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Skill details
Fevered Dreams
Fevered Dreams
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Elite Hex Spell
    10 Energy 2 Activation 10 Recharge

Full: For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3...3 seconds.

Concise: (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 seconds) if that foe has two or more conditions.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Dazed 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Duration 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Acquisition

Signet of Capture:

Notes

  • Note that a condition only spreads when it is applied on a target that does not have that condition, as per the description. For example, if you apply burning to a target that is already burning, Fevered Dreams does not take effect.
  • Combines well with Hypochondria.
  • Combines quite well with a spammable Cracked Armor skill such as Weaken Armor and a nuker against high level enemies. This will make them much more susceptible to the nuker's damage.
  • Consider using this in conduction with a daze attack to effectively shut down all casters in the area.

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