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− | {{location |
+ | {{location box |
− | [[Image: |
+ | |image=[[Image:Frozen Isle.jpg|200px|Frozen Isle]] |
+ | |campaign=Core |
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⚫ | |||
+ | |type=[[Guild Hall]] |
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+ | |parent=[[The Battle Isles]] |
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+ | |map=[[Image:Frozen Isle map.jpg|200px|Map of Frozen Isle]] |
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+ | }} |
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⚫ | |||
==Layout== |
==Layout== |
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+ | There are two caves on either side of the hall, leading to a long bridge, which then leads to a small central island. From this island, there are stairs that lead down onto a large lake, which connects to another island, with a huge structure and a [[Flag stand]] on it. On the left cave, there is a statue of either The Great Dwarf or Droknar (both statues look alike). |
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− | :''There is no layout description yet. You can help by contributing information.'' |
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==Features== |
==Features== |
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* Winter mountain theme, looks like the [[Shiverpeak Mountains]] |
* Winter mountain theme, looks like the [[Shiverpeak Mountains]] |
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* Complex pathing between bases |
* Complex pathing between bases |
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− | * [[Gate]]s controlled by [[ |
+ | * [[Gate]]s controlled by [[lever|gate locks]] located at the map's center |
− | * Ice causes [[Icy Ground]] causing a pause for 1 second followed by |
+ | * Ice causes [[Icy Ground]] causing a pause for 1 second followed by slowed movement if you stop on it |
==NPCs== |
==NPCs== |
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==Strategy== |
==Strategy== |
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+ | Easily one of the biggest, this map is a split paradise. Winning here depends on finding the right balance between defending and attacking. The guild halls are very open, allowing small split team attackers to kill NPCs with ease, unless countered by a defense split. Usually battles on this map feature 2 simultaneous fights: One at the flagstand and one between the split teams (which might take place in either of the guild halls or the bridge in between), but even more than 2 areas might see fighting at once. The gate control mechanism at the center of the map enables those controlling it to either shut out enemies or trap them in the center of the map. |
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− | *This map is a split paradise. A team that has a successful gank team will be able to kill quite a few base NPCs and have a considerble advantage at VoD. |
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+ | |||
+ | Aptly so, icy ground covers the Frozen Isle. A player who stops on the ice moves 70% slower for five seconds. Since the effect always wears out naturally and nothing can remove it, knocking the opponent's flag runner down on the ice could secure a morale boost. |
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{{GuildHallsNavBox}} |
{{GuildHallsNavBox}} |
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[[Category: Guild Halls]] |
[[Category: Guild Halls]] |
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+ | |||
+ | [[de:Vereiste Insel]] |
Latest revision as of 13:58, 7 December 2010
Frozen Isle | ||||||
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Basic Info | ||||||
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Neighbor(s) | ||||||
None | ||||||
Map | ||||||
(click to enlarge) |
The Frozen Isle is a Guild Hall, first introduced in Guild Wars Prophecies.
Layout[ | ]
There are two caves on either side of the hall, leading to a long bridge, which then leads to a small central island. From this island, there are stairs that lead down onto a large lake, which connects to another island, with a huge structure and a Flag stand on it. On the left cave, there is a statue of either The Great Dwarf or Droknar (both statues look alike).
Features[ | ]
- Winter mountain theme, looks like the Shiverpeak Mountains
- Complex pathing between bases
- Gates controlled by gate locks located at the map's center
- Ice causes Icy Ground causing a pause for 1 second followed by slowed movement if you stop on it
NPCs[ | ]
Both teams start with several NPCs.
Strategy[ | ]
Easily one of the biggest, this map is a split paradise. Winning here depends on finding the right balance between defending and attacking. The guild halls are very open, allowing small split team attackers to kill NPCs with ease, unless countered by a defense split. Usually battles on this map feature 2 simultaneous fights: One at the flagstand and one between the split teams (which might take place in either of the guild halls or the bridge in between), but even more than 2 areas might see fighting at once. The gate control mechanism at the center of the map enables those controlling it to either shut out enemies or trap them in the center of the map.
Aptly so, icy ground covers the Frozen Isle. A player who stops on the ice moves 70% slower for five seconds. Since the effect always wears out naturally and nothing can remove it, knocking the opponent's flag runner down on the ice could secure a morale boost.
Guild Halls | |
Warrior's Isle • Hunter's Isle • Wizard's Isle • Frozen Isle • Nomad's Isle • Druid's Isle • Isle of the Dead • Burning Isle • Isle of Weeping Stone • Isle of Meditation • Imperial Isle • Isle of Jade • Uncharted Isle • Corrupted Isle • Isle of Wurms • Isle of Solitude |