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== Notes == |
== Notes == |
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− | * Consider combining with Shatter Delusions for spike damage on a target without an enchantment. |
+ | * Consider combining with [[Shatter Delusions]] for spike damage on a target without an enchantment. |
* The added casting time makes the enchantments prone to interruption, and the considerable damage the spell can do makes it very likely the target will attempt to cast one if they can. As such, the spell can combine well with [[Shatter Enchantment]] and [[Power Spike]] to deal a very large amount of damage. |
* The added casting time makes the enchantments prone to interruption, and the considerable damage the spell can do makes it very likely the target will attempt to cast one if they can. As such, the spell can combine well with [[Shatter Enchantment]] and [[Power Spike]] to deal a very large amount of damage. |
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Revision as of 16:40, 25 November 2006
Skill details
Enchanter's Conundrum | ||||||||||||
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Full: For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage.
Concise: Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted.
Domination Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Damage | 10 | 16 | 22 | 28 | 34 | 40 | 46 | 52 | 58 | 64 | 70 | 76 | 82 | 88 | 94 | 100 | 106 | 112 | 118 | 124 | 130 | 136 |
%Slower cast | 100 | 107 | 113 | 120 | 127 | 133 | 140 | 147 | 153 | 160 | 167 | 173 | 180 | 187 | 193 | 200 | 207 | 213 | 220 | 227 | 233 | 240 |
Acquisition
Notes
- Consider combining with Shatter Delusions for spike damage on a target without an enchantment.
- The added casting time makes the enchantments prone to interruption, and the considerable damage the spell can do makes it very likely the target will attempt to cast one if they can. As such, the spell can combine well with Shatter Enchantment and Power Spike to deal a very large amount of damage.
Related Skills
- Nature's Renewal: Area of effect enchantment and hex cast time increase
- Migraine: All spells are cast 100% slower with some health degeneration
- Arcane Conundrum: All spells take twice as long to cast