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*[[Enchantment removal skills quick reference]] |
*[[Enchantment removal skills quick reference]] |
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*[[Gain/Lose energy skills quick reference]] |
*[[Gain/Lose energy skills quick reference]] |
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+ | [[de:Eifer des Eremiten]] |
Revision as of 13:43, 7 December 2010
Skill details
Eremite's Zeal | ||||||||||||
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Full: You gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy.
Concise: (10 seconds.) Initial effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot.
Mysticism | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Energy gain | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 |
Acquisition
Notes
- No energy will be gained from Eremite's Zeal unless an enchantment is actually removed.
- The Mysticism energy gain (from the removed enchantment) does not count towards the 15 energy cap.
Trivia
- Eremite is a Greek word for hermit or ascetic, which translates literally as desert-dweller.