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(added more to critical defenses combo)
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*With sufficiently high Dagger Mastery, an assassin can have this skill constantly active, to keep received attacks to a minimum.
 
*With sufficiently high Dagger Mastery, an assassin can have this skill constantly active, to keep received attacks to a minimum.
   
*If used in conjunction with [[Critical Defenses]] 75% block can be maintained when attacking, if a critical hit can be guaranteed every 6 seconds.
+
*If used in conjunction with [[Critical Defenses]] 62.5%-89% chance to block can be maintained when attacking, if a critical hit can be guaranteed every 6 seconds.
   
 
*This gives the assassin a cheap, reliable defensive skill without having to invest points into [[Shadow Arts]], or secondary profession attributes.
 
*This gives the assassin a cheap, reliable defensive skill without having to invest points into [[Shadow Arts]], or secondary profession attributes.

Revision as of 22:15, 5 September 2006

Skill details
Flashing Blades
Flashing Blades
Campaign Factions Assassin
Profession Assassin
Attribute Dagger Mastery
Type Elite Stance
    10 Energy     30 Recharge

Full: For 5...25...30 seconds, you have a 75% chance to block incoming attacks while attacking. If you block an attack in this way, your attacker takes 5...17...20 damage.

Concise: (5...25...30 seconds.) 75% chance to block while attacking. Block effect: 5...17...20 damage to your attacker.

Dagger Mastery 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Duration 5 7 8 10 12 13 15 17 18 20 22 23 25 27 28 30 32 33 35 37 38 40

Progression

Dagger Mastery 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 ?

Acquisition

Usage Notes

  • With sufficiently high Dagger Mastery, an assassin can have this skill constantly active, to keep received attacks to a minimum.
  • If used in conjunction with Critical Defenses 62.5%-89% chance to block can be maintained when attacking, if a critical hit can be guaranteed every 6 seconds.
  • This gives the assassin a cheap, reliable defensive skill without having to invest points into Shadow Arts, or secondary profession attributes.