Against a 60 AL foe, level 26 Flesh Golems do 58-135 damage, including critical hits. The critical hit rate and specific critical and non-critical damage ranges are currently unknown.
Armor and Health
Flesh Golems have roughly (Level*3.75 + 5) armor (only verified against Cold damage). The health calculation for Flesh Golems is unknown, however they are suspected to use the standard health calculation of level*20 + 80.
A level 26 Flesh Golem has roughly 103 armor (only verified against Cold damage), and is suspected to have 600 Health.
Flesh Golems attack roughly once every 3.17 seconds (30 attacks in 95 seconds).
Without healing or damage, a level 26 Flesh Golem's life expectancy is 1 minute 40 seconds.
They are known to sit and pause for a moment when the Minion Master stops and take a while to catch up to the rest of the group. Sometimes while idle, they will use their bladed arm to scratch their neck/head.
Flesh Golems lose health at a rate that increases over time. See article Minion for more details.
Unlike other minions, Flesh Golems are considered fleshy and thus can be affected by all conditions and they leave an exploitable corpse.
If the master of a Flesh Golem successfully casts Animate Flesh Golem, the first golem will die.
Flesh Golems have a fairly high critical hit rate due to their high level.
Like all undead, Flesh Golems take double damage from Holy damage.
It is possible to animate a Flesh Golem up to level 34 with 21 Death Magic, a higher level than even end-game bosses in Hard Mode. The Flesh Golem is still much weaker than most high-level monsters, however, as it cannot use skills. (For information on how to get 21 Death Magic, see Attribute.)