Difference between revisions of "Essence Bond"

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== Acquisition ==
 
== Acquisition ==
 
'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
  +
*[[Firstwatch Sergio]] ([[Lion's Arch]])
 
*[[Ephaz]] ([[Beetletun]])
 
*[[Ephaz]] ([[Beetletun]])
 
*[[Master Scout Kiera]] ([[Henge of Denravi]])
 
*[[Master Scout Kiera]] ([[Henge of Denravi]])

Revision as of 19:32, 25 May 2007

Skill details
Essence Bond
Essence Bond.jpg
Campaign Prophecies Monk
Profession Monk
Attribute Unlinked
Type Enchantment Spell
-1 Upkeep.png 10 Energy.png 2 Activation.png    

Full: While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.

Concise: You gain 1 Energy whenever target ally takes physical or elemental damage.

Acquisition

Skill Trainers:

Notes

  • This skill is useful when all the damage is being directed at the party's tank(s).
  • As long as the target ally takes damage at least once every 3 seconds, the bonder will gain more energy than the upkeep cost. As most foes have a faster attack rate than 3 seconds the bonder will usually gain energy even if the target is fighting only a single foe.
  • Damage redirected to you as a result of Life Bond does not count as physical or elemental damage, and therefore will not give you any energy.
  • Energy is only given when the target actually takes damage. Skills like Stoneflesh Aura and Shielding Hands will negate its effect, but still works when Shield of Absorption reaches zero damage.
  • You can also use it on enemies who start "green" (friendly) and then even after they turn red it stays on and you gain energy for damaging them. Especially those who start talking a lot first before they finally go "red".

Related skills

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