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{{Eremite's Zeal}}
 
{{Eremite's Zeal}}
<noinclude> <!-- the noinclude is important; do not remove it -->
 
== Progression ==
 
{{progression top|attrib=[[Mysticism]]}}
 
{{progression main|effect=Energy|1|1|2|2|2|2|3|3|3|3|4|4|4|4}}
 
{{progression bottom}}
 
   
== Acquisition ==
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==Acquisition==
  +
'''[[Skill Trainer]]s''':
 
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*[[Medando]] ([[Yohlon Haven]])
== Usage Notes ==
 
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'''[[Hero Skill Trainer]]s''':
 
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*[[Warden of Whispers (The Kodash Bazaar)|Warden of Whispers]] ([[The Kodash Bazaar]])
== Related Skills ==
 
   
 
== Trivia ==
 
== Trivia ==
 
*Eremite is a Greek word for [[wikipedia:hermit|hermit]] or ascetic, which translates literally as ''desert-dweller''.
 
*Eremite is a Greek word for [[wikipedia:hermit|hermit]] or ascetic, which translates literally as ''desert-dweller''.
   
 
== Related articles ==
[[Category:Mysticism skills]]
 
[[Category:Dervish skills (Nightfall)]]
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*[[Gain/Lose energy skills quick reference]]
   
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[[de:Eifer des Eremiten]]
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</noinclude> <!-- the /noinclude is important; do not remove it -->
 

Latest revision as of 05:26, 22 February 2011

Skill details
Eremite's Zeal
Eremite's Zeal
Campaign Nightfall Dervish
Profession Dervish
Attribute Mysticism
Type Enchantment Spell
    5 Energy ¼ Activation 15 Recharge

Full: You gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy.

Concise: (10 seconds.) Initial effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot.

Mysticism 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Energy gain 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4

Acquisition[ | ]

Skill Trainers:

Hero Skill Trainers:

Trivia[ | ]

  • Eremite is a Greek word for hermit or ascetic, which translates literally as desert-dweller.

Related articles[ | ]