:Elementalist-dv21.jpg|thumb|220px|right|elementalist|[[Elementalist]] Class]]
   
The Elementalist is the classical "fireball-and-lightning bolt" [[spellcaster]] of the game. Their power lies in their ability to do a large amount of [[damage]] in a short time with effective [[energy management]] skills. Their [[spell]]s can deal considerable [[area of effect|AoE]] or [[spike]] damage, as well as provide supportive [[ward]]s to protect [[ally|allies]]. Elementalists are one of the most sought-after classes in [[PUG]]s (behind [[Monk]]s) due to the their sheer damage output. It should also be noted that many are biased towards [[Fire Magic]] to the point of kicking non-"fire [[nuke|nukers]]" out of their groups. An Elementalist [[primary profession|primary]] may also often be paired with another caster class as [[secondary profession|secondary]] ([[Necromancer]], [[Mesmer]], or [[Monk]]), simply to gain the benefits of their primary attribute, [[Energy Storage]]. The patron deity of each Elementalist varies according to their specialization: [[Dwayna]] to [[Aeromancer]]s, [[Balthazar]] to [[Pyromancer]]s, [[Melandru]] to [[Geomancer]]s, and [[Grenth]] to [[Hydromancer]]s; [[Lyssa]] is the god associated with [[Energy Storage]].
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The Elementalist is the classical "fireball-and-lightning bolt" [[spellcaster]] of the game. Their power lies in their ability to do a large amount of [[damage]] in a short time with effective [[energy management]] skills. Their [[spell]]s can deal considerable [[area of effect|AoE]] or [[spike]] damage, as well as provide supportive [[ward]]s to protect [[ally|allies]]. Elementalists are one of the most sought-after classes in [[PUG]]s (behind [[Monk]]s) due to the their sheer damage output. It should also be noted that many are biased towards [[Fire Magic]] to the point of kicking non-"fire [[nuke|nukers]]" out of their groups. An Elementalist [[primary profession|primary]] may also often be paired with another caster class as [[secondary profession|secondary]] ([[Necromancer]], [[Mesmer]], or [[Monk]]), simply to gain the benefits of their primary attribute, [[Energy Storage]]. The patron deity of each Elementalist varies according to their specialization: [[Dwayna]] to [[Aeromancer]]s, [[Balthazar]] to [[Pyromancer]]s, [[Melandru]] to [[Geomancer]]s, and [[Grenth]] to [[Hydromancer]]s; [[Lyssa]] is the goddess associated with [[Energy Storage]].
   
 
[[Glyph]]s are exclusive to the Elementalist profession. However, perhaps because of this, Elementalists are the only class that have no [[signet]]s at their disposal.
 
[[Glyph]]s are exclusive to the Elementalist profession. However, perhaps because of this, Elementalists are the only class that have no [[signet]]s at their disposal.

Revision as of 21:29, 18 November 2008

Elementalist-dv21

Elementalist Class

The Elementalist is the classical "fireball-and-lightning bolt" spellcaster of the game. Their power lies in their ability to do a large amount of damage in a short time with effective energy management skills. Their spells can deal considerable AoE or spike damage, as well as provide supportive wards to protect allies. Elementalists are one of the most sought-after classes in PUGs (behind Monks) due to the their sheer damage output. It should also be noted that many are biased towards Fire Magic to the point of kicking non-"fire nukers" out of their groups. An Elementalist primary may also often be paired with another caster class as secondary (Necromancer, Mesmer, or Monk), simply to gain the benefits of their primary attribute, Energy Storage. The patron deity of each Elementalist varies according to their specialization: Dwayna to Aeromancers, Balthazar to Pyromancers, Melandru to Geomancers, and Grenth to Hydromancers; Lyssa is the goddess associated with Energy Storage.

Glyphs are exclusive to the Elementalist profession. However, perhaps because of this, Elementalists are the only class that have no signets at their disposal.

The primary Elementalist's base armor provides 60 armor, +10 energy, and +2 energy recovery. A starting primary Elementalist begins with 30 base energy and 4 energy recovery.

Energy Storage is the Elementalist's primary attribute, which increases maximum energy.

Attributes

Profession Combinations

See Secondary professions for an Elementalist

Related Articles


Professions
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagonParagonDervishDervish