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[[Image:Fire_Symbol.jpg|180px|thumb|right|'''Fire Magic Casting Symbol'''<br><small>This symbol usually appears above the caster while casting a Fire Magic spell.</small><br> (For details see: [[Skill animation]])]]
Fire Magic is an [[Elementalist]] secondary [[attribute]] meaning that any character with an Elementalist for their primary or secondary class can put points into this attribute.
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'''Fire Magic''' is an [[Elementalist]] secondary [[attribute]], meaning that any character with Elementalist as their primary or secondary profession can put points into this attribute.
   
==Guild Wars Description==
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==Guild Wars description==
   
 
"No inherent effect. Many Elementalist skills, especially spells that burn your foes or deal fire damage in large areas, become more effective with higher Fire Magic."
 
"No inherent effect. Many Elementalist skills, especially spells that burn your foes or deal fire damage in large areas, become more effective with higher Fire Magic."
   
==General Description==
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==General description==
   
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Many Elementalists choose Fire Magic for its ability to inflict massive amounts of damage to numerous foes. It is also the first school of magic that Elementalists are introduced to: many of the effective [[Air Magic]] and [[Water Magic]] spells don't appear until more than half way through the campaign. Fire Magic is limited in its ability to do anything other than damage opponents, as every skill related to the attribute, except [[Fire Attunement]], serves a purely offensive role (including running speed). However, Fire Magic skills are very effective at what they do, diminishing the health of foes in as many ways as possible.
Fire Magic is a favourite for a majority of Elementalists, and it's easy to see why. In terms of ways to damage foes, Fire Magic has it all. In terms of doing anything else for you...Fire Magic can't help you there. Fire Magic skills get the job done, as long as the job is simply to obliterate your foes in as many ways as possible.
 
   
The most basic Fire Magic skills are the ones that simply do damage to one or more targets: [[Flare]], [[Fireball]], [[Inferno]], and [[Flame Burst]]. These will be the ones you will use when your [[energy]] is low (Fire Magic skills require vast amounts of energy). Against tough foes, Fire Magic has some skills that [[Condition#Burning|set fire]] to the target: [[Immolate]], [[Incendiary Bonds]], [[Rodgort's Invocation]]and [[Mind Burn]]. Also, the nifty spell [[Mark of Rodgort]] causes a foe to start on fire whenever they are struck with any fire damage.
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The most basic Fire Magic skills are the ones that simply do damage to one or more targets: [[Flare]], [[Fireball]], [[Inferno]], and [[Flame Burst]]. These are often used when [[energy]] is low. Fire Magic has some skills that [[Burning|set fire]] to the target: [[Immolate]], [[Incendiary Bonds]], [[Rodgort's Invocation]] and [[Mind Burn]]; they are useful against tough foes. Also, [[Mark of Rodgort]] causes a foe to ignite whenever they are struck with any fire damage.
   
Now we get to the skills that really put the hurt on both your foes and your energy. The area damage skills [[Fire Storm]], [[Lava Font]], and [[Searing Heat]] cause damage per second to an area, while you continue to use your direct damage spells as well. [[Meteor]] and [[Meteor Shower]] both deal vast amounts of damage and knock down your foes, while [[Phoenix]] is basically a combination of Inferno and Fireball.
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Many Fire Magic spells cause [[Area of Effect|AoE]] damage. [[Fire Storm]], [[Lava Font]], and [[Searing Heat]] all cause [[damage over time]] to an area. [[Meteor]] and [[Meteor Shower]] both deal vast amounts of damage and [[knockdown|knock down]] foes. [[Phoenix]] is basically a combination of Inferno and Fireball.
   
In conclusion, if you like to hurt people, you'll like Fire Magic. You'll need to look elsewhere for skills that help, heal or protect you or your teammates however. Another downside to fire magic is the severe drain it has on your energy. Only Flare costs 5 energy, while an incredible 4 skills cost 25 energy (Mark of Rodgort, Meteor Shower, Rodgort's Invocation, and Searing Heat). This means the fire mage can be its own worst enemy, quickly running out of energy and reduced to normal attacks.
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While other schools of Elemental magic offer more intricate ways to destroy your enemies, such as [[Blindness|blinding]] them, [[Weakness|weakening]] them and slowing them, Fire Magic relies on outright damage. An Elementalist using Fire Magic will find that it is easy to run out of energy very quickly, with 25-energy spells like Meteor Shower and Rodgort's Invocation. In addition, many of the spells cast quickly and cause [[exhaustion]]. This means the Fire Mage can be his or her own worst enemy, quickly running out of energy and being reduced to normal attacks. However, using skills such as [[Ether Prodigy]] or the combo of [[Elemental Attunement]] and [[Fire Attunement]] (not Ether Prodigy and Elemental Attunement together because they are elites) can solve energy loss problems.
   
==See Also==
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==See also==
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*[[Fire Magic skills quick reference]]
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*For a list of Fire Magic Skills, see [[:Category:Fire Magic skills]]
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*[[Pyromancer]]
 
[[Category:Elementalist attributes]]
   
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[[de:Feuermagie]]
*[[:Category:Fire_Magic|Fire Magic skills]]
 
*[[List of Attributes]]
 
[[Category:Elementalist]]
 

Latest revision as of 13:51, 7 December 2010

Fire Symbol

Fire Magic Casting Symbol
This symbol usually appears above the caster while casting a Fire Magic spell.
(For details see: Skill animation)

Fire Magic is an Elementalist secondary attribute, meaning that any character with Elementalist as their primary or secondary profession can put points into this attribute.

Guild Wars description[ | ]

"No inherent effect. Many Elementalist skills, especially spells that burn your foes or deal fire damage in large areas, become more effective with higher Fire Magic."

General description[ | ]

Many Elementalists choose Fire Magic for its ability to inflict massive amounts of damage to numerous foes. It is also the first school of magic that Elementalists are introduced to: many of the effective Air Magic and Water Magic spells don't appear until more than half way through the campaign. Fire Magic is limited in its ability to do anything other than damage opponents, as every skill related to the attribute, except Fire Attunement, serves a purely offensive role (including running speed). However, Fire Magic skills are very effective at what they do, diminishing the health of foes in as many ways as possible.

The most basic Fire Magic skills are the ones that simply do damage to one or more targets: Flare, Fireball, Inferno, and Flame Burst. These are often used when energy is low. Fire Magic has some skills that set fire to the target: Immolate, Incendiary Bonds, Rodgort's Invocation and Mind Burn; they are useful against tough foes. Also, Mark of Rodgort causes a foe to ignite whenever they are struck with any fire damage.

Many Fire Magic spells cause AoE damage. Fire Storm, Lava Font, and Searing Heat all cause damage over time to an area. Meteor and Meteor Shower both deal vast amounts of damage and knock down foes. Phoenix is basically a combination of Inferno and Fireball.

While other schools of Elemental magic offer more intricate ways to destroy your enemies, such as blinding them, weakening them and slowing them, Fire Magic relies on outright damage. An Elementalist using Fire Magic will find that it is easy to run out of energy very quickly, with 25-energy spells like Meteor Shower and Rodgort's Invocation. In addition, many of the spells cast quickly and cause exhaustion. This means the Fire Mage can be his or her own worst enemy, quickly running out of energy and being reduced to normal attacks. However, using skills such as Ether Prodigy or the combo of Elemental Attunement and Fire Attunement (not Ether Prodigy and Elemental Attunement together because they are elites) can solve energy loss problems.

See also[ | ]