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Shout. For 4...9...10 seconds, all allies within earshot gain 5...13...15 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack.
Shout. For 5...17...20 seconds, the next time target ally attacks, that ally deals +5...41...50 damage and inflicts a Deep Wound for 5...17...20 seconds.
Echo. For 20 seconds, target non-spirit ally has a 5...17...20% chance to block incoming attacks. This echo is reapplied every time a chant or shout ends on that ally.
EliteSkill. For 10 seconds, the next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20...164...200 Health. Angelic Bond ends on all other allies.
Skill. For 10 seconds, any time target other ally takes more than 250...130...100 damage per second, that ally is healed for any damage over that amount.
Echo. For 10...30...35 seconds, whenever a chant or shout ends on target non-spirit ally, all foes adjacent to that ally are set on Fire for 1...6...7 seconds.
Echo. For 20 seconds, if target non-spirit ally hits a foe with more Health than that ally, that foe is set on Fire for 1...3...3 seconds. This echo is reapplied every time a chant or shout ends on that ally.
Skill. For 3...8...9 seconds, while wielding a shield, the next attackskill used against you is blocked. If it was a melee attack, your attacker is set on fire for 1...5...6 seconds.
EliteChant. For 4...9...10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that party member hits with an attack skill.
EliteEcho. For 10...30...35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor.
Signet. Target other ally is healed for 40...88...100 Health. If you are not under the effects of an enchantment, you are also healed for 40...88...100 Health.
EliteSpear Attack. If this attack hits, you deal +1...25...31 damage. If it hits a non-moving target, you inflict a Deep Wound for 5...17...20 seconds.
Spear Attack. If this attack hits, you deal +5...17...20 damage. If it hits a summoned creature, all nearby foes take 15...75...90 holy damage, and are set on fire for 3 seconds.
Spear Attack. If this attack hits, you deal +5...21...25 damage. If that foe has more Health than you, that foe suffers from a Deep Wound for 5...17...20 seconds.
EliteSpear Attack. If this attack hits, you deal +5...25...30 damage. If it hits a foe suffering from a condition, that foe is also Dazed for 4...9...10 seconds.
Spear Attack. If this attack hits, you deal +5...17...20 damage. If you are under the effects of an enchantment, this spear flies twice as fast and cannot be blocked.
Spear Attack. If this attack hits, you deal +5...17...20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5...13...15 seconds.
Spear Attack. If this attack hits, it deals +5...17...20 damage, and any stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds.
Shout. For 4 seconds plus 1 second for every 2 ranks in Leadership, all party members within earshot take 20...35% less damage. Affected party members are healed for 35...60 Health when this shout ends.