GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
 
(33 intermediate revisions by 19 users not shown)
Line 1: Line 1:
  +
{{split skill}}
 
{{Fevered Dreams}}
 
{{Fevered Dreams}}
   
 
== Acquisition ==
 
== Acquisition ==
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
*[[Plexus Shadowhook]] ([[Abaddon's Mouth (Mission)|Abaddon's Mouth]])
+
*[[Plexus Shadowhook]] ([[Abaddon's Mouth (mission)]])
   
 
== Notes ==
 
== Notes ==
  +
* Take note of the wording: [[Fevered Dreams]] does ''not'' trigger just because a condition is applied (or re-applied) to the foe. Here, "new condition" literally means a condition that the foe is not currently suffering from.
*This skill is extremely useful for Rangers who are using condition-causing attacks (such as [[Apply Poison]], [[Pin Down]], etc.). Spreading conditions over multiple foes can not only nerf the entire opposing unit, but can also put great pressure on enemy healers who will have trouble keeping up with the damage.
 
  +
* The Daze is applied when the hex is first cast, as long as the foe already has 2 or more conditions, and from then on it is applied every time the foe gains a ''new'' condition while suffering from at least 1 condition already.
*This skill has a greater range than [[Epidemic]], making it much more useful. However, Fevered Dreams has a two second casting time, making it vulnerable to interrupts unlike epidemic.
 
  +
* The Daze also spreads when triggered, allowing this skill to be used to daze a large number of foes.
*Powerful (and sometimes expensive) conditions like [[blindness]] and [[dazed]] become much more effective.
 
  +
* Consider combining with [[Hypochondria]] to further manipulate conditions.
*If used in tandem with [[dazed]], have a [[barrage]] ranger in your party to attack the most enemies at once.
 
*Use in conjunction with [[Mark of Rodgort]] and a fire weapon to inflict lots of [[burning]] for a long time.
 
*Note that a condition only spreads when it is applied on a target that does not have that condition, as per the description. For example, if you apply [[burning]] to a target that is ''already'' burning, Fevered Dreams does not take effect.
 
*Use this in combination with [[Virulence]] to achieve a devastating effect on enemies who are near the monster who is suffering from this hex. Note that the hexed monster must be suffering at least 1 or more conditions before it takes effect. [Note: To achieve this, you would need the capture one of the two elite skills as you cannot otherwise have two elites on your skill bar at the same time.]
 
*This does not work with [[Hypochondria]] due to the fact that, for some reason, all conditions are removed, and when put on the target with Fevered Dreams, the conditions are not applied to foes in the area.
 
   
 
== Related skills ==
 
== Related skills ==
*{{skill icon|Plague Sending}}
 
*{{skill icon|Plague Signet}} ([[Elite]])
 
*{{skill icon|Plague Touch}}
 
 
*{{skill icon|Epidemic}}
 
*{{skill icon|Epidemic}}
 
*{{skill icon|Contagion}} ([[elite]])
  +
  +
== Related articles ==
  +
*[[Hex spell skills quick reference]]
  +
*[[Transfer condition skills quick reference]]
  +
  +
[[de:Fieberträume]]

Latest revision as of 02:26, 23 March 2011

Disambiguous This article is about the PvE version of a split skill. For the PvP version, see Fevered Dreams (PvP).
Skill details
Fevered Dreams
Fevered Dreams
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Elite Hex Spell
    10 Energy 2 Activation 10 Recharge

Full: For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3...3 seconds.

Concise: (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 seconds) if that foe has two or more conditions.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Dazed 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Duration 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • Take note of the wording: Fevered Dreams does not trigger just because a condition is applied (or re-applied) to the foe. Here, "new condition" literally means a condition that the foe is not currently suffering from.
  • The Daze is applied when the hex is first cast, as long as the foe already has 2 or more conditions, and from then on it is applied every time the foe gains a new condition while suffering from at least 1 condition already.
  • The Daze also spreads when triggered, allowing this skill to be used to daze a large number of foes.
  • Consider combining with Hypochondria to further manipulate conditions.

Related skills[ | ]

Related articles[ | ]