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− | {{ |
+ | {{split skill}} |
+ | {{Fevered Dreams}} |
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− | == Progression == |
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− | {{progression top|attrib=[[Illusion Magic]]}} |
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− | {{progression main|effect=Duration|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|?|N/A|N/A}} |
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− | {{progression bottom}} |
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== Acquisition == |
== Acquisition == |
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'''[[Signet of Capture]]''': |
'''[[Signet of Capture]]''': |
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− | *[[Plexus |
+ | *[[Plexus Shadowhook]] ([[Abaddon's Mouth (mission)]]) |
== Notes == |
== Notes == |
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+ | * Take note of the wording: [[Fevered Dreams]] does ''not'' trigger just because a condition is applied (or re-applied) to the foe. Here, "new condition" literally means a condition that the foe is not currently suffering from. |
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− | *This skill is extremely useful for Rangers with constant spread of conditions on foes in an area can both whittle down health/effectiveness in combat/etc. of a unit; but also can keep an enemy Monk's energy in PvP low enough to be less efficient. |
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+ | * The Daze is applied when the hex is first cast, as long as the foe already has 2 or more conditions, and from then on it is applied every time the foe gains a ''new'' condition while suffering from at least 1 condition already. |
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− | *This skill has a greater range than [[Epidemic]], making it much more useful. However, Fevered Dreams has a two second casting time, making it vulnerable to interrupts unlike epidemic. |
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+ | * The Daze also spreads when triggered, allowing this skill to be used to daze a large number of foes. |
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− | *Powerful (and sometimes expensive) conditions like blind and dazed become much more effective |
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+ | * Consider combining with [[Hypochondria]] to further manipulate conditions. |
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− | *If used in tandem with dazed, have a [[barrage]] ranger in your party to attack the most enemies at once |
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− | *Use in conjunction with [[Mark of Rodgort]] and a fire weapon to inflict lots of burning for a long time. |
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− | *Note that a condition only spreads when it is applied on a target that does not have that condition, as per the description. For example, if you apply [[burning]] to a target that is ''already'' burning, Fevered Dreams does not take effect. |
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− | == Related |
+ | == Related skills == |
+ | *{{skill icon|Epidemic}} |
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− | *{{n}} [[Plague Sending]] |
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− | *{{ |
+ | *{{skill icon|Contagion}} ([[elite]]) |
+ | |||
− | *{{n}} [[Plague Touch]] |
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+ | == Related articles == |
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− | *{{me}} [[Epidemic]] |
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+ | *[[Hex spell skills quick reference]] |
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+ | *[[Transfer condition skills quick reference]] |
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+ | |||
+ | [[de:Fieberträume]] |
Latest revision as of 02:26, 23 March 2011
This article is about the PvE version of a split skill. For the PvP version, see Fevered Dreams (PvP). |
Skill details
Fevered Dreams | ||||||||||||
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Full: For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3...3 seconds.
Concise: (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 seconds) if that foe has two or more conditions.
Illusion Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Dazed | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
Duration | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
Acquisition[ | ]
Notes[ | ]
- Take note of the wording: Fevered Dreams does not trigger just because a condition is applied (or re-applied) to the foe. Here, "new condition" literally means a condition that the foe is not currently suffering from.
- The Daze is applied when the hex is first cast, as long as the foe already has 2 or more conditions, and from then on it is applied every time the foe gains a new condition while suffering from at least 1 condition already.
- The Daze also spreads when triggered, allowing this skill to be used to daze a large number of foes.
- Consider combining with Hypochondria to further manipulate conditions.