GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement
Skill details
Ether Lord
Ether Lord.jpg
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Inspiration Magic
Type Hex Spell
    5 Energy.png 2 Activation.png 20 Recharge.png

Full: You lose all Energy. For 5...9...10 seconds, target foe suffers -1...3...3 Energy degeneration, and you experience +1...3...3 Energy regeneration.

Concise: You lose all Energy. Target foe has -1...3...3 Energy degeneration and you have +1...3...3 Energy regeneration (5...9...10 seconds).

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy degen/regen 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Duration 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12

Acquisition[]

Skill Quests:

Skill Trainers:

Signet of Capture:

Notes[]

  • Keep in mind that Ether Lord is not as much a skill used to gain energy as it is one to deny it. Even at 16 Inspiration Magic, you will only regenerate an extra 5 energy - and this is after you've lost all the energy you started with.
  • This skill realistically requires 8 or more points in Inspiration Magic to be effective, since lower amounts are extremely short in duration, or provide almost no energy drain/gain.
  • Your energy will drop to 0, but energy can be maintained by, for example, switching to a -energy weapon set before casting Ether Lord, then switching back to a normal weapon set.
  • Combines well with Ether Signet, usually along with Mantra of Inscriptions.
  • Using this spell right before Signet of Recall ends will negate the energy lost by this spell (assuming you cast this spell with energy left).

Related articles[]

Advertisement