Gimmethegepgun@legacy41690140 (talk | contribs) m (→Notes: these concise are awful) |
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*This skill only triggers on plain, direct [[damage]]. [[Health degeneration]], [[life stealing]], and [[sacrifice]] do not trigger the health gain. |
*This skill only triggers on plain, direct [[damage]]. [[Health degeneration]], [[life stealing]], and [[sacrifice]] do not trigger the health gain. |
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*Unlike [[Watchful Intervention]], this skill will trigger healing when it ends regardless of the cause. Thus, it can be beneficial to remove it yourself. |
*Unlike [[Watchful Intervention]], this skill will trigger healing when it ends regardless of the cause. Thus, it can be beneficial to remove it yourself. |
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+ | *Hero dervishes will maintain this skill at all times, meaning it can be used in tandem with [[Insignia| Blessed or Windwalker's insignia]] or other "while enchanted" bonuses to ensure they take effect at the beginning of combat. |
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{{anomaly|This skill will ''[[heal]]'' you and not cause you to ''gain'' health as stated by the concise description. This difference is relevant for [[Modify heal amount quick reference|skills that modify healing effects]].}} |
{{anomaly|This skill will ''[[heal]]'' you and not cause you to ''gain'' health as stated by the concise description. This difference is relevant for [[Modify heal amount quick reference|skills that modify healing effects]].}} |
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*{{skill icon|Illusion of Weakness}} |
*{{skill icon|Illusion of Weakness}} |
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*{{skill icon|Watchful Intervention}} |
*{{skill icon|Watchful Intervention}} |
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+ | [[de:Vertrauensvolle Intervention]] |
Latest revision as of 13:47, 7 December 2010
Skill details
Faithful Intervention | ||||||||||||
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Full: If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health.
Concise: You gain 30...126...150 Health the next time damage drops your Health below 50%.
Mysticism | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Healing | 30 | 38 | 46 | 54 | 62 | 70 | 78 | 86 | 94 | 102 | 110 | 118 | 126 | 134 | 142 | 150 | 158 | 166 | 174 | 182 | 190 |
Acquisition[ | ]
Notes[ | ]
- This skill only triggers on plain, direct damage. Health degeneration, life stealing, and sacrifice do not trigger the health gain.
- Unlike Watchful Intervention, this skill will trigger healing when it ends regardless of the cause. Thus, it can be beneficial to remove it yourself.
- Hero dervishes will maintain this skill at all times, meaning it can be used in tandem with Blessed or Windwalker's insignia or other "while enchanted" bonuses to ensure they take effect at the beginning of combat.