Monk[ | ]
Divine Favor[ | ]
Blessed Aura [edit]
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Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30...35% longer. |
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Prophecies | |||||||||||||
Divine Boon [edit]
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Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 1 Energy. |
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Core | |||||||||||||
Divine Intervention [edit]
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Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health. |
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Core | |||||||||||||
Divine Spirit [edit]
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Enchantment Spell. For 1...11...14 seconds, Monk spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) |
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Prophecies | |||||||||||||
Healer's Boon [edit]
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Elite Enchantment Spell. For 10...46...55 seconds. Healing Prayers spells cast 50% faster and heal for 50% more Health. |
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Nightfall | |||||||||||||
Holy Haste [edit]
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Enchantment Spell. For 1...48...60 seconds, your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment. |
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Nightfall | |||||||||||||
Peace and Harmony [edit]
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Elite Enchantment Spell. Target ally loses 0...7...9 conditions and hexes. For 1...3...3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds. |
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Prophecies | |||||||||||||
Scribe's Insight [edit]
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Elite Enchantment Spell. For 10...30...35 seconds, you gain 3 Energy whenever you use a signet. |
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Nightfall | |||||||||||||
Smiter's Boon [edit]
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Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus. |
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Eye of the North | |||||||||||||
Spell Breaker [edit]
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Elite Enchantment Spell. For 5...15...17 seconds, target ally cannot be the target of enemy spells. |
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Core | |||||||||||||
Spell Shield [edit]
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Enchantment Spell. For 5...17...20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6...5 seconds. |
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Factions | |||||||||||||
Unyielding Aura [edit]
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Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. |
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Prophecies | |||||||||||||
Watchful Healing [edit]
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Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this skill ends prematurely, that ally gains 30...102...120 Health. |
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Nightfall | |||||||||||||
Watchful Spirit [edit]
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Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150...180 Health when Watchful Spirit ends. |
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Prophecies |
Healing Prayers[ | ]
Dwayna's Sorrow [edit]
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Enchantment Spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41...50. |
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Factions | |||||||||||||
Healer's Covenant [edit]
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Elite Enchantment Spell. While you maintain this enchantment, your Healing Prayers spells heal for 25% less Health, but cost -1...3...3 Energy. |
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Nightfall | |||||||||||||
Healing Breeze [edit]
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Enchantment Spell. For 15 seconds, target ally gains +4...8...9 Health regeneration. |
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Core | |||||||||||||
Healing Hands [edit]
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Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29...35 Health. |
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Prophecies | |||||||||||||
Healing Seed [edit]
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Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25...30 Health. |
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Core | |||||||||||||
Live Vicariously [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14...17 Health. |
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Prophecies | |||||||||||||
Mending [edit]
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Enchantment Spell. While you maintain this enchantment, target ally gains +1...3...4 Health regeneration. |
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Core | |||||||||||||
Patient Spirit [edit]
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Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30...102...120 Health when the enchantment ends. |
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Eye of the North | |||||||||||||
Restful Breeze [edit]
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Enchantment Spell. For 8...16...18 seconds, target ally has +10 Health regeneration. This enchantment ends if that ally attacks or uses a skill. |
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Nightfall | |||||||||||||
Spotless Mind [edit]
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Enchantment Spell. For 1...12...15 seconds, target other ally loses a hex every 5 seconds. |
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Eye of the North | |||||||||||||
Spotless Soul [edit]
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Enchantment Spell. For 1...12...15 seconds, target other ally loses a condition every 3 seconds. |
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Eye of the North | |||||||||||||
Supportive Spirit [edit]
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Enchantment Spell. For 5...19...23 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5...29...35 Health. |
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Nightfall | |||||||||||||
Vigorous Spirit [edit]
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Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5...17...20 Health. |
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Prophecies |
Protection Prayers[ | ]
Aegis [edit]
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Enchantment Spell. For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks. |
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Core | |||||||||||||
Air of Enchantment [edit]
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Elite Enchantment Spell. For 4...9...10 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy). |
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Factions | |||||||||||||
Aura of Faith [edit]
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Elite Enchantment Spell. For 3 seconds, target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage. |
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Prophecies | |||||||||||||
Aura of Stability [edit]
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Enchantment Spell. For 3...7...8 seconds, target other ally cannot be knocked down. |
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Eye of the North | |||||||||||||
Guardian [edit]
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Enchantment Spell. For 2...6...7 seconds, target ally has a 50% chance to block attacks. |
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Core | |||||||||||||
Life Attunement [edit]
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Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43...50% more Health when healed. |
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Prophecies | |||||||||||||
Life Barrier [edit]
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Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44...50%. If your Health is below 50% when that ally takes damage, Life Barrier ends. |
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Prophecies | |||||||||||||
Life Bond [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25...30. |
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Core | |||||||||||||
Life Sheath [edit]
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Elite Enchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100). |
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Factions | |||||||||||||
Mark of Protection [edit]
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Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49...60. All your Protection Prayers are disabled for 5 seconds. |
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Prophecies | |||||||||||||
Pensive Guardian [edit]
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Enchantment Spell. For 5...10...11 seconds, target ally has a 50% chance to block attacks from enchanted foes. |
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Nightfall | |||||||||||||
Protective Bond [edit]
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Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4...3 Energy or the spell ends. |
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Prophecies | |||||||||||||
Protective Spirit [edit]
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Enchantment Spell. For 5...19...23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. |
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Core | |||||||||||||
Purifying Veil [edit]
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Enchantment Spell. While you maintain this enchantment, conditions expire 5...41...50% faster on target ally. When this enchantment ends, one condition is removed from that ally. |
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Eye of the North | |||||||||||||
Reversal of Fortune [edit]
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Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80. |
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Core | |||||||||||||
Reverse Hex [edit]
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Enchantment Spell. Remove one hex from target ally. If a hex was removed in this way, for 5...9...10 seconds, the next time target ally would take damage, that damage is reduced by 5...41...50. |
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Factions | |||||||||||||
Shield Guardian [edit]
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Enchantment Spell. For 1...3...4 seconds, all party members in earshot have a 75% chance to block attacks. If an attack is blocked, all allies in earshot are healed for 10...34...40 Health and Shield Guardian ends. |
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Factions | |||||||||||||
Shield of Absorption [edit]
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Enchantment Spell. For 3...6...7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment. |
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Nightfall | |||||||||||||
Shield of Deflection [edit]
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Elite Enchantment Spell. For 3...9...10 seconds, target ally has a 75% chance to block attacks and gains 15...27...30 armor. |
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Prophecies | |||||||||||||
Shield of Regeneration [edit]
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Elite Enchantment Spell. For 5...11...13 seconds, target ally gains +3...9...10 Health regeneration and 40 armor. |
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Core | |||||||||||||
Shielding Hands [edit]
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Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health. |
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Core | |||||||||||||
Spirit Bond [edit]
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Enchantment Spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30...78...90 Health. |
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Factions | |||||||||||||
Vital Blessing [edit]
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Enchantment Spell. While you maintain this enchantment, target ally has +40...168...200 maximum Health. |
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Prophecies |
Smiting Prayers[ | ]
Balthazar's Aura [edit]
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Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22...25 holy damage each second. |
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Core | |||||||||||||
Balthazar's Pendulum [edit]
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Elite Enchantment Spell. For 5...9...10 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead. |
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Nightfall | |||||||||||||
Balthazar's Spirit [edit]
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Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
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Prophecies | |||||||||||||
Holy Wrath [edit]
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Enchantment Spell. For 10...26...30 seconds, the next 1...8...10 times target other ally takes attack damage, this spell deals 66% of the damage back to the source (maximum 5...41...50 damage). |
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Prophecies | |||||||||||||
Judge's Insight [edit]
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Enchantment Spell. For 8...18...20 seconds, target ally's attacks deal holy damage and have +20% armor penetration. |
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Core | |||||||||||||
Judge's Intervention [edit]
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Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30...150...180 holy damage. |
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Nightfall | |||||||||||||
Retribution [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum 5...17...20 damage). |
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Core | |||||||||||||
Reversal of Damage [edit]
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Enchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5...61...75). |
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Nightfall | |||||||||||||
Shield of Judgment [edit]
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Elite Enchantment Spell. For 8...18...20 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41...50 holy damage. |
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Prophecies | |||||||||||||
Strength of Honor [edit]
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Enchantment Spell. While you maintain this enchantment, target ally deals 5...21...25 more damage in melee. |
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Core | |||||||||||||
Zealot's Fire [edit]
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Enchantment Spell. For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 5...29...35 fire damage and you lose 1 Energy. |
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Core |
No Attribute[ | ]
Essence Bond [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
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Prophecies | |||||||||||||
Holy Veil [edit]
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Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. |
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Core | |||||||||||||
Succor [edit]
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Enchantment Spell. While you maintain this enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a spell. |
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Prophecies | |||||||||||||
Vengeance [edit]
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Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty. |
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Prophecies |
Allegiance Title[ | ]
Selfless Spirit [edit]
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Enchantment Spell. For 15...20 seconds, spells you cast that target another ally cost 3 less Energy. |
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Factions | PvE only |
Sunspear Title[ | ]
Seed of Life [edit]
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Enchantment Spell. For 2...5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. |
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Nightfall | PvE only |
Necromancer[ | ]
Blood Magic[ | ]
Awaken the Blood [edit]
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Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. |
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Prophecies | |||||||||||||
Blood Renewal [edit]
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Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health. |
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Prophecies | |||||||||||||
Blood Ritual [edit]
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Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. |
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Prophecies | |||||||||||||
Blood is Power [edit]
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Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration. |
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Core | |||||||||||||
Cultist's Fervor [edit]
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Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...4...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell. |
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Factions | |||||||||||||
Dark Bond [edit]
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Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. |
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Core | |||||||||||||
Dark Fury [edit]
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Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) |
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Prophecies | |||||||||||||
Demonic Flesh [edit]
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Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you. |
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Core | |||||||||||||
Jaundiced Gaze [edit]
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Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12...15 seconds, your next enchantment spell casts 0...1...1 seconds faster and costs 1...8...10 less Energy. |
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Factions | |||||||||||||
Order of Pain [edit]
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Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage. |
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Core | |||||||||||||
Order of the Vampire [edit]
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Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health. |
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Prophecies | |||||||||||||
Vampiric Spirit [edit]
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Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration. |
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Factions |
Curses[ | ]
Order of Apostasy [edit]
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Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health. |
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Factions |
Death Magic[ | ]
Aura of the Lich [edit]
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Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1. |
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Prophecies | |||||||||||||
Contagion [edit]
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Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health. |
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Nightfall | |||||||||||||
Dark Aura [edit]
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Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health. |
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Core | |||||||||||||
Death Nova [edit]
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Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds. |
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Core | |||||||||||||
Infuse Condition [edit]
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Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. |
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Prophecies | |||||||||||||
Jagged Bones [edit]
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Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. |
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Nightfall | |||||||||||||
Tainted Flesh [edit]
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Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds. |
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Core | |||||||||||||
Verata's Aura [edit]
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Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) |
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Prophecies | |||||||||||||
Withering Aura [edit]
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Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds. |
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Eye of the North |
Soul Reaping[ | ]
Hexer's Vigor [edit]
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Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill. |
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Eye of the North | |||||||||||||
Masochism [edit]
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Enchantment Spell. For 10...34...40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3...3% of your maximum Health whenever you cast a spell. |
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Eye of the North |
Mesmer[ | ]
Fast Casting[ | ]
Persistence of Memory [edit]
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Enchantment Spell. For 5...17...20 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged. |
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Nightfall | |||||||||||||
Symbolic Celerity [edit]
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Enchantment Spell. For 36...55...60 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes. |
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Nightfall |
Illusion Magic[ | ]
Ancestor's Visage [edit]
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Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. |
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Factions | |||||||||||||
Illusion of Haste [edit]
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Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. |
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Core | |||||||||||||
Illusion of Weakness [edit]
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Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health. |
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Prophecies | |||||||||||||
Illusionary Weaponry [edit]
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Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34...40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill. |
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Prophecies | |||||||||||||
Sympathetic Visage [edit]
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Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. |
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Prophecies |
Inspiration Magic[ | ]
Auspicious Incantation [edit]
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Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost. |
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Factions | |||||||||||||
Channeling [edit]
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Enchantment Spell. For 8...46...56 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area. |
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Prophecies | |||||||||||||
Lyssa's Aura [edit]
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Elite Enchantment Spell. For 10 seconds, you have +0...4...5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe. |
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Factions | |||||||||||||
Mantra of Recall [edit]
|
Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends. |
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Prophecies |
No Attribute[ | ]
Arcane Echo [edit]
|
Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill. |
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Core | |||||||||||||
Echo [edit]
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Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds. |
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Core |
Elementalist[ | ]
Air Magic[ | ]
Air Attunement [edit]
|
Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic. |
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Core | |||||||||||||
Conjure Lightning [edit]
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Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage. |
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Core | |||||||||||||
Storm Djinn's Haste [edit]
|
Enchantment Spell. For 10...22...25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. |
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Nightfall | |||||||||||||
Windborne Speed [edit]
|
Enchantment Spell. For 5...11...13 seconds, target ally moves 33% faster. |
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Prophecies |
Earth Magic[ | ]
Armor of Earth [edit]
|
Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower. |
| |||||||||||
Core | |||||||||||||
Earth Attunement [edit]
|
Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic. |
| |||||||||||
Core | |||||||||||||
Iron Mist [edit]
|
Enchantment Spell. For 8...14...15 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. |
| |||||||||||
Prophecies | |||||||||||||
Kinetic Armor [edit]
|
Enchantment Spell. For 8 seconds, you gain +20...68...80 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds. |
| |||||||||||
Prophecies | |||||||||||||
Magnetic Aura [edit]
|
Enchantment Spell. For 1...4...5 seconds, you block the next attack against you and deal 10...42...50 damage to your attacker. If you are Overcast, all party members in earshot are also enchanted. |
| |||||||||||
Prophecies | |||||||||||||
Obsidian Flesh [edit]
|
Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration. |
| |||||||||||
Core | |||||||||||||
Sliver Armor [edit]
|
Enchantment Spell. For 5...10...11 seconds, you have 25...45...50% chance to block attacks and whenever you are the target of a hostile spell or attack one nearby foe is struck for 5...29...35 earth damage. |
| |||||||||||
Factions | |||||||||||||
Stone Sheath [edit]
|
Elite Enchantment Spell. For 5...17...20 seconds, you and target ally have +1...24...30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...59...70 earth damage and are Weakened for 5...17...20 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Stone Striker [edit]
|
Enchantment Spell. For 5...25...30 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. |
| |||||||||||
Nightfall | |||||||||||||
Stoneflesh Aura [edit]
|
Enchantment Spell. For 5...13...15 seconds, damage you receive is reduced by 1...25...31, and you are immune to critical attacks. |
| |||||||||||
Nightfall |
Energy Storage[ | ]
Aura of Restoration [edit]
|
Enchantment Spell. For 60 seconds, you gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell. |
| |||||||||||
Core | |||||||||||||
Elemental Attunement [edit]
|
Elite Enchantment Spell. For 25...53...60 seconds, you are attuned to Air, Fire, Water, and Earth and gain +1...2...2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements. |
| |||||||||||
Core | |||||||||||||
Energy Boon [edit]
|
Elite Enchantment Spell. For 36...55...60 seconds, Energy Boon raises the maximum Health of you and target ally by 1...3...3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1...10...12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage. |
| |||||||||||
Factions | |||||||||||||
Ether Prodigy [edit]
|
Elite Enchantment Spell. Lose all enchantments. For 8...18...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have. |
| |||||||||||
Prophecies | |||||||||||||
Ether Renewal [edit]
|
Elite Enchantment Spell. For 5...17...20 seconds, each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. |
| |||||||||||
Prophecies | |||||||||||||
Master of Magic [edit]
|
Elite Enchantment Spell. For 1...49...61 seconds, all of your elemental attributes are set to 8...13...14, and your elemental spells return 30% of their Energy cost. |
| |||||||||||
Nightfall |
Fire Magic[ | ]
Burning Speed [edit]
|
Enchantment Spell. For 7 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds. |
| |||||||||||
Factions | |||||||||||||
Conjure Flame [edit]
|
Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17...20 fire damage. |
| |||||||||||
Core | |||||||||||||
Double Dragon [edit]
|
Elite Enchantment Spell. Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5...25...30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0...2...3 seconds. |
| |||||||||||
Factions | |||||||||||||
Elemental Flame [edit]
|
Enchantment Spell. For 10...30...35 seconds, whenever you apply an Elemental hex to a foe, that foe is set on fire for 1...4...5 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Fire Attunement [edit]
|
Enchantment Spell. For 36...55...60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic. |
| |||||||||||
Core | |||||||||||||
Flame Djinn's Haste [edit]
|
Enchantment Spell. All adjacent foes are struck for 15...99...120 fire damage. For 8...13...14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. |
| |||||||||||
Nightfall |
Water Magic[ | ]
Armor of Frost [edit]
|
Enchantment Spell. For 10...29...34 seconds, you gain +40 armor against physical damage and have +1 Water Magic. |
| |||||||||||
Prophecies | |||||||||||||
Armor of Mist [edit]
|
Enchantment Spell. For 8...18...20 seconds, you gain +10...34...40 armor and move 33% faster. |
| |||||||||||
Prophecies | |||||||||||||
Conjure Frost [edit]
|
Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage. |
| |||||||||||
Core | |||||||||||||
Frigid Armor [edit]
|
Enchantment Spell. For 10...22...25 seconds, you have +10...34...40 armor against physical damage and cannot be set on fire. |
| |||||||||||
Nightfall | |||||||||||||
Ice Spear [edit]
|
Enchantment Spell. Send out an Ice Spear, striking target foe for 10...50...60 cold damage if it hits. If you are Overcast, you gain +1...3...4 Health regeneration for 5 seconds. |
| |||||||||||
Core | |||||||||||||
Mist Form [edit]
|
Elite Enchantment Spell. For 10...38...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell. |
| |||||||||||
Prophecies | |||||||||||||
Swirling Aura [edit]
|
Enchantment Spell. For 5 seconds, you are enchanted with Swirling Aura and have 1...5...6 Health regeneration and a 50% chance to block projectiles. If you are Overcast when you cast this spell, all party members in earshot are also enchanted. |
| |||||||||||
Prophecies | |||||||||||||
Water Attunement [edit]
|
Enchantment Spell. For 36...55...60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic. |
| |||||||||||
Core |
Allegiance Title[ | ]
Elemental Lord [edit]
|
Enchantment Spell. For 40...60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost. |
| |||||||||||
Factions | PvE only |
Sunspear Title[ | ]
Intensity [edit]
|
Skill. For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60...70% of that damage to all other foes in the area. |
| |||||||||||
Nightfall | PvE only |
Assassin[ | ]
Critical Strikes[ | ]
Assassin's Remedy [edit]
|
Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one condition. |
| |||||||||||
Nightfall | |||||||||||||
Critical Defenses [edit]
|
Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. |
| |||||||||||
Factions | |||||||||||||
Dark Apostasy [edit]
|
Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends. |
| |||||||||||
Factions | |||||||||||||
Deadly Haste [edit]
|
Enchantment Spell. For 10...30...35 seconds, half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster. |
| |||||||||||
Nightfall | |||||||||||||
Fox's Promise [edit]
|
Elite Enchantment Spell. For 5...17...20 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit. |
| |||||||||||
Nightfall | |||||||||||||
Locust's Fury [edit]
|
Elite Enchantment Spell. For 10...30...35 seconds, you have an additional 50% chance to double strike while using daggers. |
| |||||||||||
Factions | |||||||||||||
Sharpen Daggers [edit]
|
Enchantment Spell. For 5...25...30 seconds, your dagger attacks cause Bleeding for 5...13...15 seconds. |
| |||||||||||
Factions | |||||||||||||
Way of the Master [edit]
|
Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27...33% chance to land a critical hit. |
| |||||||||||
Eye of the North |
Deadly Arts[ | ]
Way of the Empty Palm [edit]
|
Elite Enchantment Spell. For 5...17...20 seconds, off-hand and dual attacks cost no Energy. |
| |||||||||||
Factions |
Shadow Arts[ | ]
Feigned Neutrality [edit]
|
Enchantment Spell. For 4...9...10 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill. |
| |||||||||||
Nightfall | |||||||||||||
Shadow Form [edit]
|
Elite Enchantment Spell. For 5...18...21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack. |
| |||||||||||
Factions | |||||||||||||
Shadow Refuge [edit]
|
Enchantment Spell. For 6 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking. |
| |||||||||||
Factions | |||||||||||||
Shroud of Distress [edit]
|
Enchantment Spell. For 30...54...60 seconds, if you are below 50% Health, you have +3...7...8 Health regeneration and a 75% chance to block attacks. |
| |||||||||||
Factions | |||||||||||||
Way of Perfection [edit]
|
Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34...40 Health. |
| |||||||||||
Factions | |||||||||||||
Way of the Fox [edit]
|
Enchantment Spell. For 10...30...35 seconds, your next 1...5...6 attacks cannot be blocked. |
| |||||||||||
Factions | |||||||||||||
Way of the Lotus [edit]
|
Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17...20 Energy. |
| |||||||||||
Factions |
No Attribute[ | ]
Aura of Displacement [edit]
|
Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. |
| |||||||||||
Factions | |||||||||||||
Recall [edit]
|
Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill, and all of your skills are disabled for 10 seconds. |
| |||||||||||
Factions | |||||||||||||
Shadow Meld [edit]
|
Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location. |
| |||||||||||
Nightfall |
Allegiance Title[ | ]
Shadow Sanctuary [edit]
|
Enchantment Spell. You are Blinded for 5 seconds. For 10 seconds, you gain +7...10 Health regeneration and +40 armor. |
| |||||||||||
Factions | PvE only |
Sunspear Title[ | ]
Critical Agility [edit]
|
Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes, you attack 33% faster and gain +15...25 armor. This skill reapplies itself every time you land a critical hit. |
| |||||||||||
Nightfall | PvE only |
Ritualist[ | ]
Spawning Power[ | ]
Boon of Creation [edit]
|
Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy. |
| |||||||||||
Factions | |||||||||||||
Explosive Growth [edit]
|
Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56...65 lightning damage. |
| |||||||||||
Factions | |||||||||||||
Ghostly Haste [edit]
|
Enchantment Spell. For 5...17...20 seconds, spells you cast while within earshot of a spirit recharge 25% faster. |
| |||||||||||
Factions | |||||||||||||
Renewing Memories [edit]
|
Enchantment Spell. For 5...17...20 seconds, while holding an item, any weapon and item spells you cast cost 5...29...35% less Energy. |
| |||||||||||
Nightfall | |||||||||||||
Sight Beyond Sight [edit]
|
Enchantment Spell. For 8...18...20 seconds, you cannot be Blinded. |
| |||||||||||
Nightfall | |||||||||||||
Spirit Channeling [edit]
|
Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit. |
| |||||||||||
Factions | |||||||||||||
Spirit's Gift [edit]
|
Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41...50 Health and lose 1 condition. |
| |||||||||||
Nightfall | |||||||||||||
Spirit's Strength [edit]
|
Elite Enchantment Spell. For 15...51...60 seconds, your attacks deal 5...29...35 more damage while under the effects of a weapon spell. |
| |||||||||||
Nightfall | |||||||||||||
Wielder's Remedy [edit]
|
Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition. |
| |||||||||||
Nightfall | |||||||||||||
Wielder's Zeal [edit]
|
Elite Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, you gain 1...4...5 Energy. |
| |||||||||||
Nightfall |
Dervish[ | ]
Earth Prayers[ | ]
Armor of Sanctity [edit]
|
Enchantment Spell. All adjacent foes suffer from Weakness for 5...13...15 seconds. For 15 seconds, you take 5...17...20 less damage from foes suffering from a condition. |
| |||||||||||
Nightfall | |||||||||||||
Aura of Thorns [edit]
|
Flash Enchantment Spell. All nearby foes begin Bleeding for 5...13...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...7...8 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Dust Cloak [edit]
|
Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes are Blinded for 1...3...4 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Ebon Dust Aura [edit]
|
Elite Flash Enchantment Spell. When you cast this enchantment, all nearby foes are Blinded for 1...6...7 seconds. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3...13...15 earth damage. When this enchantment ends, you are cured of Blindness. |
| |||||||||||
Nightfall | |||||||||||||
Fleeting Stability [edit]
|
Flash Enchantment Spell. For 2...5...6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. |
| |||||||||||
Nightfall | |||||||||||||
Mirage Cloak [edit]
|
Flash Enchantment Spell. For 1...6...7 seconds, you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage. |
| |||||||||||
Nightfall | |||||||||||||
Mystic Regeneration [edit]
|
Enchantment Spell. For 5...17...20 seconds, you have +1...3...4 Health regeneration for each enchantment (maximum of 8) on you. |
| |||||||||||
Nightfall | |||||||||||||
Sand Shards [edit]
|
Flash Enchantment Spell. For 30 seconds, the next 1...4...5 times you hit with a scythe, all other adjacent foes take 10...50...60 earth damage. |
| |||||||||||
Nightfall | |||||||||||||
Shield of Force [edit]
|
Flash Enchantment Spell. For 1...13...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...17...20 seconds. |
| |||||||||||
Eye of the North | |||||||||||||
Staggering Force [edit]
|
Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...8...10 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Veil of Thorns [edit]
|
Flash Enchantment Spell. When you cast this enchantment, all nearby foes are struck for 5...41...50 piercing damage. For 5...21...25 seconds, you take 5...29...35% less damage from spells. |
| |||||||||||
Nightfall | |||||||||||||
Vital Boon [edit]
|
Enchantment Spell. For 20 seconds, you have +40...88...100 maximum Health. When this enchantment ends, you are healed for 75...175...200 Health. |
| |||||||||||
Nightfall | |||||||||||||
Vow of Strength [edit]
|
Elite Enchantment Spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10...22...25 slashing damage to all adjacent foes. |
| |||||||||||
Nightfall |
Mysticism[ | ]
Arcane Zeal [edit]
|
Elite Enchantment Spell. For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6...7 Energy). |
| |||||||||||
Nightfall | |||||||||||||
Balthazar's Rage [edit]
|
Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot. |
| |||||||||||
Nightfall | |||||||||||||
Faithful Intervention [edit]
|
Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health. |
| |||||||||||
Nightfall | |||||||||||||
Heart of Holy Flame [edit]
|
Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 30 seconds afterward, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2...4...5 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Intimidating Aura [edit]
|
Enchantment Spell. For 60 seconds, you have +40...88...100 max Health and take 1...8...10 less damage from foes with less Health than you. |
| |||||||||||
Nightfall | |||||||||||||
Mystic Corruption [edit]
|
Flash Enchantment Spell. All adjacent foes suffer from Disease for 1...2...2 seconds. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease. |
| |||||||||||
Nightfall | |||||||||||||
Mystic Vigor [edit]
|
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 3...13...15 Health for each enchantment on you (maximum 25 Health). |
| |||||||||||
Nightfall | |||||||||||||
Pious Renewal [edit]
|
Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4...5 Energy and 0...24...30 Health. |
| |||||||||||
Nightfall | |||||||||||||
Vow of Silence [edit]
|
Elite Enchantment Spell. For 5...9...10 seconds, you cannot be the target of spells, and you cannot cast spells. |
| |||||||||||
Nightfall | |||||||||||||
Watchful Intervention [edit]
|
Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170...200 Health. |
| |||||||||||
Nightfall | |||||||||||||
Zealous Renewal [edit]
|
Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 5...21...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...4...5 Energy. |
| |||||||||||
Nightfall |
Wind Prayers[ | ]
Attacker's Insight [edit]
|
Flash Enchantment Spell. For 3...9...10 seconds, you have a 50% chance to block while attacking. When this enchantment ends you inflict Weakness on all adjacent foes for 3...13...15 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Featherfoot Grace [edit]
|
Enchantment Spell. For 5...17...20 seconds, you move 25% faster, and conditions expire 25% faster. |
| |||||||||||
Nightfall | |||||||||||||
Grenth's Aura [edit]
|
Flash Enchantment Spell. For 20 seconds, you deal 5...21...25 less damage and steal 5...21...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...21...25 Health from all adjacent foes. |
| |||||||||||
Eye of the North | |||||||||||||
Grenth's Fingers [edit]
|
Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2...2 conditions to all nearby foes. |
| |||||||||||
Nightfall | |||||||||||||
Grenth's Grasp [edit]
|
Elite Flash Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 1...9...11 seconds and you transfer 1 condition from yourself to that foe. |
| |||||||||||
Nightfall | |||||||||||||
Guiding Hands [edit]
|
Enchantment Spell. For 20 seconds, your next 0...2...3 attacks cannot be blocked. When activated, this skill removes the Blindness condition. |
| |||||||||||
Nightfall | |||||||||||||
Harrier's Grasp [edit]
|
Flash Enchantment Spell. For 5...17...20 seconds, attacks against moving foes also Cripple those foes for 2...8...9 seconds. When you cast this enchantment, you are relieved of Cripple and 1 other condition. This enchantment ends after you apply Cripple 1...3...3 times. |
| |||||||||||
Nightfall | |||||||||||||
Lyssa's Haste [edit]
|
Flash Enchantment Spell. For 3...13...15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher. |
| |||||||||||
Nightfall | |||||||||||||
Onslaught [edit]
|
Elite Flash Enchantment Spell. For 3...13...15 seconds, you attack, move, and gain adrenaline 25% faster. |
| |||||||||||
Nightfall | |||||||||||||
Rending Aura [edit]
|
Flash Enchantment Spell. When you cast this enchantment, all nearby foes take 10...34...40 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1...8...10 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Vow of Piety [edit]
|
Enchantment Spell. For 20 seconds, you have +24 armor and +1...3...4 Health regeneration. Vow of Piety renews whenever an enchantment on you ends. |
| |||||||||||
Nightfall | |||||||||||||
Zealous Vow [edit]
|
Elite Enchantment Spell. For 20 seconds, you have -3 Energy regeneration, and you gain 1...5...6 Energy every time you hit with an attack. |
| |||||||||||
Nightfall |
Allegiance Title[ | ]
Aura of Holy Might [edit]
|
Enchantment Spell. For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. |
| |||||||||||
Factions | PvE only |
Sunspear Title[ | ]
Eternal Aura [edit]
|
Enchantment Spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy. |
| |||||||||||
Nightfall |
Common PvE skills[ | ]
Asura Title Track[ | ]
Mental Block [edit]
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Enchantment Spell. For 5...11 seconds you have a 50% chance to block attacks. This enchantment is reapplied every time an enemy strikes you. |
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Eye of the North | PvE only |
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Mindbender [edit]
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Enchantment Spell. For 10...16 seconds, you move 20...33% faster and your spells take 20% less time to cast. |
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Eye of the North | PvE only |
Deldrimor Title Track[ | ]
Dwarven Stability [edit]
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Enchantment Spell. For 24...30 seconds, your stances last 55...100% longer. If you activated this skill while drunk, you cannot be knocked down. |
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Eye of the North | PvE only |
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Great Dwarf Armor [edit]
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Enchantment Spell. For 22...40 seconds, target ally has +24 armor, +60 maximum Health, and an additional +24 armor against Destroyers. |
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Eye of the North | PvE only |