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{{Fevered Dreams }}
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{{split skill}}
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{{Fevered Dreams}}
== Progression ==
 
{{progression top|attrib=[[Illusion Magic]]}}
 
{{progression main|effect=Duration|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|?|N/A|N/A}}
 
{{progression bottom}}
 
   
 
== Acquisition ==
 
== Acquisition ==
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
*[[Plexus Shadohook]] ([[Abaddon's Mouth (Mission)|Abaddon's Mouth]])
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*[[Plexus Shadowhook]] ([[Abaddon's Mouth (mission)]])
   
 
== Notes ==
 
== Notes ==
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* Take note of the wording: [[Fevered Dreams]] does ''not'' trigger just because a condition is applied (or re-applied) to the foe. Here, "new condition" literally means a condition that the foe is not currently suffering from.
*This skill is extremely useful for Rangers with constant spread of conditions on foes in an area can both whittle down health/effectiveness in combat/etc. of a unit; but also can keep an enemy Monk's energy in PvP low enough to be less efficient.
 
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* The Daze is applied when the hex is first cast, as long as the foe already has 2 or more conditions, and from then on it is applied every time the foe gains a ''new'' condition while suffering from at least 1 condition already.
*This skill has a greater range than [[Epidemic]], making it much more useful. However, Fevered Dreams has a two second casting time, making it vulnerable to interrupts unlike epidemic.
 
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* The Daze also spreads when triggered, allowing this skill to be used to daze a large number of foes.
*Powerful (and sometimes expensive) conditions like blind and dazed become much more effective
 
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* Consider combining with [[Hypochondria]] to further manipulate conditions.
*If used in tandem with dazed, have a [[barrage]] ranger in your party to attack the most enemies at once
 
*Use in conjunction with [[Mark of Rodgort]] and a fire weapon to inflict lots of burning for a long time.
 
*Note that a condition only spreads when it is applied on a target that does not have that condition, as per the description. For example, if you apply [[burning]] to a target that is ''already'' burning, Fevered Dreams does not take effect.
 
   
== Related Skills ==
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== Related skills ==
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*{{skill icon|Epidemic}}
*{{n}} [[Plague Sending]]
 
*{{n}} [[Plague Signet]] ([[Elite]])
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*{{skill icon|Contagion}} ([[elite]])
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*{{n}} [[Plague Touch]]
 
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== Related articles ==
*{{me}} [[Epidemic]]
 
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*[[Hex spell skills quick reference]]
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*[[Transfer condition skills quick reference]]
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[[de:Fieberträume]]

Latest revision as of 02:26, 23 March 2011

Disambiguous This article is about the PvE version of a split skill. For the PvP version, see Fevered Dreams (PvP).
Skill details
Fevered Dreams
Fevered Dreams
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Elite Hex Spell
    10 Energy 2 Activation 10 Recharge

Full: For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3...3 seconds.

Concise: (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 seconds) if that foe has two or more conditions.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Dazed 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Duration 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • Take note of the wording: Fevered Dreams does not trigger just because a condition is applied (or re-applied) to the foe. Here, "new condition" literally means a condition that the foe is not currently suffering from.
  • The Daze is applied when the hex is first cast, as long as the foe already has 2 or more conditions, and from then on it is applied every time the foe gains a new condition while suffering from at least 1 condition already.
  • The Daze also spreads when triggered, allowing this skill to be used to daze a large number of foes.
  • Consider combining with Hypochondria to further manipulate conditions.

Related skills[ | ]

Related articles[ | ]