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m (Undo revision 1152845 by Bishop (Talk) Not really neccessary.)
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== Notes ==
 
== Notes ==
*This skill only triggers on plain, direct [[damage]]. [[Conjure Phantasm|Degeneration]], [[Vampiric Touch|life-stealing]], and [[Blood of the Master|intentional sacrifice]] do not trigger the health gain.
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*This skill only triggers on plain, direct [[damage]]. [[Health degeneration]], [[life stealing]], and [[sacrifice]] do not trigger the health gain.
*Unlike its twin, [[Watchful Intervention]], this skill will trigger healing when it ends regardless of the cause. Thus, it can be beneficial to remove it yourself.
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*Unlike [[Watchful Intervention]], this skill will trigger healing when it ends regardless of the cause. Thus, it can be beneficial to remove it yourself.
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*Hero dervishes will maintain this skill at all times, meaning it can be used in tandem with [[Insignia| Blessed or Windwalker's insignia]] or other "while enchanted" bonuses to ensure they take effect at the beginning of combat.
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{{anomaly|This skill will ''[[heal]]'' you and not cause you to ''gain'' health as stated by the concise description. This difference is relevant for [[Modify heal amount quick reference|skills that modify healing effects]].}}
   
 
== Related skills ==
 
== Related skills ==
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*{{skill icon|Illusion of Weakness}}
 
*{{skill icon|Illusion of Weakness}}
 
*{{skill icon|Watchful Intervention}}
 
*{{skill icon|Watchful Intervention}}
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[[de:Vertrauensvolle Intervention]]

Latest revision as of 13:47, 7 December 2010

Skill details
Faithful Intervention
Faithful Intervention
Campaign Nightfall Dervish
Profession Dervish
Attribute Mysticism
Type Enchantment Spell
    5 Energy 2 Activation 20 Recharge

Full: If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health.

Concise: You gain 30...126...150 Health the next time damage drops your Health below 50%.

Mysticism 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Healing 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190

Acquisition[ | ]

Skill Trainers:

Notes[ | ]

Anomaly Anomaly! This skill will heal you and not cause you to gain health as stated by the concise description. This difference is relevant for skills that modify healing effects.

Related skills[ | ]