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== Notes ==
 
== Notes ==
*If using this skill on yourself, [[Balthazar's Spirit]] is superior, due to the fact that the damage type that fulfills the requirement to gain energy is not restricted to elemental and physical.
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*If using this skill on yourself, [[Balthazar's Spirit]] is superior, due to the fact that the damage type that fulfills the requirement to gain energy is not restricted to elemental and physical and it triggers when you take 0 damage.
 
*This skill is useful when all the damage is being directed at the party's [[tank]](s).
 
*This skill is useful when all the damage is being directed at the party's [[tank]](s).
 
*As long as the target ally takes damage at least once every 3 seconds, the bonder will gain more energy than the upkeep cost. As most foes have a faster attack rate than 3 seconds the bonder will usually gain energy even if the target is fighting only a single foe.
 
*As long as the target ally takes damage at least once every 3 seconds, the bonder will gain more energy than the upkeep cost. As most foes have a faster attack rate than 3 seconds the bonder will usually gain energy even if the target is fighting only a single foe.
 
*Damage redirected to you as a result of [[Life Bond]] does not count as physical or elemental damage, and therefore will not give you any energy.
 
*Damage redirected to you as a result of [[Life Bond]] does not count as physical or elemental damage, and therefore will not give you any energy.
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*You can also use it on enemies who start friendly and later turn hostile. This is useful for foes who have dialog before attacking, as it will give you energy for damaging them.
*Energy is only given when the target actually takes damage. Skills like [[Stoneflesh Aura]] and [[Shielding Hands]] will negate its effect, but still works when [[Shield of Absorption]] reaches zero damage.
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{{Anomaly|Essence Bond will not trigger if 0 damage is taken, such as when enchanted with [[Shielding Hands]] or [[Stoneflesh Aura]], but still works when [[Shield of Absorption]] reaches 0 damage.}}
*You can also use it on enemies who start "green" (friendly) and then even after they turn red it stays on and you gain energy for damaging them. Especially those who start talking a lot first before they finally become "red" (hostile).
 
   
 
== Related skills ==
 
== Related skills ==
 
*{{skill icon|Balthazar's Spirit}}
 
*{{skill icon|Balthazar's Spirit}}
*{{skill icon|Defender's Zeal
 
   
 
== Related articles ==
 
== Related articles ==
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*[[Gain/Lose energy skills quick reference]]
 
*[[Gain/Lose energy skills quick reference]]
 
*[[Upkeep skills quick reference]]
 
*[[Upkeep skills quick reference]]
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[[de:Essenzbindung]]

Latest revision as of 13:44, 7 December 2010

Skill details
Essence Bond
Essence Bond
Campaign Prophecies Monk
Profession Monk
Attribute Unlinked
Type Enchantment Spell
-1 Upkeep 10 Energy 2 Activation    

Full: While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.

Concise: You gain 1 Energy whenever target ally takes physical or elemental damage.

Acquisition[ | ]

Skill Trainers:

Signet of Capture:

Notes[ | ]

  • If using this skill on yourself, Balthazar's Spirit is superior, due to the fact that the damage type that fulfills the requirement to gain energy is not restricted to elemental and physical and it triggers when you take 0 damage.
  • This skill is useful when all the damage is being directed at the party's tank(s).
  • As long as the target ally takes damage at least once every 3 seconds, the bonder will gain more energy than the upkeep cost. As most foes have a faster attack rate than 3 seconds the bonder will usually gain energy even if the target is fighting only a single foe.
  • Damage redirected to you as a result of Life Bond does not count as physical or elemental damage, and therefore will not give you any energy.
  • You can also use it on enemies who start friendly and later turn hostile. This is useful for foes who have dialog before attacking, as it will give you energy for damaging them.
Anomaly Anomaly! Essence Bond will not trigger if 0 damage is taken, such as when enchanted with Shielding Hands or Stoneflesh Aura, but still works when Shield of Absorption reaches 0 damage.

Related skills[ | ]

Related articles[ | ]